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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4114247 times)

lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #5040 on: July 18, 2018, 08:52:17 am »

Okay, but you didn't say whether you're using TWBT. I think you are from your screenshot, because the map tiles don't line up exactly with the "Dwarf Fortress" title. What happens if you turn TWBT off?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Lord Snow

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Re: PeridexisErrant's DF Starter Pack
« Reply #5041 on: July 18, 2018, 08:55:16 am »

Okay, but you didn't say whether you're using TWBT. I think you are from your screenshot, because the map tiles don't line up exactly with the "Dwarf Fortress" title. What happens if you turn TWBT off?
i edited the previous post before seeing your original answer and didn't repeat the information in my next.
It works with TWBT off / using STANDARD instead. What do i need for TWBT to work?
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #5042 on: July 18, 2018, 09:41:05 am »

Oh, I didn't see that. TWBT is unstable sometimes. You could try disabling individual TWBT features (like multilevel) and see what happens, but other than that, I can't think of much.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

mifki

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Re: PeridexisErrant's DF Starter Pack
« Reply #5043 on: July 18, 2018, 04:48:09 pm »

Sorry can you sum up how I need to configure settings and tilesets to reproduce the crash?

Dunamisdeos

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Re: PeridexisErrant's DF Starter Pack
« Reply #5044 on: July 18, 2018, 05:14:59 pm »

Every single time there's a discussion about print mode I see TMNT and it's a mental effort to get mentally back on track.
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Lord Snow

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Re: PeridexisErrant's DF Starter Pack
« Reply #5045 on: July 19, 2018, 01:32:46 pm »

Sorry can you sum up how I need to configure settings and tilesets to reproduce the crash?
crashing config sample:
https://imgur.com/KpyPDuY
game opens, menu works, savegame loads -> crash when loading completes
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gazaren

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Re: PeridexisErrant's DF Starter Pack
« Reply #5046 on: July 20, 2018, 10:11:23 am »

In another thread, I found the following quote on how to enable TBWT components for tilesets:

The TWBT components are no longer installed by default on the repo. This is to allow TWBT to get the cool TWBT transparency features without making the pack look worse for non-TWBT users.
Here's how to install the TWBT components:
  • Open the /LNP/Graphics/Spacefox/ folder.
  • Copy the contents of the /data/twbt_art/ folder to the /data/art/.
  • Copy the contents of the /data/twbt_init/ folder to the /data/init/.
  • Copy the contents of the /raw/twbt_graphics/ folder to the /raw/graphics/.
  • Copy the contents of the /raw/twbt_objects/ folder to the /raw/objects/.
  • Right-click and "save link as" or whatever for onLoad_gfx_Spacefox.init
  • Copy the "onLoad_gfx_Spacefox.init" file into the /raw/ folder.
  • Launch the Starter Pack launcher, go to the Graphics tab, and double-click "Spacefox" and reinstall it into your saves.
This will give you dwarves and creatures without the background around them.
It will let you see the floor behind most of the furniture.
It will give you a text font designed for use with Spacefox.
It will make the workshops look fancy again.
And lots of other stuff.

I did this for my pack and it made a huge difference in the sprites and text. I'm wondering why this is not done by default for the pack.
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Rockysan

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Re: PeridexisErrant's DF Starter Pack
« Reply #5047 on: July 20, 2018, 10:31:29 am »

PyLNP 0.13a is now up.

This improves handling of TWBT-specific files somewhat (including support for twbt_objects and twbt_graphics folders to override files when installing graphics packs with TWBT enabled), and should also make the macOS builds work a little bit better.

It sounds like this will fix the issue? 
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Lord Snow

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Re: PeridexisErrant's DF Starter Pack
« Reply #5048 on: July 20, 2018, 04:31:15 pm »

PyLNP 0.13a is now up.

This improves handling of TWBT-specific files somewhat (including support for twbt_objects and twbt_graphics folders to override files when installing graphics packs with TWBT enabled), and should also make the macOS builds work a little bit better.

It sounds like this will fix the issue?
issue persists, plus all dfhack options disappeared after replacing the launcher that came with this pack with the later binary version (32bit windows ones)

In another thread, I found the following quote on how to enable TBWT components for tilesets:

The TWBT components are no longer installed by default on the repo. This is to allow TWBT to get the cool TWBT transparency features without making the pack look worse for non-TWBT users.
Here's how to install the TWBT components:
  • Open the /LNP/Graphics/Spacefox/ folder.
  • Copy the contents of the /data/twbt_art/ folder to the /data/art/.
  • Copy the contents of the /data/twbt_init/ folder to the /data/init/.
  • Copy the contents of the /raw/twbt_graphics/ folder to the /raw/graphics/.
  • Copy the contents of the /raw/twbt_objects/ folder to the /raw/objects/.
  • Right-click and "save link as" or whatever for onLoad_gfx_Spacefox.init
  • Copy the "onLoad_gfx_Spacefox.init" file into the /raw/ folder.
  • Launch the Starter Pack launcher, go to the Graphics tab, and double-click "Spacefox" and reinstall it into your saves.
This will give you dwarves and creatures without the background around them.
It will let you see the floor behind most of the furniture.
It will give you a text font designed for use with Spacefox.
It will make the workshops look fancy again.
And lots of other stuff.

