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Author Topic: PeridexisErrant's DF Starter Pack  (Read 1829374 times)

Adrinus

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Re: PeridexisErrant's DF Starter Pack
« Reply #4140 on: February 16, 2017, 09:39:50 am »

I compiled some technically un-finished stuff for 43.05:
  • Dwarf Therapist
  • DF Hack 43.05 Beta1
  • TWBT
It also includes a basic setup with Ironhand graphics and soundsense + the sounds pack

I'm not the best at putting things together in a pack myself, but all the parts are there for you guys to use if you wanted.

http://www.mediafire.com/file/runh9kstf2a7noc/Dwarf_Fortress_43.05_TWBT_Ironhand_%2B_Therapist_%2B_DFHack.zip

Edit: This is all for x64 Windows

DFHack has finally posted a release build for beta1 for Windows, so one can acquire the official release (though I'm happy to report mine is the exact same)
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Thorfinn

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Re: PeridexisErrant's DF Starter Pack
« Reply #4141 on: February 16, 2017, 03:41:46 pm »

Quick suggestion. I'd appreciate a clickbox to enable/disable pause on job cancellation, mostly for use on aquifer and other early game stuff. Yes, it's explained right at the top of the file, but I'm finding myself answering various permutations of this question from my less-savvy friends a couple times a week, at least. "Which file am I supposed to change?", "Which line?", "What do I change it to again?"  and inevitably, "How do I get rid of all these maddening pauses?"

I'm thinking on the options tab with the rest of the gameplay options would work swimmingly.
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TheOnlySolitaire

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Re: PeridexisErrant's DF Starter Pack
« Reply #4142 on: Today at 07:33:02 am »

Quick question:

I'm using the unofficial 43.05 version uploaded by Adrinus. I had some issues with it so I pasted it over the current base version, and it seems to run fine though I suspect doing so was incorrect in some manner.
However, some of the phoebus extra graphics, for critters and such don't work. I just get the old asci letters representing them. Also, the dwarves seem to be using the phoebus dwarven sprites, but they are all solid colours instead of the multi-coloured sprites they're meant to be.
How can I fix this?

Sorry if this is in the wrong place, but it seems to be more related to LNP or the Adrinus pack than the tileset itself.
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EBannion

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Re: PeridexisErrant's DF Starter Pack
« Reply #4143 on: Today at 10:50:41 am »

Quick question:

I'm using the unofficial 43.05 version uploaded by Adrinus. I had some issues with it so I pasted it over the current base version, and it seems to run fine though I suspect doing so was incorrect in some manner.
However, some of the phoebus extra graphics, for critters and such don't work. I just get the old asci letters representing them. Also, the dwarves seem to be using the phoebus dwarven sprites, but they are all solid colours instead of the multi-coloured sprites they're meant to be.
How can I fix this?

Sorry if this is in the wrong place, but it seems to be more related to LNP or the Adrinus pack than the tileset itself.

Doing what you did often leads to .raw file errors, which can result in extremely weird behavior, including everything you have listed plus things like creatures that look like they've been turned inside out and assembled by a blind person.
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TheOnlySolitaire

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Re: PeridexisErrant's DF Starter Pack
« Reply #4144 on: Today at 11:39:18 am »

Quick question:
-snip-

Doing what you did often leads to .raw file errors, which can result in extremely weird behavior, including everything you have listed plus things like creatures that look like they've been turned inside out and assembled by a blind person.

While that is a definite possibility, none of the other associated behaviours you see with Raw Duplication are occurring. It seems to just be to do with how the tileset is being handled. My guess is the incomplete version uploaded by Adrinus being incompatible with the LNP launcher and it's graphics installation utility. But I don't see why that would be the case when the phoebus sprite graphics are all seemingly in the right places; the game just isn't reading them as intended.

To be clear, the game is playable. It's just using asci instead of the sprites...

EDIT: I managed to fix the issue by deleting and reinstalling the sprite packs. Thanks for your help Ebannion.
« Last Edit: Today at 05:24:41 pm by TheOnlySolitaire »
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