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Author Topic: Fremen Sietch (Dune mod) release thread  (Read 27768 times)

Gargomaxthalus

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Re: Fremen Sietch (Dune mod) release thread
« Reply #45 on: June 12, 2013, 07:51:30 pm »

Ehhh.... I realize that this could be seen as being in poor taste or even being a bit rule breaking, but this will never get finished without some proper attention.
Sooo..... bump. Interesting concepts deserve to be remembered and if possible used.
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Well lets see... at least half of what I say is complete bullshit. Hell the other half tends to be pretty sketchy...

OOOOHHHH,JUST SHUT UP AND LISTEN TO WHAT I HAVE TO SAY AND MAYBE I'LL GO AWAY!!!!!!!!!!

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Godlysockpuppet

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Re: Fremen Sietch (Dune mod) release thread
« Reply #46 on: June 13, 2013, 04:48:05 am »

Ehhh.... I realize that this could be seen as being in poor taste or even being a bit rule breaking, but this will never get finished without some proper attention.
Sooo..... bump. Interesting concepts deserve to be remembered and if possible used.
This thread has been dead for years. If you want to try and update/improve it go ahead, I doubt OP will mind.
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Eagle_eye

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Re: Fremen Sietch (Dune mod) release thread
« Reply #47 on: June 13, 2013, 08:01:30 am »

Yeah, go ahead. I don't really have the time or the will to continue working on it right now, obviously.
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Godlysockpuppet

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Re: Fremen Sietch (Dune mod) release thread
« Reply #48 on: June 13, 2013, 08:35:50 am »

Yeah, go ahead. I don't really have the time or the will to continue working on it right now, obviously.
So you a fan of the dune RTS games by Westwood?
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Eagle_eye

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Re: Fremen Sietch (Dune mod) release thread
« Reply #49 on: June 13, 2013, 05:32:32 pm »

Never played it.
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Godlysockpuppet

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Re: Fremen Sietch (Dune mod) release thread
« Reply #50 on: June 13, 2013, 05:49:25 pm »

Never played it.
Ah. Well you missed out on something special then! Haha :)
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Foamy

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Re: Fremen Sietch (Dune mod) release thread
« Reply #51 on: June 15, 2013, 04:53:26 pm »

I have all the old files for this still in my dropbox I think if anyone wants to pick it back up. My intention was to work on this again when I came back to my other mod after the new version. Unfortunately plans change but I would be glad to offer any assistance required to someone else to work on this instead.
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Hugo_The_Dwarf

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Re: Fremen Sietch (Dune mod) release thread
« Reply #52 on: June 15, 2013, 05:08:24 pm »

well I'll be damned, been awhile since I saw you Foamy. Was a huge fan of Hunter's Moon.

Now to be more on topic, in the current DF release a great ton of effects can be done. Combined with custom world gens could capture the lore very well.

Saddly I've only played Westwoods RTS Dune 2000 (preferred Red Alert or the Tiberium Wars versions better) and seen the movie a long long time ago.

But I can help answer any questions on how to get effects and the like working.
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Godlysockpuppet

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Re: Fremen Sietch (Dune mod) release thread
« Reply #53 on: June 15, 2013, 05:33:46 pm »

well I'll be damned, been awhile since I saw you Foamy. Was a huge fan of Hunter's Moon.

Now to be more on topic, in the current DF release a great ton of effects can be done. Combined with custom world gens could capture the lore very well.

Saddly I've only played Westwoods RTS Dune 2000 (preferred Red Alert or the Tiberium Wars versions better) and seen the movie a long long time ago.

But I can help answer any questions on how to get effects and the like working.
Command and conquer <3 I still play them. How sad :) Hehe. Well I'd gladly offer my help if someone wants to take this mod up!
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Foamy

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Re: Fremen Sietch (Dune mod) release thread
« Reply #54 on: June 15, 2013, 06:22:03 pm »

Here's what we've got:

https://dl.dropboxusercontent.com/u/10634310/Fremen%20Sietch.zip

90% of that will be unusable with all the changes though.
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