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Author Topic: PeridexisErrant's DF Starter Pack  (Read 2940842 times)

justjr

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Re: PeridexisErrant's DF Starter Pack
« Reply #4935 on: May 21, 2018, 09:02:19 pm »

The Starter Pack has updated to 0.44.10-r02!
As usual, you can get it here.

A quick re-release with some overdue bugfixes - Toady is bound to update soon now  :P
Enjoy the graphics - and Strike the Earth!

0.44.10-r02
 - really including Dwarf Therapist (taught build script about new location of memory layouts)
 - baked in optional TwbT enhancements for most graphics packs

SHA256:  d757c2b3e7d0912aaed12dc5e0d4d2390d4bd1e2fe77456289084dffec62bf08

If you want to say thanks, check out Toady's Patreon, or even mine!  ;D

That TwbT enhancements are the same of this one?

The TWBT components are no longer installed by default on the repo. This is to allow TWBT to get the cool TWBT transparency features without making the pack look worse for non-TWBT users.
Here's how to install the TWBT components:
  • Open the /LNP/Graphics/Spacefox/ folder.
  • Copy the contents of the /data/twbt_art/ folder to the /data/art/.
  • Copy the contents of the /data/twbt_init/ folder to the /data/init/.
  • Copy the contents of the /raw/twbt_graphics/ folder to the /raw/graphics/.
  • Copy the contents of the /raw/twbt_objects/ folder to the /raw/objects/.
  • Right-click and "save link as" or whatever for onLoad_gfx_Spacefox.init
  • Copy the "onLoad_gfx_Spacefox.init" file into the /raw/ folder.
  • Launch the Starter Pack launcher, go to the Graphics tab, and double-click "Spacefox" and reinstall it into your saves.
This will give you dwarves and creatures without the background around them.
It will let you see the floor behind most of the furniture.
It will give you a text font designed for use with Spacefox.
It will make the workshops look fancy again.
And lots of other stuff.
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justjr

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Re: PeridexisErrant's DF Starter Pack
« Reply #4936 on: May 21, 2018, 09:02:42 pm »

delete this
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jecowa

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Re: PeridexisErrant's DF Starter Pack
« Reply #4937 on: May 22, 2018, 03:57:57 am »

That TwbT enhancements are the same of this one?

Yes, but only a couple of the features come baked-in at the moment. These two steps are already done by default in the pack now, so you don't have to do them:
  • Copy the contents of the /raw/twbt_graphics/ folder to the /raw/graphics/.
  • Copy the contents of the /raw/twbt_objects/ folder to the /raw/objects/.
This gives you the adulterated language files made possible by TWBT's original feature (allowing full use of all the text). It also adds all the creatures with the alpha transparency layers, however creature transparency doesn't seem to be enabled by default and will have (i think) black backgrounds instead.


To get the TWBT overrides (like for workshops) and have creature transparency activate by default (in packs that use it) and other things, you probably still want to do these steps:
  • Open the /LNP/Graphics/Spacefox/ folder.
  • Copy the contents of the /data/twbt_art/ folder to the /data/art/.
  • Copy the contents of the /data/twbt_init/ folder to the /data/init/.
  • Right-click and "save link as" or whatever for onLoad_gfx_Spacefox.init
  • Copy the "onLoad_gfx_Spacefox.init" file into the /raw/ folder.
  • Launch the Starter Pack launcher, go to the Graphics tab, and double-click "Spacefox" and reinstall it into your saves.
If using Ironhand, Mayday, Obsidian, Phoebus, or Afro, replace "Spacefox" in the instructions with one of those. If you aren't using any of the packs listed here, you shouldn't have to worry about it.
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PeridexisErrant

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Re: PeridexisErrant's DF Starter Pack
« Reply #4938 on: May 22, 2018, 06:48:52 am »

The Starter Pack has updated to 0.44.10-r03!
As usual, you can get it here.

That TwbT enhancements are the same of this one?
Yes, but only a couple of the features come baked-in at the moment.

