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Author Topic: Obsidian Graphics Set (Updated 24/7/2013 - v0.8) - Now with ANIMATED GRASS!  (Read 270841 times)

Obsidian Soul

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LOL no it's not. I'm used to resolutions of 2048x when working with textures. Learning to make things appear as I want them to in square 16 pixel images is MUCH MUCH harder than I thought, haha. But I'm learning as I go. :P Thanks.

And yep, I tried changing those too. No luck. The FG-BG range is simply too limited to have much impact on anything. :[ I gave up and restored some of the wet/dry color variations as I realized the game itself automatically turns the grass whatever color it should be if dry or dead. I did go ahead and revamp most of the shrub tiles though, as well as added a new grass tile (the egg tile). They blend in better now. But that's for the next update.

Also I like the rustling grass too much! ^^ I'm keeping it on caverns. Just blame it on the updraft from hell. haha.

P.S. Hugo, yep. Probably for the best, heh. :P
« Last Edit: June 19, 2013, 08:38:50 am by Obsidian Soul »
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Meph

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In case you havent noticed: There is an own board for graphic sets now, but the author of the thread has to move it there. You can find the button in the lower left, next to the "lock the thread" one. :)
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Gavakis

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It actually looks pretty nice.
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milo christiansen

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I am going to take a stab at making a Rubble addon to automaticly install this.
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
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milo christiansen

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Ok, all done.
Rubble is a raw generator that uses special directives (called templates) to create raw files from "pre-raws". Most of these templates are written in a custom scripting language named NCA. NCA was made to be used for other things and Rubble is only the newes of my programs to use it, a side effect of this is that Rubble can (via NCA) do things like edit your init files or copy a tileset file to data/art.

This combined with a set of special templates for changing tile numbers and colors means that changing tilesets is as easy as activating one addon and deactivating another. Another bonus is that most mods are (if they don't change TOO much stuff) automaticly compatible.

All that said here is the download link for a Rubble addon that installs this tileset, everthing needed is included in the package except Rubble itself.

Addon Download

Rubble Thread
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Obsidian Soul

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I don't know what Rubble does. Is that for Linux? Anyway thanks :P And thanks Gavakis, Meph. I've moved the topic. I'm still too busy atm, but I've finished the revamped dwarf tiles. Goblins are next I guess then elves and kobolds (I'm aiming to complete their tiles) then I'll do another release. Dunno, though. It seems another DF client release is imminent. So I may wait for it first.

Anyway, if anyone wants to try out the new dwarves, I've included them below. To use, simply copy and overwrite the dwarves.png file in the raw/graphics/obsidian/ folder



Also find the file graphics_obsidian_dwarves.txt in the raw/graphics/ folder and overwrite the entire contents with the following code and save.

Spoiler (click to show/hide)

The most obvious changes is the difference in livery and armor among tax escorts, militia, and law enforcers. I've also made the dwarf heads smaller somewhat, and fixed the odd "mickey mouse" look of the previous fully helmed dwarves (not enough pixels on the horns). Nobles now also look armored.

I've also changed the descriptions on the front page and the download page as it somewhat misleadingly implies that this is merely an alternate version of Phoebus' pack. It's heavily based, but it isn't. It has a totally different look.
« Last Edit: July 19, 2013, 07:01:44 pm by Obsidian Soul »
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milo christiansen

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Rubble is avalible on all platforms that DF is.

The addon I uploaded automates installing this tileset, basicly it edits the init file and copies the tileset image to the correct folder as well as telling Rubble what tile numbers/colors to use for plants/materials/tools.

If you are using my Better Dorfs mod (which is installed/configured with Rubble) and want support for this tileset, all you need to do is install my addon and support is automatic. Even though Better Dorfs has never heard of this tileset Rubble knows how to make them compatible :)

Creature graphics are NOT included, those still have to be installed manualy. This is because creature graphics are not part of the tileset, so including them in an install script is not a good idea unless the user can override them easily.

If you are not using Rubble, this addon is not very useful ;)
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After all, coke is for furnaces, not for snorting.
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PeridexisErrant

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Right, having found this it's only a matter of (short) time before it gets into my LNP; Obsidian is too gorgeous not to. 

Two quick questions:  1) when can I expect the next update, cause that would be a good time (pretty please update); and 2) I assume all the moving grass etc just works with LNP switching like every other graphics pack without any further edits required?  I must say, that's one awesome feature...
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Obsidian Soul

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Ok, thanks for the explanation, milo. I don't use mods though, given that I have to test the pack in vanilla mode. But if it helps those who are using it, then good. :)

Peridexis, thanks and yes please. :P That would simplify a lot of things for me if this was in LNP. Anyway to answer your questions:

1) I can export a snapshot of the version I'm currently playing with. It already has a lot of changes in it (including the moving grass). I can hold off the full kobold/human/elf/goblin set for the next release of DF when they can (hopefully) be of more use. It's not like they would be visible ingame in the current DF version anyway.

So when are you doing another release of LNP? I'll try and have another update within a few days from now (most of the drudgery in updating is updating my screenshots).

2) Yep. No hassles. :) You can switch out of it quickly using the graphics tab in LNP. If you want I can provide moving and non-moving versions, in case some players find it too distracting or if it affects some people's FPS (it doesn't affect mine, but you never know).

PeridexisErrant

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I basically update whenever there's more to update than just minor tweaks, so pretty soon?  I've got enough now, but I'll hold off until obsidian 0.8 ;-)

No hassles is good, I'd just go for the moving edition anyway so no worries there - but including the unit graphics would be cool even if they don't get used.  Might as well, right?
« Last Edit: July 23, 2013, 08:09:57 pm by PeridexisErrant »
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Obsidian Soul

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Nah, I meant my current version (which will be 0.8 I guess) does not have a complete kobold/goblin/human/elf civilian set yet (because I haven't made them yet, heh). Although they do have graphics of course, but only for those actually used ingame in fortress mode (i.e. soldiers, merchants, traders, etc.) The same situation as Phoebus' actually.

But yes, this version has the updated dwarves I've posted above, as well as grass movement, and various small changes to the main tileset (mostly about making plants blend in better with each other, with less obtrusive grass variation).

Anyway, just wait up for a few day. ;) I'll start packing up this version for release tonight.
« Last Edit: July 23, 2013, 09:23:31 pm by Obsidian Soul »
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PeridexisErrant

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All cool, r27 will follow closely behind Obsidian 0.8 - I happen to have unusually good upload speed where I am atm, so I'll send up r26 and update again soon. 
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Obsidian Soul

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Ok, 0.8 is up. :) Just grab it whenever you're ready for the next LNP release.

Hugo_The_Dwarf

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man that grass looks amazing
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PeridexisErrant

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Got it.  I've done my usual discard and replace for init and d_init, just to keep the default settings consistent across packs - that's actually an issue that really needs to be addressed in the way the LNP switches graphics. 

r27 of my LNP will likely be out later today when I get decent internet - a whole different beast when we're talking about uploading 100MB to a non-interruptible site - so I'll see what else I can find in the mean time ;-)

Also:  everything looks awesome, but my god that grass...

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