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Author Topic: Avorion- Space Sandbox  (Read 10477 times)

forsaken1111

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Re: Avorion- Space Sandbox
« Reply #105 on: June 01, 2013, 10:58:19 am »

Its up again. :P
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Sirian

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Re: Avorion- Space Sandbox
« Reply #106 on: June 01, 2013, 02:52:50 pm »

My new ship, a bit less ugly than the previous one :

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Ok I didn't put too much effort into it but I think that the cross reactor exhaust is a nice touch.
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andrea

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Re: Avorion- Space Sandbox
« Reply #107 on: June 01, 2013, 04:15:27 pm »

tryed to connect, and failed. is it down?

I think that having too many sectors explored is slowing the game down...

forsaken1111

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Re: Avorion- Space Sandbox
« Reply #108 on: June 01, 2013, 04:23:42 pm »

tryed to connect, and failed. is it down?

I think that having too many sectors explored is slowing the game down...
When it crashes it doesn't alert me or pop up any errors so its hard to notice. It should be back now.
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Gabeux

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Re: Avorion- Space Sandbox
« Reply #109 on: January 29, 2017, 04:27:43 pm »

Soo..this has been out on Steam this month. I almost-immediately bought it and had a ton of fun. Anyone else playing?

The only problem right now is that the game is rather unstable. I played it rather decently up until middle-late game, then the crashes and corruption came. I had to do a bit of surgical butchering on my save so I wouldn't lose progress, but eh.

It's too early for most people, but the potential is high considering it also has multiplayer. It's main influences are Freelancer, X and StarMade, which obviously made me insta-buy it.
Some quests are weird for today standards, with some of them relying completely on RNG.. Which means I've lost two hours trying to find a certain NPC with no success. However, some of them requires a little thinking from your part, and it was amazing the feeling that a [action/rpg/sim] game was asking me to use my brain. Even with the current issues, it was definitely a nice and interesting experience.
But I guess the story part is low priority and not 100% complete, though. And I didn't finish the game yet..since the RNG, crashes and other issues have destroyed my play time.

On other note, weird enough, there's still no background simulation as you'd see in this type of game (meaning the universe will still live even when you're not present). As soon as you leave a sector, stuff freeze in place.
And with the way the game works..I'm not sure how to dev will address this. Differently from X, Freelancer, and other games like Space Rangers, the universe is procgenned on-demand as you jump into sectors. So I'm not sure how he'll handle that and with all its implications.

Anyways, it's a fun game. Once the background simulation is in place, and once we can order our ships to trade (they can already mine, guard, escort..), we'll pretty much have a multiplayer X.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

etgfrog

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Re: Avorion- Space Sandbox
« Reply #110 on: January 29, 2017, 10:55:58 pm »

I'm also playing it. The background simulation happens on multiplayer server for 5 minutes after a player leaves a sector and the time can be modified in the config files. There are some issues such as resources don't respawn so a long running multiplayer server will end up with no resources left.
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IWishIWereSarah

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Re: Avorion- Space Sandbox
« Reply #111 on: January 30, 2017, 01:51:46 am »

Questions about multiplayer in this game :
Do new players all spawn in the same sector ?
Are there many sector with "beginner" difficulty (could new players, spawning in a beginning sector try to go away to another sector far away to get their first resources) ?

This seems really good, and especially better than Starmade, even though there is at least one thing I find really weird : It is not possible to put a retro-thruster (a thruster facing the front, to brake more easily), is it ?
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Gabeux

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Re: Avorion- Space Sandbox
« Reply #112 on: January 30, 2017, 04:22:10 am »

I'm also playing it. The background simulation happens on multiplayer server for 5 minutes after a player leaves a sector and the time can be modified in the config files. There are some issues such as resources don't respawn so a long running multiplayer server will end up with no resources left.

Oh really? Then maybe I'll set a server instead of singleplayer, so I can play it in more X-esque ways.
Also, there's people requesting mods for resource regen, which I guess is the way to go since the dev is fixing a ton of other issues.

