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Author Topic: PeridexisErrant's DF Starter Pack  (Read 1797452 times)

Again_Dejavu

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Re: Expanded LNP - a single download with everything
« Reply #30 on: June 20, 2013, 02:26:38 pm »

Mouse fortress is broken as shit, get rid of it
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Ucarty

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Re: Expanded LNP - a single download with everything
« Reply #31 on: June 27, 2013, 03:53:13 am »

Could we maybe get a changelog that helps merging updates?

My Peridexis Errant LNP folder has tons of files I adjusted. From announcements to loaded plugins, to init files for 3 different tilesets.
I really appreciate the "User Generated Conent" folder idea but obviously thats not of much use to me unless I make copies of every file I modify and make a hollow clone of the PE LNP folder structure to paste over any new PE LNP release. Which would work as long as you dont update anything thats in that "personal files" folder.

Thats why I'd like to ask you include a more precise changelog so I actually know what needs to be overwritten and potentially what needs to be merged or re-personalised by hand.

"removed binpatches from dfhack.init" is perfect.
-> Use new dfhack.init, redo setting of personal dfhack options.
but "different fix for the growth bug" leaves me clueless as to what I can do to merge the new download with the old trusty set-up.

I'd be surprised if there weren't more people who would much rather keep their set up folder and copy anything new into it.

TL;DR Any chance you could make the changelog newb friendly for merging of new over old?
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PeridexisErrant

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Re: Expanded LNP - a single download with everything
« Reply #32 on: June 27, 2013, 06:52:13 am »

Changelog is something I've been thinking about for a while - from the next version I'm going to include a changelog.txt, and I'll try to make it usefully detailed.  The file description will probably still be pretty concise. 

If you do a lot of tweaking, you're probably best off just replicating the changes I made, or maybe copying chunks over to your old version (I do this for the utilities, mostly for soundsense config). 

The specific growthbug change was because the first fix was odd, it went in the raw folder and worked silently.  The new fix is in with all the other scripts and writes it's activity to the dfhack window.  If there's anything else unclear, feel free to ask!
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I maintain the DF Starter Pack - 900,000 downloads and counting.  Donations here.

Ucarty

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Re: Expanded LNP - a single download with everything (r20)
« Reply #33 on: June 29, 2013, 06:29:47 am »

Thanks! That will probably help a bunch.
I'll be sure to just ask in case I can't retrace what you changed and have trouble merging or replicating.

Keep up the good work though! I still see people everywhere that use the LNP and recommend LNP.
I'll keep trying to inform people there is an updated branch. It seems lots of people don't know yet :/
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Ucarty

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Re: Expanded LNP - a single download with everything (r20)
« Reply #34 on: June 29, 2013, 10:25:08 am »

Just downloaded the update. Thanks for the changelog!

So when you say
Quote
hosiptal overstocking was meant to be patched in the .exe and is now renabled in dfhack
Which exe is that? the df exe? or maybe the df hack one?
And then I add
Quote
binpatch apply hospital-overstocking
to the dfhack.init and I've correctly merged the changes? :D
Then just remove the Mouse Fortress utility and clean some error logs and I should be all up to date. :)
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PeridexisErrant

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Re: Expanded LNP - a single download with everything (r20)
« Reply #35 on: June 29, 2013, 06:17:35 pm »

The pack includes this version of the core game .exe, which according to the v2 changelog about half way down
Quote
The following fixes were incorporated into this version (using QAston's Binary Patcher)
<snip>
Hospital Zones do not respect clothing limits

It turns out that apparently this bit didn't take, so it's re-enabled through dfhack - I had thought that redundant binpatching was redundant.  =/

And you've got the rest down already; it was a pretty small update. 
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zilpin

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Re: Expanded LNP - a single download with everything (r20)
« Reply #36 on: July 01, 2013, 05:47:58 pm »

posting to follow
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PeridexisErrant

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Re: Expanded LNP - a single download with everything (r20)
« Reply #37 on: July 01, 2013, 07:44:16 pm »

I found out recently that the "notify" button on the bottom left does this, so I'll share that feeling ;-)

And now I'm back to feeling stupid again, because apparently it has a different function.  Ah well, PTW.
« Last Edit: July 02, 2013, 10:44:38 pm by PeridexisErrant »
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reeper_aut

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Re: Expanded LNP - a single download with everything (r20)
« Reply #38 on: July 02, 2013, 04:52:20 pm »

guess i'm to dumb.

i have downloaded and unpacked it to a folder along LNP and DF, but how do i start Expanded?
if i start from debug folders i'm just getting errors ....
btw there is no dfhack.init in my game folder, just dfhack.init-example, is it the same?
« Last Edit: July 02, 2013, 04:55:34 pm by reeper_aut »
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Askot Bokbondeler

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Re: Expanded LNP - a single download with everything (r20)
« Reply #39 on: July 02, 2013, 05:09:57 pm »

I found out recently that the "notify" button on the bottom left does this, so I'll share that feeling ;-)
actually it doesnt. it enables notifications by email, while people who ptw want to get updates on "Show new replies to your posts."
also, ptw.

PeridexisErrant

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Re: Expanded LNP - a single download with everything (r20)
« Reply #40 on: July 02, 2013, 10:45:28 pm »

Email notifications - oops.  I guess I'll find out what I watched if anything happens...

The pack includes everything - unpack it, and place it wherever you feel like; you don't need to put it in a folder with anything else.  In it, you'll see the 'Lazy Newb Pack.exe" - start that, and you're off.  Looking at dfhack.init-example means that you're not in this pack - the text forms the basis of my dfhack.init but there are substantial differences.  The 'expanded' refers to the increased number of utilities, tilesets, keybindings, extras, dfhack plugins, etc - you don't need to do anything differently.  Don't worry about feeling dumb, the game can be confusing to everyone at times - I still don't understand the military at all. 

If you have any more issues, don't hesitate to post again - the more detailed your description is, the more I or someone can help. 
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Gumbyohson

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Re: Expanded LNP - a single download with everything (r21)
« Reply #41 on: July 03, 2013, 05:21:22 pm »

Looks like some of the other patches aren't working. My archers always get stuck in "go to archery practice' and almost never actually go to it.
Was this supposed to be fixed by the patch for "Marksdwarves won't use training bolts until combat bolts are used up".
(though i can reliably get them to start training immediately after i set them to inactive till their quivers are empty)
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PeridexisErrant

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Re: Expanded LNP - a single download with everything (r21)
« Reply #42 on: July 03, 2013, 06:47:52 pm »

It was. I'll renable that patch in dfhack.init too (sigh). 

In fact, I'll just put all the binpatches back, doing it piecemeal isn't worth it. That'll be a few days unless something else comes up.
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Gumbyohson

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Re: Expanded LNP - a single download with everything (r21)
« Reply #43 on: July 03, 2013, 07:31:14 pm »

Does anyone know what this dfhack spam is about?
"dfapi\plugins\autoSyndrome.cpp line 284: Couldn't find unit -1"
I cant find much about autosyndrome online.
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reeper_aut

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Re: Expanded LNP - a single download with everything (r21)
« Reply #44 on: July 04, 2013, 10:48:32 am »

ok, somehow i got the wrong package
it was named source ...

sorry for the trouble
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