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Author Topic: Marooned in Morrowind (FINISHED)  (Read 403764 times)

WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #810 on: July 10, 2013, 02:18:42 am »

Not an actual suggestion but:

We could totally put a bucket on his head and just walk straight out of there while he's oblivious... Maybe even rob him blind... Just saying... :P

...what are you even talking about?

Now he's going on Skyrim game exploits.
« Last Edit: July 10, 2013, 02:23:13 am by HugoLuman »
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The13thRonin

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Re: Marooned in Morrowind, a suggestion game
« Reply #811 on: July 10, 2013, 02:46:42 am »

Not an actual suggestion but:

We could totally put a bucket on his head and just walk straight out of there while he's oblivious... Maybe even rob him blind... Just saying... :P

...what are you even talking about?



Unrelated, episode 32 is in process. Probably up in an hour or so, depending on how long the screenshots take me.

Have you played Skyrim?
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hostergaard

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Re: Marooned in Morrowind, a suggestion game
« Reply #812 on: July 10, 2013, 03:44:57 am »

On the note of the cellphone; using commands may have worked, just not for us as we are not the player character. We should probably keep an eye and ear out for an unusually strong person.
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LordBucket

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Re: Marooned in Morrowind, a suggestion game
« Reply #813 on: July 10, 2013, 03:56:56 am »

Episode 32: Genocide at Khuul


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Stick with the Vivec explanation
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Vivic explanation or the truth, or both
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Claim that we are working for Vivec.
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I agree with everyone saying to state you got the information from Vivec.
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Tell him that we know all this through visions, which are induced by Vivec
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agreed
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We tell him we are an envoy of Goodwill from Vivec, who gave us a few bits of knowledge

: "As for you Recruit, you're going to tell me how you know all this."

: "After I arrived in Morrowind I made a pilgrimage to the palace of Vivec. Vivec gave me an audience and told me many things."

: "You spoke with Vivec? Personally?"

: "Yes."

: "And you have proof of this, right?"

Quote
if confirmation is required later, we have a password setup with him already.
Quote
there is witnesses in the mage guild that saw us with ordinators.

: "Well, I would think that my words would be evidence enough. You know about Ilunibi, so you know I'm not just making this up. But if you want proof, talk to the Ordinators. Or ask around at the Balmora mage guild. After my conversation with Vivec, I was given an escort by two Ordinators. There were plenty of witnesses."

: "Hmm.I think I might just do that, Recruit. Being escorted out by Ordinators is no evidence of being in with Vivec, but if what you say is true...those crazies worship him so surely word will have got around that he gave an audience to an Imperial. And if you're lying, I'm sure the Temple would be very interested to hear that an outlander's claiming to speak for their god."

: "Well, I don't exactly speak 'for' him. I just-"

: "Can it, Recruit. You don't need to convince me. You're either a cultist, a spy, or what you say is true. But I don't give a damn where my information comes from provided it's good information. "

He pauses to look at you meaningfully.

: "Which remains to be seen, if it's good information. So let's say I believe you, Recruit. Let's say this slug is what you say it is, and that the sixth house isn't just a fairy tale that dunmer tell their kids to give them nightmares. What do you suggest I do about it?"

Quote
We should stop trying to downplay our importance with lame excuses.

: "Send overwhelming force to Khuul. The Legion is in charge of keeping the peace, so let's keep the peace and let's do it by carrying a really big stick. Don't underestimate the sleeper. Go in there and wipe them out."

The General smirks briefly, then issues a quick few orders to the various soldiers. One is dispatched to the silt strider to tell them that there's been a change of plans, and Strillian is sent via recall to parts unknown. You're left with General Darius and the orc.

: "You two come with me."

Darius returns to his headquarters to get some paperwork and additional potions and gear. Looks like he's preparing for combat. You tag along, well aware that the orc never takes his eyes off of you. Apparently they don't trust you yet. Once suited up, the three of you return above ground where a large contingent of probably 20 legion soldiers are waiting.



