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Author Topic: [GRAPHICS] Crazy 8x8s  (Read 37773 times)

PigtailLlama

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[GRAPHICS] Crazy 8x8s
« on: May 23, 2013, 01:03:02 pm »

Yes! It's a new graphics set!

They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!

INSTALLATION: Put the data folder in your DF file. Click yes when prompted to merge or overwrite.



Changelog

Current version: 0.7

What has been included in Version 0.7:

- Updated dft_custom.png
- Updated colors.txt
- Updated init.txt
- Updated font to add missing glyphs
- Created depth-like effect for the sky, found in the optional d_init.txt

What has been included in Version 0.6:

-New font that uses the same tiles
-Adjusted colors
-Adjusted graphics in dft_custom.png
-Included init.txt and color.txt, and packaged into a .zip file for one-step installation into the DF folder

What's next?
-Creatures & Professions having their own tiles
-Raw editing. Three versions will be made when this occurs - Full includes raws, colors and custom tileset; Custom Lite includes customized tilesheet and colors; RogueLite includes basic tilesheet and colors.

Screenshots

Embark
Spoiler (click to show/hide)

Early Fortress
Spoiler (click to show/hide)

Adventure Mode
Spoiler (click to show/hide)

Arena Combat
Spoiler (click to show/hide)

Tiles for Customization
Spoiler (click to show/hide)

« Last Edit: July 07, 2013, 04:20:10 pm by PigtailLlama »
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PigtailLlama

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Re: [GRAPHICS] Crazy 8x8s
« Reply #1 on: May 26, 2013, 06:06:38 pm »

Decided to expand upon it a bit to make it more useful. Here's a base image to start off with, which you can customize using the other image:



And a color set you can try - Just select, copy, go to data/init/colors.txt, erase everything, and paste:

Code: [Select]
These are the display colors in RGB.  The game is actually displaying extended ASCII characters in OpenGL, so you can modify the colors.

[BLACK_R:6]
[BLACK_G:12]
[BLACK_B:31]
[BLUE_R:15]
[BLUE_G:30]
[BLUE_B:102]
[GREEN_R:13]
[GREEN_G:89]
[GREEN_B:32]
[CYAN_R:60]
[CYAN_G:197]
[CYAN_B:199]
[RED_R:143]
[RED_G:21]
[RED_B:17]
[MAGENTA_R:128]
[MAGENTA_G:17]
[MAGENTA_B:48]
[BROWN_R:140]
[BROWN_G:82]
[BROWN_B:28]
[LGRAY_R:161]
[LGRAY_G:172]
[LGRAY_B:179]
[DGRAY_R:66]
[DGRAY_G:75]
[DGRAY_B:97]
[LBLUE_R:36]
[LBLUE_G:174]
[LBLUE_B:242]
[LGREEN_R:113]
[LGREEN_G:201]
[LGREEN_B:50]
[LCYAN_R:112]
[LCYAN_G:250]
[LCYAN_B:241]
[LRED_R:217]
[LRED_G:54]
[LRED_B:33]
[LMAGENTA_R:217]
[LMAGENTA_G:43]
[LMAGENTA_B:188]
[YELLOW_R:242]
[YELLOW_G:191]
[YELLOW_B:36]
[WHITE_R:230]
[WHITE_G:230]
[WHITE_B:230]
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Taffer

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Re: [GRAPHICS] Crazy 8x8s
« Reply #2 on: May 26, 2013, 07:41:12 pm »

This looks amazing. I'll give it a try when I get a chance.
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PigtailLlama

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Re: [GRAPHICS] Crazy 8x8s
« Reply #3 on: May 27, 2013, 08:42:17 am »

Thanks. Small update - The images now use one color, but maintains the two-color effect through alpha values. This allows for better blending between the background and foreground colors for several things.
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Godlysockpuppet

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Re: [GRAPHICS] Crazy 8x8s
« Reply #4 on: May 27, 2013, 12:38:24 pm »

Wow these are gorgeous :) I'm gonna play around with these a tad later.
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PigtailLlama

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Re: [GRAPHICS] Crazy 8x8s
« Reply #5 on: June 05, 2013, 12:13:37 pm »

Thanks everyone! Here's the customized base image that I use. Note that it contains a few tiles not found in the other images.



I've also updated the palette. It takes care of some of the issues with a few colors blending into each other too much and causing a few visibility issues, and uses a dark purple as black instead of dark blue to enhance warm and cool colors:

Code: [Select]
These are the display colors in RGB.  The game is actually displaying extended ASCII characters in OpenGL, so you can modify the colors.

