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Author Topic: Adventuring Party, Act 1: A Tale Of Two Hamlets  (Read 36236 times)

Lenglon

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #660 on: September 21, 2014, 08:17:51 pm »

((ignoring the whole detection debate for now))

Lelia, Alpha Party

I shrug in response.
I don't really know. Maybe so, maybe not.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Rolepgeek

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #661 on: September 25, 2014, 08:45:49 pm »

Daethwin breathed out slowly, gathering his thoughts, before launching into a new direction with the song. Still were the themes of sunlight present, but rather than sadness being alongside them, joy and uplifting swells in the music persisted and built upon one another, as the magic flowed into the bard's allies, invigorating their bodies and healing their wounds, slowly but surely, driving out the taint of darkness and night. The sun was a thing of valor, of courage, of triumph and honor, the giver of life and the light that burns away deceit and shadow! Let it shine!

But that was not the only extent of his song, now. No, Daethwin allowed a tension to persist in his music, two overlapping melodies, that would insinuate themselves into the minds of the listeners; one to his allies, and one for his enemies. They were sung in rhythm and response to one another, subtly winning over each other in such a way that his allies would find them on the favorable side of a rhythmic combat that would establish itself; it was hard not to move to the beat, and as he began to use everything in his power to make music, from dancing steps on the stone floor to the echoes of the cavernous room to pulling the noise of combat itself into the music, he pushed his way into the fray from afar, the song practically a physical presence in it's reverberating tones.

Let there be light, and let the light shine upon thee who watch, and listen for it's sound, for the sound of sunlight is the voice of the gods, and it is heard in all it's glory.
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smurfingtonthethird

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #662 on: September 26, 2014, 03:35:42 pm »

((sorry, was on vacation))

Beta Party

Sylvari swings at the enemy again.
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Madman198237

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #663 on: September 27, 2014, 07:52:27 pm »

Telcontar, Alpha Party

So, you know about as much as I know at this point?
If you're holding something back, however, I won't complain.

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Lenglon

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #664 on: September 27, 2014, 07:56:09 pm »

Lelia, Alpha Party

I nod to Telcontar.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Madman198237

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #665 on: September 27, 2014, 09:19:57 pm »

Telcontar, Alpha Party

((Edited))

Sounds like we're all pretty well clueless...Anyway, I hear there's an apocalypse coming in like 4 days....and we can only just make it if we go right now....Oh, who'd he say was in charge? Nevermind, I remember-it's the fey/half-fey, he said. Wonder where this fey is, anyway...
« Last Edit: September 30, 2014, 07:34:19 pm by Madman198237 »
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GrizzlyAdamz

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #666 on: September 28, 2014, 05:56:12 am »

Beta

Rurail begins to sway ever so slightly to the music, though he's still hampered by his side. He seems to have perked up a bit, to those who could discern such a thing.
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Ross Vernal

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #667 on: October 22, 2014, 03:20:01 pm »

[Beta | Vault ]

Thales swung with a vicious backhand, not deeming the unnatural creature worthy of his front. While a being of magic, it reeked of the false-death gods Shin and Mingan, and its continued existence was an abominaton.

"In the name of Arnum, lord of truth, master of magic, I banish you, foul spirit!"

To his displeasure (and also slightly to his satisfaction), the Servitor didn't return to dust and ashes. A quick, efficient motion with the sword, and then he'd cleave it straight through, light boiling out of both halves of the Servitor as it returned to the nothingness from which it came. A quick flick of the blade to remove the assorted ash from it, and Thales would flex his wings, readying himself to fly at the enemy, watching for an opportunity like a bird of prey.

Right about the time that Thales would be finishing his swing, Daethwin would change his song, interweaving magic from the Harmony with his voice. In a sense, his powers would fall loosely under the term of "free magic", although he'd likely disagree on technicalities. Either way, Daethwin could not just hear but Listen to the eternal harmony of sounds and rhythms coming from himself, others, and the environment. Like so - by Listening closely enough to the others, he could sense their beat and align them together. First, to bring them together; second, to make them stronger. He knew very well that the effect of multiple instruments working together was greater than the sum of their parts; what held true for instruments of song and music would hold equally true for instruments of death.

