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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 579322 times)

Lukeinator

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3420 on: December 09, 2013, 03:44:14 pm »

Allow the Zanzetuckens in, but maje it so they are a part of our nation. Build mines.
Forgot me.
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

Dorsidwarf

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3421 on: December 09, 2013, 04:02:23 pm »

Arrive in a Harvester craft and begin extracting the local resources.

I gotta get in on this.

ERR: unknown noun, taking first google result :Ngultor biomass harvester:Star Trek

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Everything is going to be alright

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3422 on: December 09, 2013, 04:15:23 pm »

Arrive in a Harvester craft and begin extracting the local resources.

I gotta get in on this.

ERR: unknown noun, taking first google result :Ngultor biomass harvester:Star Trek
Oh dear god...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Aseaheru

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3423 on: December 09, 2013, 04:54:35 pm »

...


Right, anyways...

Clear land for spring farming, use resulting wood for smithing. Get some ore smelted.
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BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3424 on: December 09, 2013, 05:28:50 pm »

Form peaceful diplomatic ties with Remuthra and BFEL.  Create Mutual Defensive Pacts if possible.
((Not that its not nice to be diplomafied, but theres a mountain in the way. To even meet me you would have to go to the other side of the continent :P))

Build longhouses, continue to train the militia, and become trading hub.
Native Americans? How about a work with the Norsemen?

Also: change city name to Midgaard, institute Norse as dominant religion
((And here I thought you would be a Sunni muslim nation, based solely on the fact that the place you live looks suspiciously like their religious symbol XD))

Fortify our shelters against the cold, possibly using the fabric from the crash thing. Annex the poor savages abandoned by Coolrune and integrate them into society. Attempt to send out a request for a metalsmith to the nations I have trade routes with (Poketwo and Asea.)
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3425 on: December 09, 2013, 05:30:46 pm »

Form peaceful diplomatic ties with Remuthra and BFEL.  Create Mutual Defensive Pacts if possible.
((Not that its not nice to be diplomafied, but theres a mountain in the way. To even meet me you would have to go to the other side of the continent :P))

Build longhouses, continue to train the militia, and become trading hub.
Native Americans? How about a work with the Norsemen?

Also: change city name to Midgaard, institute Norse as dominant religion
((And here I thought you would be a Sunni muslim nation, based solely on the fact that the place you live looks suspiciously like their religious symbol XD))

Fortify our shelters against the cold, possibly using the fabric from the crash thing. Annex the poor savages abandoned by Coolrune and integrate them into society. Attempt to send out a request for a metalsmith to the nations I have trade routes with (Poketwo and Asea.)
((I picked it cause its costal mostly and looks nice. Plus I want to build a signal pyre eventuallyo n that small island))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Aseaheru

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3426 on: December 09, 2013, 05:36:18 pm »

((Just dont attack me via boats. Attack by land units marching across the mountains instead))
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highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3427 on: December 09, 2013, 05:37:33 pm »

((Just dont attack me via boats. Attack by land units marching across the mountains instead))
((Why would I attack? We're norsemen but peaceful norsemen. The edda actually doesn't say to murder everything that moves))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Aseaheru

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3428 on: December 09, 2013, 05:43:58 pm »

Because at somepoint everyone is going to nuke everyone else.
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BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3429 on: December 09, 2013, 05:58:04 pm »

Because at somepoint everyone is going to nuke everyone else.
((I'm not going to nuke you or poketwo! I have every intention of forming a trade federation with you two. You dig the ores, I smelt the ores, and poketwo turns the ores into battleships because he is the only one close enough to open water to have a decent port :P))
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Indeed, I do this.

Zanzetkuken The Great

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3430 on: December 09, 2013, 06:02:43 pm »

Form peaceful diplomatic ties with Remuthra and BFEL.  Create Mutual Defensive Pacts if possible.
((Not that its not nice to be diplomafied, but theres a mountain in the way. To even meet me you would have to go to the other side of the continent :P))

(There's a river I can send people north easily.)

Also expand further into mainland. Also build defences and train more military or militia at mainland colony

(Local rabble recently vs. an Experienced military that is highly pissed off and many times the size outnumbering you 6 to 1.)
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3431 on: December 09, 2013, 06:02:43 pm »

Because at somepoint everyone is going to nuke everyone else.
((I'm not going to nuke you or poketwo! I have every intention of forming a trade federation with you two. You dig the ores, I smelt the ores, and poketwo turns the ores into battleships because he is the only one close enough to open water to have a decent port :P))
((A decent port? That's cute...))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3432 on: December 09, 2013, 06:15:03 pm »

BUMP

waitno.



I declare war on the Least Drawn Continent. initate settlement on the First Land.


Spoiler (click to show/hide)
((Ok so apparently either the southern river flows UNDERGROUND, or that height map is bullshit :P
Also apparently its not so much mountains separating me from the south as "really big hills" so diplomacy with Zanzetkun is maybe.

Because at somepoint everyone is going to nuke everyone else.
((I'm not going to nuke you or poketwo! I have every intention of forming a trade federation with you two. You dig the ores, I smelt the ores, and poketwo turns the ores into battleships because he is the only one close enough to open water to have a decent port :P))
((A decent port? That's cute...))
((Why is that cute? Historically naval might often translated into victory. Also we are all mostly separated from everyone else, so having the best navy seems to be the way to go expansion-wise.))
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3433 on: December 09, 2013, 06:16:49 pm »

((We're both naval and I'm making longships))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3434 on: December 09, 2013, 06:18:48 pm »

((We're both naval and I'm making longships))
((Yes, you're making longships. Longships vs. Anything made in a proper Dock= Driftwood :P))
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.
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