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Author Topic: Ignoring fire? and other fire questions  (Read 939 times)

YAHG

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Ignoring fire? and other fire questions
« on: July 26, 2014, 10:43:34 am »

Is there a way to make a creature so that it is alright with fire?

-will pick up items that are on fire, not flee from it etc.

keegspot has supplied me with some testing trees that grow things made out of materials that are auto igniting, so there is the ability to START a fire seasonly :).

I havn't worked out how to control when things grow on other things but I assume if a tree is on fire and it is chopped down, are the logs on fire?

i2amroy

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Re: Ignoring fire? and other fire questions
« Reply #1 on: July 26, 2014, 10:29:12 pm »

Last I knew dwarves were already like that. :P Are you telling me that dwarves actually care that things are on fire now?
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YAHG

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Re: Ignoring fire? and other fire questions
« Reply #2 on: July 26, 2014, 10:47:55 pm »

I want to make some trees who's fruit or leaves or whatever is set via properties to ignite seasonaly etc. but I want to make elves fireproof. I dunno if they trip out if all their clothes are on fire but they are not. I assume people run from fire like they run from drowning.


Button

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Re: Ignoring fire? and other fire questions
« Reply #3 on: July 27, 2014, 01:12:35 am »

The [FIREIMMUNE] tag should do it.
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samanato

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Re: Ignoring fire? and other fire questions
« Reply #4 on: July 27, 2014, 01:18:57 am »

iirc [FIREIMMUNE] doesn't protect you from the damage of fire itself, just fire attacks.  For actual fireproof creatures would you need to change the material properties in the same way as dragons - setting HEATDAM_POINT to NONE and melting and boiling points several hundred urists above fire (that is, above 11000°U), with normalised bodily fluid temps so they're not solid.
« Last Edit: July 27, 2014, 01:26:18 am by samanato »
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