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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 270785 times)

Xantalos

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Re: (Illustrated) Roll to Revive
« Reply #405 on: July 18, 2013, 01:55:48 am »

Spawn as a colossal fire snake that is the mantle.
That has fire and earth magic.
First sphere fire.

I will repeat this until I get spawned. The universe will end before I stop trying.
Or, you know, someone else will get the fire sphere first and then you'll have to settle on earth, unless that's taken, too.
No no you don't understand.
I *will* get the post fulfilled.
It is inevitable.
If I have to crack the planet open, it will happen.
It
Is
Inevitable



In case you can't tell, I've decided to switch on my insaneish persona for this thing.
« Last Edit: July 18, 2013, 01:59:25 am by Xantalos »
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XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: (Illustrated) Roll to Revive
« Reply #406 on: July 18, 2013, 02:04:51 am »

In case you can't tell, I've decided to switch on my insaneish persona for this thing.
Wait, you can switch that thing off?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (Illustrated) Roll to Revive
« Reply #407 on: July 18, 2013, 02:05:50 am »

In case you can't tell, I've decided to switch on my insaneish persona for this thing.
Wait, you can switch that thing off?
I have multiple flavors of crazy and non.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

kj1225

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Re: (Illustrated) Roll to Revive
« Reply #408 on: July 18, 2013, 02:07:39 am »

You will only get that spawn when I get my tardis.

mastahcheese

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Re: (Illustrated) Roll to Revive
« Reply #409 on: July 18, 2013, 02:09:16 am »

All right, next battle will be between the time lord and the mantle serpent.

Good night.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (Illustrated) Roll to Revive
« Reply #410 on: July 18, 2013, 02:11:03 am »

Hehehehee
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XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

killerhellhound

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Re: (Illustrated) Roll to Revive
« Reply #411 on: July 18, 2013, 05:01:19 am »

In case you can't tell, I've decided to switch on my insaneish persona for this thing.
Wait, you can switch that thing off?
I have multiple flavors of crazy and non.
Sig
All right, next battle will be between the time lord and the mantle serpent.

Good night.
also Sigg
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BFEL

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Re: (Illustrated) Roll to Revive
« Reply #412 on: July 18, 2013, 06:47:14 am »

WORK EVEN HARDER ON MY VAMPIRIC POWER ARMOR. PREFERABLY BEFORE THE FINAL BATTLE BETWEEN MANTLESNAKE AND TIME LORD. Retract the "don't go crazy" bit if that will help finish it.
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GreatWyrmGold

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Re: (Illustrated) Roll to Revive
« Reply #413 on: July 18, 2013, 08:14:13 am »

Examine the portal to guess where it leads to.
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Aseaheru

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Re: (Illustrated) Roll to Revive
« Reply #414 on: July 18, 2013, 09:12:03 am »

BUILD MECHANISMS AND A DOOR FOR THE CAVE. BRING IN THE ITEMS FROM OUTSIDE, INCLUDING THE WAGON.
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mastahcheese

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Re: (Illustrated) Roll to Revive
« Reply #415 on: July 18, 2013, 10:56:16 am »

Examine the portal to guess where it leads to.
Which Portal? I'm assuming that on Wizard's Island there are tons of portals everywhere because killerhellhound got there first, so only he would know which ones connected where.
That's why he can move around the island so fast.

But they would all only go to other portals on the island.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: (Illustrated) Roll to Revive
« Reply #416 on: July 18, 2013, 10:56:53 am »

Examine the portal to guess where it leads to.
Which Portal? I'm assuming that on Wizard's Island there are tons of portals everywhere because killerhellhound got there first, so only he would know which ones connected where.
That's why he can move around the island so fast.

But they would all only go to other portals on the island.
I meant the one on top of the Tower.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mastahcheese

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Re: (Illustrated) Roll to Revive
« Reply #417 on: July 18, 2013, 10:59:56 am »

Examine the portal to guess where it leads to.
Which Portal? I'm assuming that on Wizard's Island there are tons of portals everywhere because killerhellhound got there first, so only he would know which ones connected where.
That's why he can move around the island so fast.

But they would all only go to other portals on the island.
I meant the one on top of the Tower.
Oh, you'd have to ask the guy who made it.

What? You think the GM controls everything?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: (Illustrated) Roll to Revive
« Reply #418 on: July 18, 2013, 11:05:24 am »

Well, presumably I could find out via analysis.

So, you can ask the player who made it, then I can find out in-character!
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killerhellhound

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Re: (Illustrated) Roll to Revive
« Reply #419 on: July 18, 2013, 11:06:52 am »

I study the life force of the world figuring out ways to tell if something is damaging it.
And that portal leads to the island its a entry point for new arrivals ,to the island from the other towers, that have passed the tests to prove charater
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.
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