Down below, the rest of the party wouldn't just start moving together, but would feel the effects of the Servitors leaving their bodies - what was numbed and chilled grew warm and alive (or at least, solid and animate), and the physical wounds would steadily begin to heal themselves at a rapid pace. Sensing the touch of Daethwin's magic, Thales would grasp the threads of mana and align them in what he thought was the proper manner before sending it along in the manner in which it came to him.
In the meantime,  Jewel brought himself to bear against the enemy and readied himself, smashing the first attach against the shield. The Servitor, sensing an opening, would attempt to close in on the rockman and insinuate itself into his body; Jewel would counter it via a swing of the warpick and by turning to the side. Unable to assault the upper body, the Servitor would instead rush through Jewel's legs in a clockwise loop as it began to shed its physical manifestation.

Rurail, having fully recovered from the damage done to him, would have none of this, immediately stepping to his friend's side and jabbing the spear towards the Servitor. It coursed around the point of the spear's buisness end, but had no such luck when Rurail quietly and efficently pulled back, shifted the angle, and thrusted directly into where its presence was concentrating. Taken completely off guard by the assault, the stunned Servitor would return to a physically tangible presence, and would be repeatedly skewered until a final hard thrust would melt the Servitor with a boiling light similar to what had happened to the one Thales had disposed of.

The servitors in the back would immediately demanifest, remaining in the overlapping plane with no physical presence. It wouldn't stop the Adventurers from knowing where they were, given their training, but it would certainly make physical damage pointless. One of them would suddenly shoot out the same thick, noxious gas that the party had choked on before like an octupus would shoot ink; Thales would take a jet directly to the face and would feel his lungs screaming HOLY MURDER before going disturbingly and suddenly pain-free, while his heart would cramp and miss a few beats before restarting sluggishly. The angelborn would immediately take steps to ensure the contamination spread no further, and hardly noticed the rush of cold feathers obscenely caressing his face.

Rurail, having a moment's time, would interpose himself between Jewel and the blast. While it certainly wouldn't stop Jewel from taking damage, it would prevent the worst of it from affecting Jewel. Both of them would feel their outsides growing deathly cold, sucking heat and energy from their insides.

Sylvari wouldn't take the same damage as Rurail and Jewel, having been on the periphery of the attack. After noticing the first swing had no effect, Sylvari would let his anger flow into his blades, and would swing his arms together before flinging them apart as the blades burst in flames. They'd pass neatly through both the nearby Servitors, who would flee. The first of them would also shoot out an inky, sticky darkness, which would both numb whatever it touched and the surrounding body, but was also incredibly sticky and profoundly foul, with an odor that could not be described by a language known to man in any other terms but "being sprayed by a skunk would be considered sweet release."

Daethwin wouldn't be affected; everyone else would. This would work poorly for Jewel and Rurail, whose attempt to entangle the Servitor would result in Jewel's shield arm going completely numb and their attacks being effortlessly ignored, while the Servitor would remain close enough between the two to make a magic attack risky.

Jewel's attempt to catch the third Servitor would miss by moments, and Thales' charge would be delayed by a second as he reacted to the curse and damage. The Servitor whipped through the air, arcing upwards and outwards, followed by the gleaming light of the angelborn behind.

Up above, Daethwin had noticed the tip of his nose and fingers starting to freeze, and stepped back from the vault's entrance. It was this step back that saved him, as the Servitor would arc through the gap and spear him through the shoulder, hard enough for whatever armor he was wearing to visibly weaken and the fabric below to tear, while the flesh would openly split and weep pus. Had he remained looking at the way he was, the Servitor would have made its escape path directly through his skull and out the other side, with immediate and fatal consequences.

