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Author Topic: Marooned in Morrowind (FINISHED)  (Read 403750 times)

birdy51

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Re: Marooned in Morrowind, a suggestion game
« Reply #150 on: June 01, 2013, 10:11:56 pm »

Humbly request, with great humility that Vivec give you the Daedric Blade for your protection.

You need something to protect yourself with!
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #151 on: June 01, 2013, 10:14:58 pm »

I think it might be a bound blade. But no harm in asking!
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Supercharazad

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Re: Marooned in Morrowind, a suggestion game
« Reply #152 on: June 02, 2013, 03:39:20 am »

Isn't there that glitch that makes bound blades work forever if you do something or other?

On that note, go to Wolverine Hall, buy as many ash yams and netch leathers as we can from Aunius Autrus(pre-prepared) and begin grinding them in a mortar and pestle to make fortify intelligence potions. Drink potion, make new potion. Rinse and repeat until we have five or six potions that give us thousands of intelligence points.
Use said intelligence to gain knowledge of the CHIM.


« Last Edit: June 02, 2013, 03:44:45 am by Supercharazad »
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #153 on: June 02, 2013, 03:45:11 am »

Unless of course exploits don't work. And Vivec just gave us knowledge of CHIM.
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Xantalos

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Re: Marooned in Morrowind, a suggestion game
« Reply #154 on: June 02, 2013, 03:57:12 am »

Unless of course exploits don't work. And Vivec just gave us knowledge of CHIM.
Technically we are CHIM.
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Supercharazad

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Re: Marooned in Morrowind, a suggestion game
« Reply #155 on: June 02, 2013, 03:58:56 am »

I thought the whole point of CHIM was that once you properly realise that you're in the game, you can start bending the universe to your will?
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Frumple

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Re: Marooned in Morrowind, a suggestion game
« Reply #156 on: June 02, 2013, 06:27:58 am »

Isn't there that glitch that makes bound blades work forever if you do something or other?
There's some oddities to it iirc, but yeah, soul trap glitch can make a bound weapon permanent. Soul trap glitch can make pretty much any temporary effect permanent, ha.

Looks like there's also a thing with constant effect bound item enchantments that'll get bound stuff to stick around.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #157 on: June 02, 2013, 06:51:46 am »

On xbox, or using joystick/controller for PC, you can get permanent stacking fortify effects by switching weapons very rapidly.
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Nivim

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Re: Marooned in Morrowind, a suggestion game
« Reply #158 on: June 02, 2013, 03:38:29 pm »

 The potential of this writing style has completely flown over your heads; getting all caught up in meta or trying to dismiss it. :]
I thought the whole point of CHIM was that once you properly realise that you're in the game, you can start bending the universe to your will?
Not just that; also breaking the arbitrary divisions of identity or 'Self', space, and time. Considering the sword lesson it looks like our brony does not actually understand CHIM very well yet, and he probably can't really use it until he both finishes his thoughts on free agency, and figures out what Vivec was trying to help him understand about the ultimate continuity and division of spacetime. Maybe the intuition corresponding to calculus would've helped.

Unless of course exploits don't work.
Or anything based on the coarseness of the original medium; glitches, area loading, silly economy...really, anything that didn't seem to fit with how the universe was trying to be described could have been cleaned out. This is good, cause it means we get to actually be clever with our knowledge/science instead of regurgitating old methods. Like slipping the note under the door; normally impossible.
 I suggest we find some cheap, fast test to confirm this, just so we don't end up making large theories and plans that turn out to be invalid.

>Now I hear there are a few things that have disconcerted you, brony;
1. You lack a name.
2. You lack a past worth of memories.
3. You lack a lot preferences and skills normally gained from those memories.
 But just as this is a lack, it is also an opportunity, because just as you can expand freely forward in time, you may also expand freely back in time. Every time you learn something new, go somewhere new, think something new, or decide something different, you can remember something new, too. You already invoked this power when you remembered how you played those games, so long ago, by seeing a being related to them now. Invoke it again now to remember your name, even a name you wouldn't expect a parent to ever name their child, and from that remember your parents, and then as you adventure, your entire life will fall together.
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #159 on: June 03, 2013, 12:48:39 am »

Ask Vivec what parts of the mushrooms are used in alchemy.

Or on a more serious note, ask him if there is any knowledge of this instance of his existence that he could impart on us that would assist us in our journey to both aid his people and discover, or recover, our own origins. Once he tries messing with our collective minds with his fancy wordplay, ask if there is any material aid he could provide (though I'm against asking for the sword, for some reason asking for an item Vivec used to instruct does not appeal to me). Then we should make our leave and begin investigating the PC and her intentions.
« Last Edit: June 03, 2013, 12:51:35 am by Man of Paper »
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LordBucket

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Re: Marooned in Morrowind, a suggestion game
« Reply #160 on: June 03, 2013, 04:44:25 am »

Episode 13: A sudden change of pace


Quote
Humbly request, with great humility that Vivec give you the Daedric Blade for your protection.

