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Author Topic: <<Fear The Night!>> v1.4.1 *Release Thread*  (Read 6250 times)

Xangi

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<<Fear The Night!>> v1.4.1 *Release Thread*
« on: June 13, 2013, 02:30:54 pm »

Spoiler (click to show/hide)
VERSION 1.4.1!
Version 1.4.1 is done at last.



This mod contains new vampires, werebeasts and necromancers for making your world more "fun"

Playable in both fortress and adventure mode, and tested for both as well!

DOWNLOAD LINK: http://dffd.wimbli.com/file.php?id=5735

----------------------------------DESCRIPTION

Fear The Night is a total revamp mod for most of the night creatures of dwarf fortress. It replaces the vanilla vampires and werebeasts with more powerful and interesting variants that have unique abilities. It also replaces vanilla necromancers with up to 4 types of sorcerer, each distinct from the others. Mummies have also been redone, the new disturbed dead are much less unfair (the vanilla ones cursed you forever with your skills having a 20% failure rate!) and much more interesting than a sack of bones and his zombie companions. Night Trolls (Night Creatures which live in caves and often abduct villagers) have also been customized, there are 9 new types, 2 of which drop rare materials which can be used to enhance weapons. Husk players can also be transformed into several new husk types, some of which are more useful than others. Adventurers now have a large number of reactions available to them for creation of useful items and decorations. All in all, this comes together to create a much different adventure mode experience than vanilla, and also can make fortress mode more fun as well.

----------------------------------FEATURES

New Vampires - Ways to become Vampire
Spoiler (click to show/hide)

New Werebeasts - Ways to become werebeast
Spoiler (click to show/hide)

New Necromancer types - How to become necromancer
Spoiler (click to show/hide)

New Disturbed Dead
Spoiler (click to show/hide)

New Night Trolls
Spoiler (click to show/hide)

New Megabeasts and Semimegabeasts
Spoiler (click to show/hide)

BUFFS
Spoiler (click to show/hide)

HOW TO BECOME <X>, THE GUIDE
Spoiler (click to show/hide)

----------------------------------INSTRUCTIONS

EASY INSTALL (Just install FTN)
Spoiler (click to show/hide)

MANUAL INSTALL (Do this if you're installing FTN with other mods)
Spoiler (click to show/hide)

----------------------------------OTHER INFO
KNOWN BUGS (There are only 2):
Spoiler (click to show/hide)

NOT BUGS:
Spoiler (click to show/hide)
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Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Xantalos

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Re: <<Fear The Night!>> v1.4.1 *Release Thread*
« Reply #1 on: June 14, 2013, 11:46:04 pm »

So, question. Does having the LNP necessitate a manual install, or is it only if there's actual altered raws and such?
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Xangi

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Re: <<Fear The Night!>> v1.4.1 *Release Thread*
« Reply #2 on: June 15, 2013, 12:41:11 am »

So, question. Does having the LNP necessitate a manual install, or is it only if there's actual altered raws and such?
Most of the stuff is all new raws, so the auto installer should work just fine. The only thing that isn't is the fix for nails and other nail-like tissues not healing, which replaces tissue_template_default. If LNP just uses the normal DF tissue_template_default, there should be no issues using the auto installer.
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A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0