Thank you.
Regarding the ores, I actually specifically retained that look since I found it immensely useful too. Rock that contain metal ores do still have "star"-like bits in them (one or two, depending on how rich the deposit is, same as in Phoebus) that give the overall impression of glinting metal once they receive the color of their respective metals (silver, gold, copper, etc.) However, unlike Phoebus', they aren't arranged regularly and centered. They are staggered to give a more "organic" appearance to bare rock walls. Same with the gem deposits, which also have a somewhat randomly arranged but still sized according to how rich the deposit is, with tetrahedral "crystals".
If it's not showing up for you (and if you're using LNP) try setting graphics back to default then back to Obsidian again, that might fix it. Tiles don't sometimes apply correctly in my experience, if you're switching between two sets directly which changed different tiles.
And yes, I plan to do all the animals and creatures as well (I've already done it for some, IIRC eagles, ravens, keas, and albatrosses), but I'm putting it off for now until the next version of the main client is here. I also still need to complete the goblin, kobold, and elf tiles as well. But again, next version. I'm already worried about how the multi-tile trees will affect the existing graphics sets. :/
As for Pheobus' ulilities, I can't code, LOL, so I'm afraid that won't be happening ever.
Anyway, thanks again.