I did this for my pack and it made a huge difference in the sprites and text. I'm wondering why this is not done by default for the pack.
Where are the files this guide demands? https://imgur.com/018Xlfi

and more importantly, where do i get a set of such apparently specialised TWBT files for a different tileset? (or how do i make one)
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clinodev

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Re: PeridexisErrant's DF Starter Pack
« Reply #5049 on: July 20, 2018, 04:46:08 pm »

You can find them in the Dwarf Fortress graphic set collection on github.

https://github.com/DFgraphics/Spacefox
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Buckley

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Re: PeridexisErrant's DF Starter Pack
« Reply #5050 on: July 20, 2018, 07:55:04 pm »

Question/ request related to some others here.  Please pardon while I'm decently nimble at modding games, I'm not very aware of how the tilesets and what not all work in DF - not sure I need to.

I'd like to use the Phoebus graphics that have the up/down stair icon and the bin icon.  Basically what I've seen people refer to as the TWBT version that is disabled in the starter pack by default in preference for TWBTs transparent background feature?

I've downloaded the most recent pack from the github- Phoebus 44.11b.  Copied all the files per the Phoebus readme on the github from the relevant /twbt folders to the standard folders.  Then I replace the contents of LNP's graphics/phoebus folder with the updated phoebus graphics.

Unfortunately the LNP will not read the new folders.  I'm guessing it either has to do with Phoebus still being 44.11b or with a link/ pointer to a file or some such that gets deleted when I'm swapping folders in & out?

Could someone please let me know how to or what files specifically to replace to get the graphics functioning with up/down stair tile & others?  I don't care about transparent backgrounds and much prefer the latest versions of Phoebus.

Thanks in advance for the help.

-B
« Last Edit: July 20, 2018, 07:56:46 pm by Buckley »
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #5051 on: July 20, 2018, 11:06:34 pm »

PyLNP 0.13a is now up.

This improves handling of TWBT-specific files somewhat (including support for twbt_objects and twbt_graphics folders to override files when installing graphics packs with TWBT enabled), and should also make the macOS builds work a little bit better.

It sounds like this will fix the issue?
issue persists, plus all dfhack options disappeared after replacing the launcher that came with this pack with the later binary version (32bit windows ones)
Given the second issue, it sounds like the new PyLNP might not be installed properly. It sure sounds like it's supposed to fix what you mentioned. Did you copy over other files besides PyLNP.exe?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

mifki

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Re: PeridexisErrant's DF Starter Pack
« Reply #5052 on: July 26, 2018, 09:07:47 am »

Sorry can you sum up how I need to configure settings and tilesets to reproduce the crash?
crashing config sample:
https://imgur.com/KpyPDuY
game opens, menu works, savegame loads -> crash when loading completes

This should be fixed in the new version https://github.com/mifki/df-twbt/releases/tag/v6.54

BugDV

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Re: PeridexisErrant's DF Starter Pack
« Reply #5053 on: July 26, 2018, 03:05:16 pm »

So umm... the current version does not appear to be working for me. No error messages or anything, just the program closes at startup, so I have no idea where to start. Used an older version before, worked like a charm (The one before the raiding / expedition update).
Is there anything in stderr.txt next to PyLNP?
The actual version (number) you're using now might also help.
Using the most recent version (44.10 r03). But yeah, no, there's no stderr.txt next to it, checked the rar file also, none there either.
EDIT: Checked it with earlier versions, same problem with them now.
EDIT2: Managed to get the error code in the event viewer: 0xc0000417 Googling around, still no solution.
EDIT3: Might as well publish all the info I can.
Spoiler (click to show/hide)

Sooo... I don't know why this left ignored, but I'm giving it another try, since the problem still stands with all the versions.
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #5054 on: July 26, 2018, 03:20:31 pm »

Sooo... I don't know why this left ignored, but I'm giving it another try, since the problem still stands with all the versions.
Yours is the only report I've ever seen of this, so chances are good that it's something with your system. Unfortunately, I can't do anything with the information you gave - it looks like PyLNP is crashing on startup somehow. What Windows version are you using? Do you have any antivirus software running (and does disabling it temporarily help)?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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