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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 569890 times)

Glloyd

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1545 on: September 08, 2013, 01:29:31 am »

Continue to advance my technology! Supplement that by observing the tech that the other humans use in battle.

mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1546 on: September 08, 2013, 01:30:53 am »

Supplement that by observing the tech that the other humans use in battle.
You see? This is how you tech in this game.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dorsidwarf

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1548 on: September 08, 2013, 01:35:55 am »

UPWARDS WE GO, HA HAHA HA HAA
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Quote from: Rodney Ootkins
Everything is going to be alright

killerhellhound

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1549 on: September 08, 2013, 02:00:23 am »

portal in some defenders maybe these guys
« Last Edit: September 08, 2013, 03:53:24 am by killerhellhound »
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1550 on: September 08, 2013, 02:02:20 am »

Wait, mastahcheese said what I summoned was was transported by you. Was it to the Mountainhomes?
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mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1551 on: September 08, 2013, 02:08:09 am »

portal in some defenders maybe these guys
Can't watch... mentioned my problem with videos before.

Wait, mastahcheese said what I summoned was was transported by you. Was it to the Mountainhomes?
Yes.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1552 on: September 08, 2013, 02:13:03 am »

So, what will my golems do, exactly? Can I control them from here? Speaking of which, where is here?
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wolfchild

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1553 on: September 08, 2013, 03:00:24 am »

Continue flying towards the humans, create a tailwind
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

blademan9999

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1554 on: September 08, 2013, 03:36:31 am »

Use my long dead elephant powers to undergo asexual reproduction to become TWO yaks.
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There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.

killerhellhound

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1555 on: September 08, 2013, 03:54:05 am »

Wait, mastahcheese said what I summoned was was transported by you. Was it to the Mountainhomes?
What did you make I think it got broke other wise I dont see it
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

TopHat

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1556 on: September 08, 2013, 04:33:49 am »

Quickly trade at depot if one of the dwarves wants to trade. (keep the solid gold thing though!)
If not, or after trading, exit with caravan.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Coolrune206

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1557 on: September 08, 2013, 05:01:03 am »

Join the battle on Tavik Toth's side.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Lukeinator

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1558 on: September 08, 2013, 05:02:52 am »

Create a new civilization,The Luketopian union, grab a weapon and attack the guards.
« Last Edit: September 08, 2013, 06:09:07 am by Lukeinator »
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

poketwo

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1559 on: September 08, 2013, 06:19:40 am »

No, no one will stop me!!!!!
sleep
First skirmishers attack while archers attack archers, then the mainline, then the spears attack with archers supporting all the way.
Also, Isn't new ways to minimalize casualties  on your side, and killing more enemies is how you tech up???? If so, after the battle, create pencilen, and bronze age tech.
« Last Edit: September 08, 2013, 08:56:49 am by poketwo »
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