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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 577596 times)

mastahcheese

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Re: (Illustrated) Roll to Dwarf
« Reply #1140 on: August 22, 2013, 07:40:29 pm »

Oh look, I hit preview, and there are 4 new replies.

(Just finished all of the turns, working on the pictures now.
Darn you and your Gurdwara, GWG)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: (Illustrated) Roll to Dwarf
« Reply #1141 on: August 22, 2013, 08:43:21 pm »

Mountain Homes
RAGH! MY ELEVATOR! Complete brewing process, and go slice some heads off. +1
(5+1) You complete your brewing! You have created Zustashmabdug Thunen, the Artifact Ale!

Wait.
(3) You wait. You are disappointed.

Make the GGG follow my original design requests, especially as I got a 5:
Create the Great Gold Gurdwara, a gold building situated atop this hole in the ceiling, which shall become my abode. It is entirely made of gold and includes a penthouse for me, a laboratory, a library, classrooms and bedrooms, and a shrine.
If successful, celebrate by knocking back a pint of whatever the dwarves brewed.
Summon some more Golden Gem-Seekers and have them mine. +3
(4+3) You expand your home and summon more gold seekers. They head down to the caves.

Ask Gamerlord to assist me in learning stone magic while working on metal magic. oh, and build a furnace in the lower cave.
Work with Asea to develop Stone Magic.
(1+1) You can't focus on the whisperings, and it makes you unable to concentrate on anything else.
(4) The whisperings get louder...

JUMP DOWN THE SHAFT, BODYSLAMMING THE BUNNYDWARF
USE POWER ARMOR BONUS TO DEFEND VS. GROUNDSPLATS

Refuse to die!  Bite someone to death!
(1+3 Vs. 2) Bunnybob and BFEL plummet down the shaft! Both would be dead if it weren't for BFEL's power armor, but he is spared with broken legs.

Combine the copper, the gems, and my pickmaking powers to make the fabled COPPERGEM PICK!
(3) You lump the materials together, but they don't take shape.

Converse with the snakey snake.
(3) You stop tunneling, thinking you heard something. Must have been a bug or something.

Summon all the ghosts to steal all the booze!
(2) Nope.

Spawning as a NEW human NEAR the other humans, and then proceeding to beat the crap out of the ones called the "Kings". Scream "NOBLES ARE WORTHLESS!!!!"
(1) It's a good thing dying is easy in this game. You drown yourself. You step out of the revolving door into Death's domain. He flips you off and tells you to get out, not looking up from his book.

Run to the east away from these butwholes
(3) You walk off the map into a new area of caves.

Try and make a legendary dining room. Again.
(2) You fail. Again.

Follow the yellowhaired dwarf and ask a reason why he's headed to Dragon's coast, but if he's too far already, explore the caves.
(2) You save your shadow charge for later and head over to the dwarf, but he's already gone. So you head down to check out the caves.




Outskirts of Mountain Homes
Go over to the human kings, and tell them about the evil lamias, and that they should declare war.
(4) You summon your Levitation Spell, and start to fly to the Humans!




Under the Mountain
Keep going upwaaaaards!
(1) You can't climb walls.

CONTINUE UPWARDS
CONSIDER SUMMONING VOID SPAWN

(1) You can't either.




Lamias Capital
Yes! Make all other sentients pause in time so I can celebrate!
(6) You pause the whole city! Now it's not turning back. Dang it.

Sprout tendrils and infect every single other lamia in the area to create a hive mind for me, then proceed to do this until all lamia are under my control. Then get them to make a giant metal cephalopod.
(5) You begin to sprout your tendrils, and the residents flee in horror before you are frozen in a time dilation field!




Dragon's Coast
wheeeee!
(3) The knowledge of the history of the entire making of the world become known to you! You have become the first Priest of KJ1225 the First!




Oceans
"Fuck waiting" Portal the ships to the mountion home
(1) You successfully portal away all of the support ships. Darn it. And you don't know where.

Create a golem suit for myself.
(5) You create a suit of magical armour!




