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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 584341 times)

BFEL

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1680 on: September 11, 2013, 01:20:55 am »

Wait, the god had a concubine? I missed that bit.

It was a mind-control hat.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

kj1225

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1681 on: September 11, 2013, 01:21:21 am »

Lamia actually.
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BFEL

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1682 on: September 11, 2013, 01:22:33 am »

Oh....I remember there being something about a mind-control hat concubine.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1683 on: September 11, 2013, 01:23:06 am »

I've been "forgetting" it.
Which means never bring it up again.

And the Lamia civ isn't dead, they just went home because they're all in shock at being attacked by a mutant monstrosity.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kj1225

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1684 on: September 11, 2013, 01:24:41 am »

I should probably tell them that the mutant menace died shouldn't I?
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BFEL

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1685 on: September 11, 2013, 01:28:06 am »

I should probably tell them that the mutant menace died shouldn't I?
And get a new concubine.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

wolfchild

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1686 on: September 11, 2013, 01:52:51 am »

((Just realized you still have me as on the dragon's coast in the spoiler))
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1687 on: September 11, 2013, 01:56:36 am »

((Just realized you still have me as on the dragon's coast in the spoiler))
Thanks for reminding me, I'm actually working on the update now, and so it'll be fixed when it's posted.

I'm trying to get the update done because I will be gone for the next two days, so I'm trying to give this to you all so you don't go crazy while I'm not here waiting for an update.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1688 on: September 11, 2013, 02:46:24 am »

Mountain Homes
GGGGGRRRAAAAH
CALL UPON XANTALOS THE DEVOURER TO GRANT ME POWER AND BEGIN MASSACRING EVERY NONMAGMASERPENT I SEE
BECAUSE FUCK THEM FOR NOT DIGGING DOWN SO I DIDN'T HAVE TO TUNNEL THROUGH ALL THAT

UPWARDS WE GO, HA HAHA HA HAA
(4) You fire an Eldritch Magma Blast at Dansmithers! He is sent flying!
(6) You leap out of the tunnel! You valiantly protect your master!

OBEY.
(2) You try to go deeper! You begin plummeting down the ladder!

portal in some defenders maybe these guys
(4) You try to summon a specific type of ally, but get some generic mage-guardian golem instead.

Use my long dead elephant powers to undergo asexual reproduction to become TWO yaks.
(2) You are in awe of the wave of water before you! The ghosts seem to have left you.

Quickly trade at depot if one of the dwarves wants to trade. (keep the solid gold thing though!)
If not, or after trading, exit with caravan.

Commence barter.
(1) You can't cross the hole that's still there. And that wizard might be trouble. It's that jerk again.

Create a new civilization,The Luketopian union, grab a weapon and attack the guards.
(6) You swoop down and steal a weapon! With the guard still attached!

"ONE SHALL STAND!"
Channel the soul of GreatWyrmGold, The Dragon!
(3) You channel the power of your Maker! Your God protects you against this Eldritch abomination! You are unharmed!

S***. Ride the mobility unit upwards and away from the water. Closed to the GGG, if need be. Carve stone spikes and attach them to the MU, in case a certain serpent can climb ladders.
(2) Water crashes down on the MU! You are rocketed downward!

Summon Golden Guns, golden weapons which summon high-velocity golden projectiles aimed at people, and distribute them amongst the non-drown-worry dwarves.
Summon a Golden Gattler, a big gattling Golden Gun, and install it atop the Great Golden Gurdwara.
While I'm at it, summon some more Golden Guardians and station them at various points in the fortress above the new waterline.
Create the Golden Gate Bridge, a gold bridge with a gate on it to get across that nasty hole.
(3) You summon a Golden Gun, but as you head down to give it to someone, find that your destination is inaccessible.

Suddenly get the idea moving to higher ground is a good idea.
Ask trader if he has any extremely large corks.

"Well we do have dat one ale. The one that's the best ale ever created ever. Or you could take the Gurdwara" BFEL then points to the giant golden eyesore sticking out of the mountain.
(4) If, by large cork, you mean the trade wagon, then yes.

OBEY THE VOICES AND RUN!
(5) You somehow manage to slide past everyone before the water hits and make it down the ladder!

Breath out a massive shadow sphere(Using shadow bonus also night bonus, and also underground bonus i assume?) and, combine it with artifact's power(does artifact gives bonus?), then fire it all at the Mantle Snake(s) in the combined blast.
(3+3 Shadow Charge+1 Night bonus+ ?Artifact= Total of 7?) You unleash an almighty wave of power at the foes! But the smaller one gets in the way and take the full impact!




Caverns
Keep trying to teach the crundles to use tools. And also use my beard to see if there are any other cavern creatures out there.
(4) The crundles are become more proficient with holding objects in their mouths. You can't really sense anything with all these people/crundles/guts floating around being noisy.

Attempt to asexually reproduce using excess biomass. Keep following the dwarf and the crundles
(2) You don't have enough biomass.

Keep on marching to get FABLED ORE OF OLD!
(4) You see something glittering in the dark up ahead!




Lamias Capital
Continue making my Tardis through magic and stuff.
(4) You build a large blue box. It seems like a good place to start.




Skies
Continue flying towards the humans, create a tailwind
(3) You fly up to see a battle ensuing.

Continue towards human civilizations, listening to the dragon.
Hold back when arrived, and observe battle.

(5) You can also see the humans, you also see another dragon.


Human Lands
Continue to advance my technology! Supplement that by observing the tech that the other humans use in battle.
(4) You watch the fight, and start taking notes!

Join the battle on Tavik Toth's side.
(5) You fly in and enter the field!

First skirmishers attack while archers attack archers, then the mainline, then the spears attack with archers supporting all the way.
Let the enemy in between then have the entire army attack from both sides and the rear.

Spoiler: Phase 1 (click to show/hide)
Spoiler: Phase 2 (click to show/hide)
Spoiler: Phase 3 (click to show/hide)
No combats, but many units are now in range of each other.


Elven Forests
Use my elven powers to magick up some elven friends.
(5) You summon some elves!




Far side of Gia
summon a mobile siege engine to take me to the Mountainhomes.
(6) It's not just a siege engine, it's a flying siege engine!




Underworld
Reappear in hell, conveniently next to adamantine.
(1) You appear exactly where you want, you can even see the adamantine above you! Now if only you could reach it.



Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Spoiler: Map (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1689 on: September 11, 2013, 02:49:34 am »

BLAST LASER DRAGON AGAIN
THEN LEAP AT HIM AND DEVOUR HIM AFTER TEARING HIM TO SHREDS
OFFER UP THE CORPSE TO XANTALOS IF HE DIES FROM ATTACK
PRAY TO XANTALOS TO POWER UP MY KID TOO
HE'S A PRETTY COOL KID
« Last Edit: September 11, 2013, 02:56:39 am by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

wolfchild

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1690 on: September 11, 2013, 02:53:41 am »

Try to convert the humans to KJism, if one of the fighting sides does, and the other does not, join that side
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dansmithers

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1691 on: September 11, 2013, 04:12:36 am »

"And now you're all wet!"
Blast that wagon! Also keep praying.
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

poketwo

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1692 on: September 11, 2013, 05:27:52 am »

Continue, Don't let the enemy out-flank us!!!
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killerhellhound

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1693 on: September 11, 2013, 05:34:44 am »

Portal up to the golden house bring my protector with me.
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Lukeinator

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Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1694 on: September 11, 2013, 05:53:37 am »

Murder guard, fly towards battle.
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.
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