Daethwin didn't even want to think about what was happening below the flesh, taking the time to both go "HOLY SHIT!" and raise the weapon in his off hand, mind spinning from adrenaline as he searched for notes of scourging and destruction to weave in his songs. The next blow struck would be the last, and both the Servitor and the singer knew it.
« Last Edit: October 22, 2014, 03:21:45 pm by Ross Vernal »
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Ross Vernal

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #668 on: October 25, 2014, 11:38:59 pm »

[Alpha | Functional Skyship | Just A Bit After Night Starts | Three Nights and Two Days Out From Beta Party ]

By the time the town and friendly NPC's had gotten wind of what had happened, the efforts to rebuild were quick. After a brief moment of argument, the ghouls were shifted to the underside of the craft for the purposes of smell and takeoff. Fresh wood would line the ship, with sealing still dripping from certain blocked-off hallways. By this point, hours had passed and everyone relevant for plot-related purposes had arrived. Citing the inversion, Captain Greg put off the takeoff for enough time for food (and to finish sealing the ship), and after a final delay in which Myrln cheerfully swapped the alcohol content from the hard drinks with the lack of alcohol in the soft ones, they finally set off.

It was a mildly horrifying and jarring takeoff, what with the ship appearing to sprout dozens of legs and running the hell away before the engines kicked in with a roar of smoke, slowly lifting the ship off the ground higher and higher until the Captain leveled out and set course towards Beta Party's location. Belowdecks, above the ghoul-hold and Morgred's den, assorted mages were working on scent-spells, creating an interesting clash of aromas and more than one explosion, which did absolutely nothing to deter the soldiers and assorted others from their gambling and drinking (with occasional suspicious glances at the contents). Fire Giants worked, and those not working ate or slept at their stations, with a few joining in on the activities. Above, Olaf lazed about in the rigging next to the main balloon, while the Doom Pixie sat on the bow, glowing cheerfully to light the way. The two had a certain respect for each other, in the sense of "We'll kill each other later, and it will be one of US who kills the other, NOT someone else" and kept their distance whenever possible.
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Lenglon

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #669 on: October 26, 2014, 05:13:23 am »

Lelia, Alpha Party

Having nothing better to do, and being unable to see what's going on off the ship with any real reliability, I spend some time following the Captain around and listening to people report to him in order to learn more about my surroundings and what I've gotten myself into.
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Madman198237

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #670 on: October 26, 2014, 07:41:23 am »

Telcontar, Alpha Party

Telcontar, with nothing he sees as pressing, heads back to his room, inspects his kit and armor, and then begins training with his sword and magic abilities. And starts throwing some daggers.
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GrizzlyAdamz

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #671 on: November 08, 2014, 01:12:33 pm »

Beta

Ignoring the film of gunk on a couple of his limbs, Rurail grunts out the word
"MAGICk!"
before attempting to repeatedly stab whatever seemed to be the nearby wraith's head.
Even from behind, a spear thrust through the incorporeal being's face should obstruct its vision and drag its attention to Rurail.
Or perhaps this one would become corporeal like the last.
In any case, once Rurail got the being's attention he'd instead focus on keeping away from its magics, trying to kite him around Jewel in the process.
Hopefully he could buy some time.
« Last Edit: December 03, 2014, 07:37:41 pm by GrizzlyAdamz »
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Rolepgeek

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #672 on: November 09, 2014, 01:01:07 am »

Beta

And it was a good thing Rurail was buying time; Daethwin would need it.

Striking out wildly at the servitor, as much to keep it back as to try and kill it, the bard's mind flew as he tried to find a way to get out of this situation. Thrust back into reality by the servitor's assault, he dodged back before lunging forward, impaling the undead creature and subsequently falling to one knee, panting, as it dissipated into ash.

Standing up with deliberate, careful motions, Daethwin concentrated, trying to slow his breathing as he walked towards the hole. The echoes and remnants of his song would fade first, becoming flat and dull as they ceased to reverberate. Filling the space instead of those sounds would be a charged tension the combatants could feel rather than hear. Next to die away would be the lesser sounds of combat; the scuffling, heavy breathing, the clatter of armor. At last, the chamber would approach perfect silence as even the clash of weapons on stone and whispering death that the Servitors embodied passed into nothing. The only sound that could be heard would be a very quiet dirge, sung by the bard, barely heard, and only because all other sounds were muted entirely. It was a lament for the fallen, a prayer that they would find peace in the afterlife, and a reflection upon life. It was also entirely in the future tense; a lament for those who would fall. A prayer for those who would die. Or rather, be killed. An element of war, of anger, of inevitable and even righteous downfall, sat in the song. It was a song of destruction, and of preparation. Fitting, for the magic that was to follow.

