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Author Topic: 90% of fortress-born dwarves & animals are 1/10th normal size (fixed in LNP)  (Read 124507 times)

Urist Da Vinci

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #180 on: June 04, 2013, 09:05:09 am »

...
This probably means that fortress born grazers requires much smaller pastures, but how does it affect milk and wool production? Is miniature llama and sheep farming a viable industry?
...

Grazers require the same amount of food (it's actually a different token that controls how often they need to eat!), and milk/wool production is unchanged. Only butchering results are impacted by the bug.

I don't really know how you dump this kind of stuff..
but have you tried doing a full dump of a migrant kid and a full dump of a fortress born kid every year for 2 or 3 years to compare flags/values/etc to see if you can find the odd one out?

Does the migrant kid keep growing after his migrant tag wears off? (how long does that take?)
If you'd let me know how you're dumping this info, and if it's the full amount, I don't mind doing some number comparing.
DFHack, Yes (unit.flags3.unk1), migrant kids don't grow either, DFHack.

crossmr

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #181 on: June 04, 2013, 09:32:28 am »

Yes, but I meant how are you dumping it through dfhack. Do you have a script or something?
But if migrant kids aren't growing, we don't really have anything to compare it to.
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Button

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #182 on: June 04, 2013, 09:35:06 am »

The unknown flag that I noticed 2 pages ago in this thread? It resists being changed, and switches back immediately. It is a different flag from the known flags for historical figures. Maybe it only enables on dwarves over 100 years old because of some "age-100" bug in the code?

Maybe a "It's time to grow" semaphore? Have you tried turning it on a couple times in a row on a single young dwarf, and compared size before/after?

Can you compare <100yo adult dwarves with the flag on vs <100yo adult dwarves with the flag off?
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vanatteveldt

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #183 on: June 04, 2013, 12:25:31 pm »

You know what I don't understand?

This thread has been going on for 14 pages and not one serious attempt at weaponizing it.

(giving them a pick is not weaponizing the feature, it's working around it)

[And I agree with the earlier poster that a product released for general download is not an alpha in the traditional sense of the word...]
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pulsefrequency

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #184 on: June 04, 2013, 12:28:42 pm »

I NEED TO SEE DWARF DWARF RIDING MOON MOON RIGHT NOW MY SOUL WILL NOT REST UNTIL I SEE THIS MAGNIFICENT COMICAL ARTIFACT OF DWARVEN CIVILIZATION
EDIT: http://knowyourmeme.com/memes/moon-moon
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malimbar04

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #185 on: June 04, 2013, 12:38:46 pm »

This... is why my second-generation fort is failing? I trained those kids up to legendary, gave them masterwork steel stuff, and they get slaughtered during sieges. Meanwhile the similarly legendary migrants with similar equipment can go 2 versus 20 and slaughter them all.

... interesting. It sounds like children have just become a step more useless. I seriously can't think of any avantage to them anymore... unless. My next captain of the guard is going to be a fort-born.
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

VerdantSF

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #186 on: June 04, 2013, 12:49:16 pm »

My next captain of the guard is going to be a fort-born.

Oddly enough, tiny dwarves still punch just as hard as normal-sized dwarves.  Giving them blunt weapons, like featherwood crossbows, doesn't matter anymore as they will still punch when giving beatings.

pulsefrequency

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #187 on: June 04, 2013, 01:24:03 pm »

the more i read through this thread, the more elated i become. i am in ecstasy. this is what DF is all about man, you guys are some bona fide scientists. i only wish i had people to talk to about this irl D:
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Solon64

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #188 on: June 04, 2013, 05:01:41 pm »

the more i read through this thread, the more elated i become. i am in ecstasy. this is what DF is all about man, you guys are some bona fide scientists. i only wish i had people to talk to about this irl D:

At least you've always got us to talk to here!

I like to think that this forum is still populated by irl people conversing through a non-irl medium. I could be wrong though and you're all just figments of my imagination...
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CognitiveDissonance

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #189 on: June 04, 2013, 05:10:45 pm »

I like to think that this forum is still populated by irl people conversing through a non-irl medium. I could be wrong though and you're all just figments of my imagination...

The answer is: Yes.

I'm curious to see an update on this from the bug tracker. If I read the front page of Mantis correctly, it has been moved up to top priority for review.
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VerdantSF

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #190 on: June 04, 2013, 05:26:33 pm »

the more i read through this thread, the more elated i become.

This all came about because of a kidnapping.  I had no real plans for Edem II, but when his little brother was abducted, the choice was clear.  I also almost lost him in battle when he was 14 (he's 36 now).  Because of this whole story of duty and vengeance I'd concocted, I watched Edem II's combat results even more closely than my kill count all-stars.  I might have just written off all the whiffle hits for another character, but this soldier joined for REVENGE!  Bruises were not enough!

A++, an amazing ride to a stunning destination.

That bit from Emily really sums up the thread for me :D.

I'm curious to see an update on this from the bug tracker. If I read the front page of Mantis correctly, it has been moved up to top priority for review.

Yup, it sure was, thanks to InsanityPrelude!
« Last Edit: June 04, 2013, 05:29:45 pm by VerdantSF »
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Di

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #191 on: June 04, 2013, 06:33:03 pm »

On the matter of weaponizing.
The size determines the fall damage. And cats and crundles tend to get away with bruises after falling even from considerable heigh.
So I guess nanodwarves should make fine paratroopers. (Well, not exactly paratroopers since you don't give them parachutes but you get the idea)
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VerdantSF

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #192 on: June 04, 2013, 06:42:37 pm »

Great info!  Imagine a horde of tiny, pick-wielding dwarves dropping from a great height right on top of goblins!  I'm guessing impact damage is considered blunt.  Is there a risk of fatal head injuries for dwarves falling headfirst? 

Urist McDwarfFortress

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #193 on: June 04, 2013, 07:17:20 pm »

Great info!  Imagine a horde of tiny, pick-wielding dwarves dropping from a great height right on top of goblins!  I'm guessing impact damage is considered blunt.  Is there a risk of fatal head injuries for dwarves falling headfirst?
Actually when one creature lands on top of another creature, it doesn't do any damage. The creature on the bottom just gets stunned.
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Deepblade

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Re: Fortress-born dwarves & animals are not growing to adult size!
« Reply #194 on: June 04, 2013, 07:36:27 pm »

I'd like to see a vampire fort with that defense system. a hallway with pressure plates linked to traps doors in the ceiling that drop dwarves on the poor bastards. Just place 'em in their cells and it's a waiting game since they don't need to eat drink or sleep.
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Deepblade's Standardized Creature Parts, for when you're pissed about all the different types of animal products there are.
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