Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which design is better?

One
- 11 (78.6%)
Two
- 3 (21.4%)
None
- 0 (0%)

Total Members Voted: 14

Voting closed: May 19, 2013, 09:23:48 pm


Pages: 1 ... 20 21 [22]

Author Topic: Glloyd Makes A Map! -From the Darkness, A Map!  (Read 24357 times)

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #315 on: September 08, 2013, 10:06:00 am »

I have to say, I hadn't really thought about the placement of genetics before the playtest, but it's certainly interesting. Being right on the lobby like that is good, because it makes it easier to get someone cloned, especially if there are no medical staff. On the flip side, it's now also much easier to attack, especially if someone is trying to finish the job on their target, as well as making it much more obvious when someone is being cloned. All in all, I like it.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #316 on: September 09, 2013, 07:12:00 am »

Hmm, am I free to download a map? I have an idea for a small addition I'd like to toy with on the map proper, to see if it will fit in. Namely, in regards to Locker Room, which for now is ripped from Boxstation.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #317 on: September 09, 2013, 07:50:31 am »

Hmm, am I free to download a map? I have an idea for a small addition I'd like to toy with on the map proper, to see if it will fit in. Namely, in regards to Locker Room, which for now is ripped from Boxstation.

Yeah. It's on the main repo, so whenever you update, it'll be there. It's just not checked in the .dme.

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #318 on: September 12, 2013, 04:24:42 pm »

Thanks for playtesting!
« Last Edit: September 12, 2013, 10:41:42 pm by Glloyd »
Logged

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #319 on: September 24, 2013, 01:07:18 pm »

Thanks for playing!
« Last Edit: September 24, 2013, 05:29:59 pm by Glloyd »
Logged

Nienhaus

  • Bay Watcher
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #320 on: September 24, 2013, 10:10:30 pm »

Logged

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #321 on: September 24, 2013, 10:16:23 pm »

So I made a map.
Spoiler (click to show/hide)

It's pretty outdated, but still awesome, you should use the build off the main repo.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #322 on: September 25, 2013, 05:35:59 am »

Also, it's probably best to change your view range to max in-game, then take screenies as a ghost, so you can't see the landmarks and so.
(F2 with max view range takes high-res pics.)
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Glloyd Makes A Map! -From the Darkness, A Map!
« Reply #323 on: September 25, 2013, 10:32:40 am »

Also, it's probably best to change your view range to max in-game, then take screenies as a ghost, so you can't see the landmarks and so.
(F2 with max view range takes high-res pics.)

Yeah, that's what I suggested to Nien, and he said he'll probably make another.
Pages: 1 ... 20 21 [22]