Finally, as the last notes of the disturbing, almost frightening, melody fell away, at the moment of absolute silence, if not stillness, and Daethwin came to the very edge of the chamber, the bard took a deep breath, and released all of the sounds that he had been storing for this time, crafted into a single overriding note- no, that was the wrong word, for note implied harmony, and this wretched...sound was the polar opposite of harmony- shredded the air. The magic was thick enough to taste, and would be for some time yet, as Daethwin weakened the spell's scourging power, and the sounds obliterating force, only enough in that it would not affect his allies - at full power, that is. Their eardrums would be ringing for several minutes after the surge of noise, of horrendous rending destructive noise, faded into nothing.

Underneath the clashing, crashing sounds that broke through the air as sounds and motion seemed to return into being, was the word Daethwin used to set it off, lingering in the air long past any reasonable time for it to last.

"Cacophony."
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Xanmyral

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #673 on: November 10, 2014, 06:18:39 pm »

[BETA/FFOL]

There was an audible gritting nose as the elemental's enemies slipped from his grasp time and time again. First was an mistake, but Rurail was there to help. The second a wound that cut deeper than anything these enemies could even attempt, it got away and he saw it went up to Daeth. He could only hope that the human makes it out okay.

Rolling his numb shoulder and forced the arm in front of himself. He didn't care, let it be numb, it had a job to do, as did he, despite his wounds. #May I be damned thrice over for fault and dereliction should I let this one go, Mountain Mother, grant me strength to overcome and fortitude to persevere.# The slowly dampening noises of the room echoed his focus, the elemental noting major magic.

The earthen man nodded at Rurail's instructions, grimace hidden by the slate of rune covered metal that covered the most of his face, except for the eyes. Jewel tried to recall what he knew about magic, the instructions taught to all adventurers. He's sure one trained in the arts would call what he's about to do an atrocity of arts, but he's never considered himself one for fancy technique. The now silenced room was broken by a strange song, but Jewel put it off to focus.

Gathering what energy he could from within himself (Auric), he focused it on his weapon hand, the only arm with feeling. He felt the hand grow hotter and start to shiver from the focused energy, other parts of him inversely growing colder. His armor started to feel like it was made of ice, his hand of straight fire, before he felt ready. Going through the chants (not that they could be heard), mental constructs, and focuses required to shape it properly (he'd admit to mumbling on more than a few afterwards), he readied himself. It was impossible now to ignore the song, but instead of distract it aided, giving Jewel the right frame of mind for what's next.

Jewel clumsily slipped on a strap from the shield and let go of the punch grip, grabbing the hammer with his now free hand out of his focus' grasp (his arm) and thrust said focus towards the enemy (and away from Rurail as best he could). What came out could best be described as a buckshot of focused energy from the hand, favoring area saturation instead of damage to try and ensure he got the bastard.

Jewel can't help but feel a little embarrassed for all that work up for such a simple, brutish spell when compared to what the human was working.

[Work with Rurail to utilize his distraction! Unerring spell of highest level possible from Jewel fluffed as a blast of energy towards the one Rurail is attacking! If it happens to be dead, then towards whatever enemy is still alive!]

Remuthra

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Re: Adventuring Party, Act 1: A Tale Of Two Hamlets
« Reply #674 on: November 10, 2014, 06:30:02 pm »

Thales' face, obscured by his helmet, twisted into a rictus of rage as he saw the servitors fade out of existence. How DARE they try to use magic to escape justice at the point of his sword? This was completely unacceptable, and it would not stand. He'd show them, he would. Quickly modifying his stance, Thales would leap towards the nearest foe, magically-charged gauntlet outstretched, thrusting sword gripped one-handed and following behind. As he reached his half-substantial foe, he would reach around to embrace his enemy, at once thrusting his sword into the chest, pulling the foe onto the point of his blade, and smashing both into the ground. Let the heretic try to dodge that.
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