@IWishIWereSarah
I haven't played multiplayer but I don't think everyone starts in the same sector. And for each resource "tier", there's a huge amount of space to explore. I'm not sure how players would go about finding each other without people giving their location.
About Thrusters: There are Thrusters and there are (Main) Engines. You use thrusters for Roll/Pitch/Yaw and Translation, and the Main Engine gives you the main forward thrust. It's definitely a weird restriction on this time and age, but it plays nice...except for extremely weird things like Thrusters working a WHOLE LOT better if you make them extra-thin, and stack a ton of them one in front of the other. The same applies to Solar Panels...it's just weird.

About it being better than other games..my comment on that is it is another one for our list. I think StarMade appeals to a more hardcore, creative audience who don't fear/get tired of limitless building sizes/complexity and time investments. Avorion provides things from Freelancer, X and StarMade, but in a different package and scale.


And scratch what I said about not finishing it..the game made me rage as it made me lose 6h+ of progress. I think I'm the most unfortunate player.
I just hacked ("cheated") my progress back and pushed to the end. It's definitely an experience, but there's no real ending yet. Finishing the game is a rather decent endeavour and it takes some effort and thinking to figure things out. I can only hope to see more of this type of design in newer games..except for RNG.
It's the only thing I really disliked - there are 2 points in the story that are heavily reliant on RNG luck, patience and observation. After many hours I gave up and looked at the game's code only to discover I was looking for things a bit farther than I should. I'll definitely suggest the dev to lower the RNG reliance at some point.

Good game.
« Last Edit: January 30, 2017, 04:25:17 am by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

IWishIWereSarah

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Re: Avorion- Space Sandbox
« Reply #113 on: January 30, 2017, 12:04:00 pm »

There are Thrusters and there are (Main) Engines. You use thrusters for Roll/Pitch/Yaw and Translation, and the Main Engine gives you the main forward thrust.
Oh yeah, said thruster, meant engine :/
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LoSboccacc

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Re: Avorion- Space Sandbox
« Reply #114 on: January 30, 2017, 01:24:50 pm »

I think that non respawning resrouces are for the best :P

is there a server?
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Ygdrad

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Re: Avorion- Space Sandbox
« Reply #115 on: February 02, 2017, 01:13:14 am »

I could set one up. Although I'd need to have a rough idea of how much interest there is so I don't get too few or too many slots.
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IWishIWereSarah

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Re: Avorion- Space Sandbox
« Reply #116 on: February 02, 2017, 01:20:35 am »

I doubt there is a point in having a Bay12 server, when there already are some servers available online, with 4-10 players usually :)

I found Reddit posts for those two, recently :

https://www.reddit.com/r/avorion/comments/5qz94e/omicron_alpha_pvp_247_modded_nolag/

https://www.reddit.com/r/avorion/comments/5qyin8/core_247_pvppve_httpwwwpup1lcom/
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Ygdrad

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Re: Avorion- Space Sandbox
« Reply #117 on: February 02, 2017, 01:27:46 am »

I doubt there is a point in having a Bay12 server, when there already are some servers available online, with 4-10 players usually :)

I found Reddit posts for those two, recently :

https://www.reddit.com/r/avorion/comments/5qz94e/omicron_alpha_pvp_247_modded_nolag/

https://www.reddit.com/r/avorion/comments/5qyin8/core_247_pvppve_httpwwwpup1lcom/

It would allow a focus on community and more control over its performance and how it is run. We could even mod it so we temporarily deal with some of the existing issues until they get patched.
« Last Edit: February 02, 2017, 01:29:27 am by Ygdrad »
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Greiger

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Re: Avorion- Space Sandbox
« Reply #118 on: February 02, 2017, 01:45:25 am »

Posting to watch the thread (since I've been playing awhile and didn't know we had a bay12 thread) and ask what I assume is a stupid question.

In a few screenshots it seems like people can control the number of windows in their 'with windows' hull blocks. If I'm not just imagining it, how does one do that?  I build some nice ships in my singleplayer but the windows seem pointless to me because I only get one, maybe 2 windows in an entire block that takes up half the ship.  Am I missing some simple button?

EDIT: And I think from reading the thread forsaken already has done his usual cool dude thing of setting up a server for us.  Deets should be earlier in the thread.
« Last Edit: February 02, 2017, 01:56:11 am by Greiger »
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Gabeux

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Re: Avorion- Space Sandbox
« Reply #119 on: February 02, 2017, 02:09:45 am »

Did you try both side scales, on the top left of the UI in build mode? I didn't try it, but I always thought that might affect it.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.
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