[BLACK_R:20]
[BLACK_G:0]
[BLACK_B:31]
[BLUE_R:15]
[BLUE_G:30]
[BLUE_B:102]
[GREEN_R:13]
[GREEN_G:89]
[GREEN_B:32]
[CYAN_R:60]
[CYAN_G:197]
[CYAN_B:199]
[RED_R:143]
[RED_G:21]
[RED_B:17]
[MAGENTA_R:108]
[MAGENTA_G:3]
[MAGENTA_B:28]
[BROWN_R:140]
[BROWN_G:82]
[BROWN_B:28]
[LGRAY_R:119]
[LGRAY_G:128]
[LGRAY_B:131]
[DGRAY_R:66]
[DGRAY_G:75]
[DGRAY_B:97]
[LBLUE_R:36]
[LBLUE_G:174]
[LBLUE_B:242]
[LGREEN_R:113]
[LGREEN_G:201]
[LGREEN_B:50]
[LCYAN_R:112]
[LCYAN_G:250]
[LCYAN_B:241]
[LRED_R:217]
[LRED_G:54]
[LRED_B:33]
[LMAGENTA_R:217]
[LMAGENTA_G:43]
[LMAGENTA_B:188]
[YELLOW_R:242]
[YELLOW_G:191]
[YELLOW_B:36]
[WHITE_R:230]
[WHITE_G:230]
[WHITE_B:230]

EDIT: Does anyone know how to properly set up DF to use a different image for text instead of directly pulling from the main image? Or, at least a font program that makes making and setting up bitmap-based fonts easy?
« Last Edit: June 05, 2013, 12:27:02 pm by PigtailLlama »
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CLA

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Re: [GRAPHICS] Crazy 8x8s
« Reply #6 on: June 05, 2013, 12:38:52 pm »

Does anyone know how to properly set up DF to use a different image for text instead of directly pulling from the main image?
Not possible
Quote from: PigtailLlama
Or, at least a font program that makes making and setting up bitmap-based fonts easy?
Can't help you there, but I use FontForge to edit TTF fonts.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

PigtailLlama

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Re: [GRAPHICS] Crazy 8x8s
« Reply #7 on: June 13, 2013, 03:09:17 pm »

Made some changes to the first post. The biggest addition is that this tileset now has a font with it, albeit unfinished but useable.
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Obsidian Soul

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Re: [GRAPHICS] Crazy 8x8s
« Reply #8 on: June 13, 2013, 04:38:27 pm »

Ok, I've added this to the wiki for exposure, in case you didn't know how. Please double check it and edit the details if needed.

http://dwarffortresswiki.org/index.php/DF2012:Graphics_set_repository#Crazy_8x8s

I've also added a cropped image of one of your screenshots. I'm planning to do the same for the other tilesets so players can see previews of how they look ingame.

Taffer

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Re: [GRAPHICS] Crazy 8x8s
« Reply #9 on: June 13, 2013, 05:00:55 pm »

Ok, I've added this to the wiki for exposure, in case you didn't know how. Please double check it and edit the details if needed.

http://dwarffortresswiki.org/index.php/DF2012:Graphics_set_repository#Crazy_8x8s

I've also added a cropped image of one of your screenshots. I'm planning to do the same for the other tilesets so players can see previews of how they look ingame.

I was under the impression that graphics sets were creature graphics? The only graphics set you added that meets the definition is your own, although there are some creature graphics here, just not pre-packaged yet. The terms often get confused, but I've always understood "graphics set" to mean "set that includes creature graphics", rather than a tileset that requires raw edits. I don't want to hijack the discussion here though, so perhaps clarification in the wiki forum would be necessary?

On topic, I'm looking forward to seeing what new graphics you put out! Good job on the tileset! I didn't think graphics at 8x8 were possible. This deserves more exposure, and the revamped thread is a good start.
« Last Edit: June 13, 2013, 05:11:39 pm by Taffer »
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Obsidian Soul

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Re: [GRAPHICS] Crazy 8x8s
« Reply #10 on: June 14, 2013, 01:35:08 am »

Ah my bad. I'm never really sure where the boundary is between those two. I take "Graphics set" to mean any which changes more than just the main tileset. Anyway  I'll move them to the Tileset repository later.

Bloax

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Re: [GRAPHICS] Crazy 8x8s
« Reply #11 on: June 14, 2013, 03:57:39 pm »

That adventure shot looks gorgeous.
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oh_no

a_bee

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Re: [GRAPHICS] Crazy 8x8s
« Reply #12 on: June 15, 2013, 06:32:32 am »

wow. look very good..
cant wait to try it next time i play.
hmm maybe next week.  :D
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PigtailLlama

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Re: [GRAPHICS] Crazy 8x8s
« Reply #13 on: July 07, 2013, 04:16:33 pm »

0.7 is live! This adds:

- Updated dft_custom.png
- Updated colors.txt
- Updated init.txt
- Updated font; all necessary glyphs are there (no more null box for exceptional and masterwork qualities, currency, male and female sex, and weight!)
- Created optional depth-like effect for the sky, found in the optional d_init.txt
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Mayama

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Re: [GRAPHICS] Crazy 8x8s
« Reply #14 on: July 10, 2013, 03:22:53 pm »

can you upload a screenshot of the depth effect please  :)
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