You need something to protect yourself with!
Quote
no harm in asking!
Quote
ask if there is any material aid he could provide

: "Vivec, I appreciate all the help you've given me and I'd really like to stay alive long enough to put it to use. Even if you can't just touch my forehead and unlock my potential, is there any sort of practical help you could offer? Maybe like that sword you conjured up a moment ago? I don't even have any weapons and this hat is all the protection I have."

Vivec conjures another daedric sword into one hand. He casually turns it over a couple times as if inspecting the blade, then causes the sword to be engulfed in a white telekinetic glow. For a moment it reminds you of Rarity manipulating sewing materials, but then you realize that the glow is the same color as Vivec's eyes. The sword rotates in the air so that the tip pointed down, then floats over to you. You reach out with both hands to grip the handle, then watch as the glow of Vivec's magic fades....and the sword drops straight to the ground, yanking your hands and whole upper torso with it. It hits the stone floor tip first, and you struggle with it for a moment before it slips out of your hands completely, hitting the ground with a solid *thunk* noise. You manage to stay standing.

You look at Vivec, but he's not paying attention. He's conjuring more equipment. A battle axe, a mace, a spear, a dagger, each floating effortlessly on the ground. You keep watching as he proceeds to conjure a full suit of armor onto his person: cuirass, greaves, boots...

: "How much does that weigh?"

: "The sword is 60 pounds. 294 for a basic suit of armor. With helm, shield and sword all together it's 414."

At that moment there is a noise at the door: three knocks, two knocks, one knock. You turn just in time to see the door open itself and a priest steps into the room and kneels. You notice that a pair of Ordinators are standing outside the door, and also that it is no longer raining and appears to be about mid-day.

: "You summoned me, my Lord?"

: "Yes. Tell the Patriarch to execute contingency F."

: "At once, my Lord."

The priest gets up, glancing at you for the tiniest fraction of a second, then rushes out the door in an obvious hurry. By now, Vivec has finished removing his armor, and a full set of daedric gear lays at his feet.



He turns to you.

: "Please excuse me. An interesting development has just come to my attention. Feel free to take anything from the pile you need, but be aware that they'll only last 4 hours. Ordinators, please escort this creature to wherever he wishes to go. See that he arrives unharmed."

With that he disappears.

Quote
But just as this is a lack, it is also an opportunity, because just as you can expand freely forward in time, you may also expand freely back in time. Every time you learn something new, go somewhere new, think something new, or decide something different, you can remember something new, too. You already invoked this power when you remembered how you played those games, so long ago, by seeing a being related to them now. Invoke it again now to remember your name, even a name you wouldn't expect a parent to ever name their child, and from that remember your parents, and then as you adventure, your entire life will fall together.

You look at the pile of conjured daedric gear at your feet that weighs probably three times what you do. You look up at the Ordinators. They're waiting for you. Then you stare off into space.

: "Michael. I think my name is Michael."



Spoiler: known stats and gear (click to show/hide)



What do you do?

birdy51

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Re: Marooned in Morrowind, a suggestion game
« Reply #161 on: June 03, 2013, 05:08:41 am »

First thing is first. Take the weapons and armor in your hands.

Laugh like a maniac.
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Supercharazad

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Re: Marooned in Morrowind, a suggestion game
« Reply #162 on: June 03, 2013, 05:50:03 am »

Right, well, we obviously can't wear all that stuff without feather enchantments and stuff, so we're probably not going to be wearing that.
Maybe we should go with chitin armour? Try dragging the sword as best we can to the nearest place that buys daedric swords, and then sell it to them before the bound spell stops working.
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Sirus

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Re: Marooned in Morrowind, a suggestion game
« Reply #163 on: June 03, 2013, 07:09:58 am »

All of my mental warning bells are going off. We should not take any of it.

It only lasts for four hours, for one thing. Is that our time or Morrowind time, which appears to be much faster? What if we get in over our heads somehow and the stuff vanishes in the midst of a life-or-death struggle?

There's also the fact that he gave us all of this essentially for free. Now, I haven't gotten far enough in this game to reach Vivec, so I have no idea what kind of character this guy is, but it reminds me of a drug dealer providing your first hit "no charge". He knows that you'll get a taste for power, only for it to be snatched away. You'll want that power back, except this time it won't be free. Do we really want to be beholden to someone with this much power?

No, I say we leave this stuff. Thank him for his generosity, but we feel confident enough to make our own way.
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #164 on: June 03, 2013, 08:51:54 am »

Try on the gauntlets, see if we feel they're any different or feel that they're magical in any way other than the fact that they're summoned. If we don't feel stronger in any way, or feel the armor magically lighten up,  we have to be respectful when we decline, since we just asked for aid.  Perhaps ask for him to enchant the clothes we're already wearing in place of the armor?
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