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Author Topic: PeridexisErrant's DF Starter Pack  (Read 2401170 times)

Prismaa

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Re: PeridexisErrant's DF Starter Pack
« Reply #4890 on: April 08, 2018, 07:45:06 pm »

Does vanilla DF work? Has any other version worked on that machine?

If I turn dfhack off it launches fine also 40.24 r20 seems to run fine
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Fatace

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Re: PeridexisErrant's DF Starter Pack
« Reply #4891 on: April 09, 2018, 12:22:18 am »

Is there anyway to have the starter pack run with 32bit in the lastest update? Or does the starter pack no longer support it? I am able to run 64bit but it just cuts my fps in half to the point to where 100 people in my fortress becomes 15fps...
« Last Edit: April 09, 2018, 12:25:56 am by Fatace »
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I once had a 30 dwarf glacier fortress once.. was going great till the dwarf merchants brought along a WereKoala and killed everyone...

Salkryn

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Re: PeridexisErrant's DF Starter Pack
« Reply #4892 on: April 09, 2018, 02:18:07 am »

Is there anyway to have the starter pack run with 32bit in the lastest update? Or does the starter pack no longer support it? I am able to run 64bit but it just cuts my fps in half to the point to where 100 people in my fortress becomes 15fps...

The game itself is 64-bit only at this point. It's not that PE doesn't maintain a 32-bit branch, it's that Toady has switched to 64 and doesn't have a 32-bit fork active anymore.

Edit: Apparently this is wrong. That being said, I don't know if anyone has a 32-bit version of all of the utilities that go into the pack. If so, I haven't heard of it.
« Last Edit: April 09, 2018, 02:22:09 am by Salkryn »
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #4893 on: April 09, 2018, 02:19:58 am »

Is there anyway to have the starter pack run with 32bit in the lastest update? Or does the starter pack no longer support it? I am able to run 64bit but it just cuts my fps in half to the point to where 100 people in my fortress becomes 15fps...

The game itself is 64-bit only at this point. It's not that PE doesn't maintain a 32-bit branch, it's that Toady has switched to 64 and doesn't have a 32-bit fork active anymore.
That is entirely wrong. Toady still distributes both. PE has explicitly decided not to support a 32-bit branch.
http://www.bay12games.com/dwarves/older_versions.html
Search this thread for "32-bit" and you should find more explanations.
« Last Edit: April 09, 2018, 02:22:06 am by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Salkryn

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Re: PeridexisErrant's DF Starter Pack
« Reply #4894 on: April 09, 2018, 02:22:42 am »

Is there anyway to have the starter pack run with 32bit in the lastest update? Or does the starter pack no longer support it? I am able to run 64bit but it just cuts my fps in half to the point to where 100 people in my fortress becomes 15fps...

The game itself is 64-bit only at this point. It's not that PE doesn't maintain a 32-bit branch, it's that Toady has switched to 64 and doesn't have a 32-bit fork active anymore.
That is entirely wrong. Toady still distributes both. PE has explicitly decided not to support a 32-bit branch.
http://www.bay12games.com/dwarves/older_versions.html
Search this thread for "32-bit" and you should find more explanations.

My mistake. Thank you for the correction.
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #4895 on: April 09, 2018, 02:25:45 am »

Regarding utilities, DFHack definitely supports both architectures on all platforms, and DT tries to, although its support is a little more inconsistent for some builds. TWBT is the only 64-bit-only one I can think of. Most other utilities run externally and are thus unaffected by DF's architecture, although any of them built as 64-bit executables will require a 64-bit machine, of course.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Thorfinn

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Re: PeridexisErrant's DF Starter Pack
« Reply #4896 on: April 14, 2018, 09:36:17 pm »

Thanks for the buttons for pause on warm and pause on damp. Makes it vastly easier to show people how to do things. Taxes hit me pretty hard this month, but hopefully I'll have some spare at the end of the month.
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Leonidas

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Re: PeridexisErrant's DF Starter Pack
« Reply #4897 on: April 16, 2018, 05:10:43 am »

It's not a big thing, but the import feature didn't copy over my settings for init files or graphics.
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #4898 on: April 18, 2018, 11:54:04 pm »

People keep asking me about the "Could not load onLoad.init-example" message that gets logged in the DFHack console when using this pack. That line is in dfhack.init-example as an example, and meant to be changed or removed as needed. Can you address that, either by removing the line from dfhack.init-example (I assume you have an onLoad.init set up) or by making an empty onLoad.init-example?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: PeridexisErrant's DF Starter Pack
« Reply #4899 on: April 22, 2018, 06:06:10 am »

People keep asking me about the "Could not load onLoad.init-example" message that gets logged in the DFHack console when using this pack. That line is in dfhack.init-example as an example, and meant to be changed or removed as needed. Can you address that, either by removing the line from dfhack.init-example (I assume you have an onLoad.init set up) or by making an empty onLoad.init-example?

Thanks for letting me know - I'll fix this for the next version.
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