Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8

Author Topic: Chartered Waters: new demo! 5/28  (Read 10049 times)

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: [codename] Chartered Waters
« Reply #75 on: October 03, 2013, 04:43:57 am »

Hello.


... just posting to say I'm still alive, and making tiny progress.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Willfor

  • Bay Watcher
  • The great magmaman adventurer. I do it for hugs.
    • View Profile
Re: [codename] Chartered Waters
« Reply #76 on: October 03, 2013, 09:02:41 am »

I thought you were making this: Chartered Waters

But you were really making this: progress

:O
Logged
In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: [codename] Chartered Waters
« Reply #77 on: October 03, 2013, 09:03:19 am »

progress for new game title 2013
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: [codename] Tiny Progress
« Reply #78 on: October 03, 2013, 09:46:33 am »

Aw yeah.

But really, merchants can trade items and make profit!
And ... well, that seems to be it.
Next up is putting cannons into the game, equipping merchants, then having pirates. Somewhere along the line lies fleets of ships, too.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: [codename] Chartered Waters
« Reply #79 on: October 03, 2013, 09:57:46 am »

Glad to hear you're still working on this!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: [codename] Chartered Waters
« Reply #80 on: October 03, 2013, 10:50:43 am »

Glad to hear you're still working on this!
This so much.

I'm expecting full efficient control of a (colored) ASCII merchant fleet as an end goal along with smart AI. :P

Or perhaps an embark option-to go 'adventure mode' personally (or as a group with a small, fixed roster of crew) as an idea..

For loot and treasure and all.
« Last Edit: October 03, 2013, 10:52:17 am by Tiruin »
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: [codename] Chartered Waters
« Reply #81 on: October 04, 2013, 08:14:01 am »



Ships are sometimes armed now! Next up is adding NPC vs NPC combat, which will basically be a game of numbers. Just like Civilization's combat.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Anvilfolk

  • Bay Watcher
  • Love! <3
    • View Profile
    • Portuguese blacksmithing forum!
Re: [codename] Chartered Waters
« Reply #82 on: October 04, 2013, 09:04:31 am »

Carronades <3

Planning to add long guns as well (longer range, less damage)?

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: [codename] Chartered Waters
« Reply #83 on: October 04, 2013, 11:51:27 am »

Oooh, shiny screenshot O:

Good to know you're still working on this!
Logged
SigFlags!
Fire Emblem on Forums: 8! + 6re!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Anvilfolk

  • Bay Watcher
  • Love! <3
    • View Profile
    • Portuguese blacksmithing forum!
Re: [codename] Chartered Waters
« Reply #84 on: October 04, 2013, 02:49:17 pm »

I should add this to my question: why are the carronades separated into 16+16+4? Is that like port, starboard and maybe front/back facing guns?

'cause that would make it a pretty nice frigate at 36 guns :)

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: [codename] Chartered Waters
« Reply #85 on: October 05, 2013, 04:02:43 am »

I should add this to my question: why are the carronades separated into 16+16+4? Is that like port, starboard and maybe front/back facing guns?

'cause that would make it a pretty nice frigate at 36 guns :)
No, those are all broadsides. I do want to add front and back facing guns later.

And yeah, despite the fact that that ship is a merchant ship, it's heavily armed. ;D It's because I randomly pick cannons from a list for the merchant to have.


Carronades <3

Planning to add long guns as well (longer range, less damage)?
I have quite a few named cannons.

Howitzers, demicannons, demiculverins, minions, rapidfire cannons, beliere cannons, carronades, pedro cannons, titans, culverins, falcon cannons, and hyperion cannons. Other than the Titan cannon, you could say they are all what you'd call a naval long gun. Right now, they differ little excluding their price and base damage, but I plan on balancing them better later. The Rapidfire also is exceptional in that it has a high reload rate, and the Titan has the best armor penetration.



More pictures! I added armor now.





I'm probably going to let merchants have random extra sails now, since it's basically the same process as the one I have currently, then finally move on to NPC vs NPC combat.
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: [codename] Chartered Waters
« Reply #86 on: October 05, 2013, 05:02:41 am »

...xD

I love that humor.

"You have no armor." is now subverted.

..I've been wondering-do you plan on implementing a different method of attack other than cannons to the orthogonal position from the merchant ship? Like..well, differentiating from cannons? :P
Logged

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: [codename] Chartered Waters
« Reply #87 on: October 09, 2013, 02:35:52 am »

PTW
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Shinotsa

  • Bay Watcher
  • Content lion is content
    • View Profile
Re: [codename] Chartered Waters
« Reply #88 on: October 11, 2013, 01:22:50 pm »

Posting to provide moral support! You can do eet! Don't give up and so on and so forth!
Logged
Quote from: EvilTim
"You shouldn't anthropomorphize vehicles. They hate it"

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: [codename] Chartered Waters
« Reply #89 on: December 24, 2013, 04:08:04 am »

And apparently this has been backburnered!
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
Pages: 1 ... 4 5 [6] 7 8