It's kind of impressive. You were only underground for several minutes and apparently the legion was able to put nearly a fifth of its entire force in one place. The General divides the men into two groups. To your surprise, only half will be going to Khuul.

: "Surprised, Recruit?"

: "A little. Why mobilize so many if we're not going to use them?"

: "Because I don't trust you yet. You might still be a cultist. If this is a ploy to empty out the local garrison for an attack on Gnisis, we'll be here waiting with double the number of troops usually stationed here."

Darius gazes into your face, clearly looking for fear or surprise. Finding neither, he seems disappointed.

: "Champion Entius, the caravener from Khuul and his strider are still here, yes?"

: "Yes, sir."

: "Take him and the other strider and move out."

: "Yes, sir."

The two striders load up with six legionnaires each. It's crowded, and you have to stand the entire trip, but it's kind of exciting.



The trip is stressful, but uneventful. The legionniares are surprisingly quiet for men about to go into combat. Perhaps there's simply nothing to say. Your strider is in the lead, and it seems that they're barely encumnbered by the surely severl hundred pounds worth of men and armor each is carrying.

Eventually you arrive in Khuul.



The strider dock is empty, and it is is completely quiet. Noone to greet you, no sounds of combat...nothing.

The legionnires quickly disembark and form up in two lines. They appear to be forming up two mini-phalanx groups with interlocking shields, and you're not entirely sure what to do. This was part of the training that you glossed over. Strillin grabs you and puts you in line next to him and quickly shows you how to lock shields. It's not complicated, but you clearly would have benefited from some practice.

After a few quick words from Entius, you move out and head towards the village center.



And see nothing.

: "Legionnaires, it looks like we missed the battle. Everyone spread out in groups of three and search the place. Look for bodies, survivors...anything that might tell us what happened here."



It's pretty obvious what happened.



But...eventually a pattern emerges.



None of the corpses are dunmer. Imperials, nords, a few khajiit...not one dunmer. Until eventually, the search parties find one. Then two, then three...three survivors. All dunmer. And no dunmer corpses. Unfortunately you miss the majority of the questioning, but you do manage to overhear some bits and pieces.

: "...I'm sorry sera. I don't know."

: "And everyone else fled?"

: "I can only speak to what I saw, sera. After the Redoran guards all fell and it became obvious we couldn't stop them, I gave up and ran to the dock. But by then Talmeni had already left. Others tried the silt strider, but that was gone too. Still others took their chances with the cliff racers and ran into the woods."

: "And what of the creatures? Why were you not killed?"

: "I cannot say, sera. Some of us...they just ignored. Even after casting on them, they simply walked past us as if we meant nothing, and continued their rampage. Once the three of us left realized this, we simply hid and waited for them to leave."

: "And they just left?"

: "I cannot say, sera. Only guess. They are not here now, or at least don't appear to be. Perhaps after their bloodlust was sated, they returned to the ashlands."

Altogether 9 corpses are found. 5 nords, two imperials, two khajiit.



Spoiler: Stats (click to show/hide)
Spoiler: Attributes (click to show/hide)
Spoiler: skills (click to show/hide)
Spoiler: Equipped (click to show/hide)
Spoiler: Faction standings (click to show/hide)
Spoiler: Alchemy Knowledge (click to show/hide)



What do you do?

GM Request/Threat/Ultimatum

Please do SOMETHING other than sit around and be completely reactionary to npcs. You guys have done nothing for the past 6 episodes, and honestly I'm getting bored. This is supposed to be a game where you, the PLAY-ers...actually PLAY. Not a story that I write while you do nothing except answer questions and do what you're told.