Now the rest come baked in too!  Depending on your perspective, I have either added or removed many bugs today... or of course both!
Enough about me though - time to Strike the Earth again*

0.44.10-r03
 - actually, really, truly does the graphics enhancements (TwbT required)
   Many thanks to Jecowa and the others who helped.  Today has *not* been my day...
 - fixed a DFHack console error message (onLoad.init-example not found)

SHA256:  f3ce7aee6fda4ccc5e64bb476e97f37c92e87e45812c54d876d4258a5d0d0cc7

If you want to say thanks, check out Toady's Patreon, or even mine!  ;D

*and hope DF 0.44.11 doesn't come too soon now
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Manzeenan

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Re: PeridexisErrant's DF Starter Pack
« Reply #4939 on: May 22, 2018, 05:32:13 pm »

My game keeps crashing on embark how do i figure out Whats wrong? (I Should know how to do this by now, Im just getting back into df)

Edit: to be clear it is whenever I press enter on the screen just before you get to the actual fort part
« Last Edit: May 22, 2018, 05:34:02 pm by Manzeenan »
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jecowa

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Re: PeridexisErrant's DF Starter Pack
« Reply #4940 on: May 22, 2018, 08:18:00 pm »

Manzeenan, what graphics pack are you using?
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #4941 on: May 22, 2018, 08:33:50 pm »

My first suggestion is to try without TWBT, then try without DFHack, then without graphics. Another thing to possibly try: does entering the arena work?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Manzeenan

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Re: PeridexisErrant's DF Starter Pack
« Reply #4942 on: May 22, 2018, 08:57:03 pm »

Update: just deleted all files and redownloaded, worked on smaller world, I will update if anything goes awry in the future. Thank you guys (Phoebus graphics btw)
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #4943 on: May 22, 2018, 09:25:29 pm »

For the record, I'd say that the world size (or something strange with that specific world) is a significantly more likely cause than anything else (just so other people don't try redownloading the whole pack and all).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Manzeenan

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Re: PeridexisErrant's DF Starter Pack
« Reply #4944 on: May 23, 2018, 03:05:14 pm »

For the record, I'd say that the world size (or something strange with that specific world) is a significantly more likely cause than anything else (just so other people don't try redownloading the whole pack and all).
It happened on newly genned worlds as well but I still agree with you, I think that it was just a rare bug
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Pixel-Axe

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Re: PeridexisErrant's DF Starter Pack
« Reply #4945 on: May 24, 2018, 06:54:06 pm »

My game was crashing on embark because soundsense was updating. I had to let soundsense download first and then I could play. Makes sense I guess since soundsense tries to play music when you embark but then it can't.
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #4946 on: May 24, 2018, 07:39:48 pm »

Soundsense cannot cause game crashes, let alone crashes at specific points in the game, because it runs separately from DF and only receives data by reading from gamelog.txt. (Granted, Soundsense itself could crash, but not in a way that would bring down DF on any modern system.)
I suspect that you were running into a similar issue as above, and my guess is that it has something to do with graphics/TWBT, but that's just based on similar crashes in the past, not this one specifically. (The Stonesense/Soundsense confusion also comes to mind; Stonesense can cause crashes like that, but since you mentioned music, I assume you didn't confuse them.)
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Pixel-Axe

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Re: PeridexisErrant's DF Starter Pack
« Reply #4947 on: May 24, 2018, 10:57:30 pm »

Ahh ok, yea was just my assumption becuase I tried to embark at least 5 times and it crashed everytime ( this was while soundsense was updating ).
Then I turned soundsense off and launched df and this time I embarked with no issues.
Maybe just a very unlikely coincidence.

And yea it was soundsense not stonesense
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jecowa

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Re: PeridexisErrant's DF Starter Pack
« Reply #4948 on: May 24, 2018, 11:57:47 pm »

I'm wondering if Soundsense could have put some kind of lock on the gamelog file which prevented Dwarf Fortress from being able to write to it. That's the only way I could imagine it having an impact.
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TV4Fun

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Re: PeridexisErrant's DF Starter Pack
« Reply #4949 on: May 25, 2018, 01:29:35 am »

This is probably difficult given that you have to download it separately, but is it possible to patch the sound pack for SoundSense? It doesn't appear SoundSense is being updated anymore, and the last release of the sound pack had an unfortunate bug that replaced nearly every sound effect with a generic flute sound.
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