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Author Topic: 90% of fortress-born dwarves & animals are 1/10th normal size (fixed in LNP)  (Read 125814 times)

k33n

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #225 on: June 07, 2013, 09:12:29 am »

This is... so devastating my ability to enjoy this game now. I just cant get into any of my old forts or enjoy making a new one knowing that it gets so screwed up...

Yuck. I hope this gets fixed soon so I can play this game again  :(
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malimbar04

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #226 on: June 07, 2013, 09:56:19 am »

The bug is annoying, but with a few simple changes, it's easily overcome.

This. One of my current forts is over 20 years now, over half of my population is trained military (about a hundred warriors), the fort is open all year round, And I have lost 1 dwarf per 200 enemies on average so far (1000+ dead goblins and ogres).

Then again, it's good that it got discovered now, closer to the end of the release cycle.

If you have that many warriors I would hope you're winning pretty handily. I do something similar on a miniature scale, as I've found that 2 dwarves that are legendary in all respects single-handedly win sieges without a sweat. However, young dwarves that are trained up to nearly the same skill die quite easily in the same situation.
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

k33n

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #227 on: June 07, 2013, 11:49:28 am »

*entitled rage about goats or something*

It's Toady's and Threetoe's hobby that they happen to let other people share. If you want a game, you can find plenty here:
http://www.ea.com/

It's actually Toady's self professed life work and his primary source of income. To suggest that people either bow down in submission to every fault in an excellent but buggy game or play EA is outrageous.
« Last Edit: June 07, 2013, 12:04:26 pm by k33n »
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Matoro

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #228 on: June 07, 2013, 02:32:41 pm »

Think positively: It's just DF adjusting it's difficulty! You know, all the classic games like Tetris and Pac-Man gets harder longer you play. So does DF, because dwarves will be even more ineffective if you play longer.
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k33n

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #229 on: June 07, 2013, 02:47:18 pm »

Think positively: It's just DF adjusting it's difficulty! You know, all the classic games like Tetris and Pac-Man gets harder longer you play. So does DF, because dwarves will be even more ineffective if you play longer.

Except it is at worst a game breaking glitch, and at best an immersion-destroying kitten-sized retard dwarf simulator.
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Urist McDwarfFortress

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #230 on: June 07, 2013, 03:05:22 pm »

Well its certainly not game breaking, since no one even noticed it for months.
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Witty

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #231 on: June 07, 2013, 03:10:32 pm »

It was noticed though. People have been complaining on how sucky war animals are and how the meat industry never paid off for years. We just now know (through random luck hacking) what the problem is.

I love Toady, but these sort of bugs shouldn't just be taken in stride. These are bad, immersion breaking and overall embarrassing. This is the size of a creature were talking about, not some obscure aspect of the game. 
« Last Edit: June 07, 2013, 03:27:57 pm by Witty »
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CognitiveDissonance

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #232 on: June 07, 2013, 03:27:13 pm »

It was noticed though. People have been complaining on how sucky war animals were for years, or how the meat industry never paid off. We just now know (through random luck hacking) what the problem is.

I love Toady, but these sort of bugs shouldn't just be taken in stride. These are bad, immersion breaking and overall embarrassing. This is the size of a creature were talking about, not some obscure aspect of the game.

Then contribute to such bugs by providing information, helping with the bug tracker and joining in the discussion. I understand that Dwarf Fortress is mostly an imagination-based game, and this can break immersion... but demanding bugs to be fixed doesn't usually work. Toady is pretty good at addressing the worst bugs though, as long as he is aware of them though. This bug is on #1 spot on the bugtracker, so I can definitely see it being addressed soon. Until then, nothing changes in how things are played. War Animals are weak, and so are blunt weapons. Just go on with that, as the size doesn't actually affect gameplay in any other way.
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XXSockXX

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #233 on: June 07, 2013, 03:34:31 pm »

If that bug already existed in 34.07, I have never noticed it in several decades old forts, with many fort-born dwarfs. It's really not game-breaking at all.
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Button

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #234 on: June 07, 2013, 04:58:22 pm »

If that bug already existed in 34.07, I have never noticed it in several decades old forts, with many fort-born dwarfs. It's really not game-breaking at all.

I'm 95% sure it did exist in 34.07, since that's when I first modded my giant keas [TRAINABLE_WAR] and found that they were laughably bad at it. Like, unable-to-seriously-wound-a-goblin-one-on-one-even-after-getting-the-drop-on-him bad.

At the time I assumed that this was a function of wild giant keas being able to strike from above, while tame giant keas were groundbound. (I was new to the game and didn't realize that the combat system doesn't work that way.)
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XXSockXX

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #235 on: June 07, 2013, 05:03:41 pm »

Well, I don't use war animals much beyond guard functions, but my military always seemed fine. Butchering results were probably compensated by means of overproduction.
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Raphite1

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #236 on: June 08, 2013, 12:00:13 am »

The effect of this bug on butchering/herding has very little effect in-game. Overabundance of herd animals and food is the issue for all but the most new players. I regularly have to mass-slaughter, mass-magma-pit, or mass-cage herd animals to keep their population and products under control.

Raphite1

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #237 on: June 08, 2013, 12:01:43 am »

This is... so devastating my ability to enjoy this game now. I just cant get into any of my old forts or enjoy making a new one knowing that it gets so screwed up...

Yuck. I hope this gets fixed soon so I can play this game again  :(

Go into the raws and change the baby and child size to adult size. It's a bit annoying, but workarounds for bug and balance issues are hardly uncommon for DF.

anzelm

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #238 on: June 08, 2013, 02:07:30 am »

Is there a df-hack way to automagically dump maxblood and related data for all dwarves in a fort?
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reality.auditor

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #239 on: June 08, 2013, 07:16:17 am »

There goes any motivation to play this version of DF.

And no, I can't arse to mod it. Why I should?
There are way too much people that claim there is no bugs at all in DF already thanks to this (doing workarounds instincively, not doing unkosher things etc). Pathetic.
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Are weapons like the least lethal thing in DF?
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