Wilds
Build a village.
(1) You try to rally some people together! They walk after poketwo and Glloyd instead.

Go with my share of the humans and get bronze age tec.
(5) You head off to a different part of the area and build a science machine. You have advanced the Kingdom of poketwo to the copper age!

Create basic stone tools, and begin to make a settlement.
(5) You take the remaining humans and found the nation of the Kingdom of Glloyd!




Afterlife
Spawn an alternate version of myself as the first of the elves.
(3) You can't be the first elf, as there already is one. You walk out of Death's Domain, passing a Dwarf, and step out into a forest.



Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
« Last Edit: August 22, 2013, 09:28:03 pm by mastahcheese »
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (Illustrated) Roll to Dwarf
« Reply #1142 on: August 22, 2013, 08:46:29 pm »

Drat. Build a sail on my ship and a windmill to power it.
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Dansmithers

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Re: (Illustrated) Roll to Dwarf
« Reply #1143 on: August 22, 2013, 08:46:50 pm »

KEEP DIGGING THEN.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Aseaheru

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Re: (Illustrated) Roll to Dwarf
« Reply #1144 on: August 22, 2013, 08:47:21 pm »

Keep working on stone magic. see if i can figure out who is whispering and say hi.
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Warning, nearly incapable of expressing tone in text

Gamerlord

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Re: (Illustrated) Roll to Dwarf
« Reply #1145 on: August 22, 2013, 08:49:28 pm »

Keep working on stone magic. see if i can figure out who is whispering and say hi.

wolfchild

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Re: (Illustrated) Roll to Dwarf
« Reply #1146 on: August 22, 2013, 08:52:06 pm »

Create a jetstream to a random civ (other than lamia) and ride it
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Scionox

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Re: (Illustrated) Roll to Dwarf
« Reply #1147 on: August 22, 2013, 08:57:56 pm »

Notice the shiney thing, try to figure out what it is.

Also i think you forgot to put shadow charge in stats this time.  ???
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Rawr

Lukeinator

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Re: (Illustrated) Roll to Dwarf
« Reply #1148 on: August 22, 2013, 09:00:31 pm »

Build a small hut, with wind!
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

mastahcheese

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Re: (Illustrated) Roll to Dwarf
« Reply #1149 on: August 22, 2013, 09:01:07 pm »

Also i think you forgot to put shadow charge in stats this time.  ???
Nope, totally didn't.

Ignore that edit notification at the bottom of the update.
That was there the whole time.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (Illustrated) Roll to Dwarf
« Reply #1150 on: August 22, 2013, 09:05:40 pm »

Also, are the Towers of Trail based around woodland hiking, or is that a typo?
By the way, is my action close enough to Fortifications to work?
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flabort

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Re: (Illustrated) Roll to Dwarf
« Reply #1151 on: August 22, 2013, 09:12:09 pm »

Take a sip of something that isn't Zustashmabdug Thunen, to stay drunk, lengthen the first ladder to a new, more appropriate height, so as to be able to investigate my Elevator Ladder, and see if I can't repair the elevator, using the bones of any corpse I find on the way.
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The Cyan Menace

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squidgen

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Re: (Illustrated) Roll to Dwarf
« Reply #1152 on: August 22, 2013, 09:19:47 pm »

Call all the cavern creatures to help me build a legendary dining room. ALL of them.

Now who's ready to be eaten by cave crocodiles?
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mastahcheese

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Re: (Illustrated) Roll to Dwarf
« Reply #1153 on: August 22, 2013, 09:21:05 pm »

Also, are the Towers of Trail based around woodland hiking, or is that a typo?
By the way, is my action close enough to Fortifications to work?
What? Woodland hiking? Where does it say that?
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: (Illustrated) Roll to Dwarf
« Reply #1154 on: August 22, 2013, 09:22:28 pm »

Haha  :P, he's pointing out that you spelt trail (a path through the woods) instead of trial (A challenge).
I find most trails to be trials, but they do officially mean different things.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.
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