This game was never intended to be "low level menial guard simulator," and you've fallen into a rut where you've stopped doing anything on your own and are simply following orders like a good little soldier. If you guys are seriously planning to just sit around and guard stuff for the next year of legion duty, honestly I'd rather just end the game right now. I've put a lot of time and energy into this and you guys aren't doing anything with it. I told you real-life weeks ago, over 20 thread pages ago...that joining the Legion was a mistake and this is why. You've been in Morrowind for five weeks and four of them, nearly a third the entire life of this forum game...have been spent doing absolutely nothing. 80% of your entire stay in Morrowind has been spent sitting in Gnisis, talking to npcs and running in circles. Literally you spent the first week of training running in circles around the barracks and yet somehow nobody thought they could come up with a more productive way to spend the time. Can anyone tell me why you joined the legion in the first place? If it was for gear and training...you've got it. SPOILER: There's no more. I'm not going to keep handing you skill gains for doing absolutely nothing. I've been trying really hard to keep it interesting, but if you guys are seriously going to do nothing but what the legion tells you do to, I'm just going to assign you to guard duty and start copy and pasting episode updates that say "You are assigned to guard a wall. You guard a wall. It is dull."

DO something.

The13thRonin

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Re: Marooned in Morrowind, a suggestion game
« Reply #814 on: July 10, 2013, 04:13:56 am »

It's Ronin's time to shine... I am an expert in doing things... Sometimes awful and destructive things... But things none-the-less!

It's time to go AWOL... Grab all our stuff from the barracks and wait until night then get the hell out of dodge...

We're going to get locked up for knowing stuff we're not meant to sooner or later...

Start legging it towards the nearest town on foot. But not before setting a fake trail with fake documents and letters [written with our paper] leading in the opposite direction in-case the legion chases us.


Once we get far enough from the legion [not this round] I think a spot of extorting local travelers for gold and resources might make for a pleasant change of pace.

PS - I thought that the splendid writing did a great job of making legion life seem interesting Bucket. Well done.
« Last Edit: July 10, 2013, 04:24:12 am by The13thRonin »
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Supercharazad

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Re: Marooned in Morrowind, a suggestion game
« Reply #815 on: July 10, 2013, 04:37:08 am »

Ignore everything Ronin just said, it's going to get us killed.


We should go after the sleeper, and when the general realises that we're for real, we need to convince him to build up a proper force of men and destroy the everloving shit out of that Sixth House base in Ilunibi. Like, fifty men or something like that.
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The13thRonin

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Re: Marooned in Morrowind, a suggestion game
« Reply #816 on: July 10, 2013, 04:39:12 am »

Ignore everything Ronin just said, it's going to get us killed.


We should go after the sleeper, and when the general realises that we're for real, we need to convince him to build up a proper force of men and destroy the everloving shit out of that Sixth House base in Ilunibi. Like, fifty men or something like that.

Ignore everything Supercharazad just said... Because it is boring as hell and the DM himself just explained that he is sick of doing boring.

You're so worried about killing off the game that you haven't even realized you've already half-killed it through boring choices.
« Last Edit: July 10, 2013, 04:44:17 am by The13thRonin »
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Putnam

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Re: Marooned in Morrowind, a suggestion game
« Reply #817 on: July 10, 2013, 04:45:27 am »

Ignore everything Supercharazad just said.

Let's make a longer-term plan: house Telvanni. Get heavy/medium armor, a shield and some health potions and get some agility and endurance by training heavy armor and block on mudcrabs and such.

Supercharazad

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Re: Marooned in Morrowind, a suggestion game
« Reply #818 on: July 10, 2013, 04:54:56 am »

My plan ends with us destroying a major Sixth House base, taking the fight to Dagoth Ur and maybe get corpus along the way. And, if we do end up with corpus, then we already know that by now the correct and working cure has almost certainly been made.

Your plans end with us being executed as deserters or spies.
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The13thRonin

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Re: Marooned in Morrowind, a suggestion game
« Reply #819 on: July 10, 2013, 04:57:02 am »

My plan ends with us destroying a major Sixth House base, taking the fight to Dagoth Ur and maybe get corpus along the way. And, if we do end up with corpus, then we already know that by now the correct and working cure has almost certainly been made.

Your plans end with us being executed as deserters or spies.

No your plan ends with never convincing the legion at best and being thrown in jail or executed at worst. We tried your way, time for a different way.

The DM said that "joining the Legion was a mistake" how much more proof do you need than that?
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Supercharazad

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Re: Marooned in Morrowind, a suggestion game
« Reply #820 on: July 10, 2013, 04:59:18 am »

We've already convinced them to go against the sleeper with a decent force. Once they realise that we know what we're talking about, they'll know that we are in fact trying to help them. And then we go into Ilunibi and actually try to stop the extremely evil several thousand year old wizard from racially cleansing all of Tamriel with a giant brass robot.
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Putnam

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Re: Marooned in Morrowind, a suggestion game
« Reply #821 on: July 10, 2013, 05:14:32 am »

Dagoth Ur is a god, not a wizard. 50 soldiers will not be enough to defeat him. He has 1000 health which is reset every frame and infinite magicka; destroying the Heart of Lorkhan is the only way to defeat him, and the only way to do that is with Sunder and Keening. Taking out Ilunibi will not set Dagoth Ur back and, in fact, may even help him by spreading the corprus even further. We would have to see how Divayth Fir is doing before that.

Vrky

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Re: Marooned in Morrowind, a suggestion game
« Reply #822 on: July 10, 2013, 06:05:48 am »

Convince the legion to send you after the slug. This would both get us rid of guard duty, let us do something, and also avoid getting us killed for deserting. And getting killed for deserting is crappy way to die, because even if we get another chance to live, we will still be hunted by the legion.
Our goal is to find a way to successfully convince the legion to let us go after the slug. That might be difficult because it is obvious that we are really weak. I'm not sure what to say, but unless someone has a better idea say that you need to clear out Sixth House base near Gnaar Mok in Ilunibi Caverns. Say that you will need an escort of about 20 men, and that you need two weeks off to prepare yourself.

Quote
PS - I thought that the splendid writing did a great job of making legion life seem interesting Bucket. Well done.
+1
The problem is that we are obviously too weak to do anything, our only fight got us killed in no time, and legion seemed like safe choice for training, getting equipment and ultimately surviving. We are at least a bit stronger now, so let's try our luck :)
« Last Edit: July 10, 2013, 06:07:59 am by Vrky »
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Supercharazad

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Re: Marooned in Morrowind, a suggestion game
« Reply #823 on: July 10, 2013, 06:51:03 am »

Dagoth Ur is a god, not a wizard. 50 soldiers will not be enough to defeat him. He has 1000 health which is reset every frame and infinite magicka; destroying the Heart of Lorkhan is the only way to defeat him, and the only way to do that is with Sunder and Keening. Taking out Ilunibi will not set Dagoth Ur back and, in fact, may even help him by spreading the corprus even further. We would have to see how Divayth Fir is doing before that.

We'll be taking out a major base and one of his generals. It's better than sitting around doing nothing while he starts fucking over the world.
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The13thRonin

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Re: Marooned in Morrowind, a suggestion game
« Reply #824 on: July 10, 2013, 07:15:41 am »

Convince the legion to send you after the slug. This would both get us rid of guard duty, let us do something, and also avoid getting us killed for deserting. And getting killed for deserting is crappy way to die, because even if we get another chance to live, we will still be hunted by the legion.
Our goal is to find a way to successfully convince the legion to let us go after the slug. That might be difficult because it is obvious that we are really weak. I'm not sure what to say, but unless someone has a better idea say that you need to clear out Sixth House base near Gnaar Mok in Ilunibi Caverns. Say that you will need an escort of about 20 men, and that you need two weeks off to prepare yourself.

Quote
PS - I thought that the splendid writing did a great job of making legion life seem interesting Bucket. Well done.
+1
The problem is that we are obviously too weak to do anything, our only fight got us killed in no time, and legion seemed like safe choice for training, getting equipment and ultimately surviving. We are at least a bit stronger now, so let's try our luck :)

The legion is not going to have enough time to kill us shortly because they will have their hands very full... Besides... The hero of the Elder Scrolls is always a criminal or fugitive.
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