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Author Topic: Dominions 4: Thrones of Ascension  (Read 521121 times)

gman8181

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Re: Dominions 4: Thrones of Ascension
« Reply #165 on: September 20, 2013, 11:28:22 am »

Ouch. Still protection never really was an end all. Gotta mix in stuff like luck, ethereal, mist form, regen, etc. My personal rule is at least two different forms of defense for a thug.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #166 on: September 20, 2013, 11:34:51 am »

Well, if we're on the subject of things that no longer are end-alls, luck has changed, too. It's 75% now, but only vs. deathblows...
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Bluerobin

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Re: Dominions 4: Thrones of Ascension
« Reply #167 on: September 20, 2013, 07:30:42 pm »

Apparently there have been 3 bugfix updates since I downloaded.... maybe that's why I'm crashing so often.

Whoa. My MA Caelian High Seraphs take two turns to train now, but they have a default 17 research ability plus they double the magic scales research bonus. Oh and the lightning they throw stuns everything nearby as well as doing good single target damage.

Edit: Hmm... that doubling might not be strictly accurate. High Seraphs get a 10% chance at a bonus magic path and it looks like the research bonus accompanying that bonus research path is multiplied by the magic scales (2). My A3 W3 High Seraph has 19 research, but my A3 W2 S2 one has 21. Still tons of research, but they take 2 turns to train.
« Last Edit: September 20, 2013, 08:00:18 pm by Bluerobin »
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gman8181

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Re: Dominions 4: Thrones of Ascension
« Reply #168 on: September 21, 2013, 09:47:55 pm »

Just downloaded and overall I like it.

Blood slaves auto transferring to the lab is nice, even though the removal of tax control makes blood hunting overall more difficult.

Some interesting new blood spells like blood feast, blood fecundity and blood vortex.

Changes to commanders are welcome and I actually will on occasion recruit non mages now.

Changed luck spell is interesting in that it's still useful for casting on chaff units.

Terracotta army is nice because it synergizes well with fire evocations and actually uses fire gems if you have an abundance.

Not sure why there needs to be distill gold, transmute fire, alchemical transmutation and earth gem alchemy. Two would have sufficed imo. Can't even argue that the lesser spells still have a use late game unlike some other low level spells.

Wouldn't personally say the AI has gotten harder. Beating them back quite easily with several small armies of EA Ermor's levies backed by augurs casting body ethereal and haven't lost more than a few units each battle. Actually since they don't have the huge chaff armies anymore, I don't even have to use as many units because fatigue isn't as much of an issue. :P

Does horror seed actually work now?

It seems like thrones of ascension require a priest level 3 which is kind of annoying for nations without those being recruitable. No, I'd rather not have to move my prophet around everywhere and I might as well kiss my sanity goodbye if I'm playing as an immobile god without a prophet around.
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etgfrog

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Re: Dominions 4: Thrones of Ascension
« Reply #169 on: September 22, 2013, 10:53:29 am »

Probably noobish scenario, many turns went by and I left several forts auto building ministers of magic(tien chi faction research mages with a single random magic) when I finally went up against ulm who at this point controls half of the map...probably one of the worst ideas ever to rush a fort 371 of them along with about 250 infantry and 180 calvary, I mean yea...it was a slaughter but it took about 5 minutes just to process that one battle :'(
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hexedmagica

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Re: Dominions 4: Thrones of Ascension
« Reply #170 on: September 23, 2013, 03:28:43 am »

This is probably the wrong place to ask, but in Dom3, what's a easy nation to start and learn the game with?
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #171 on: September 23, 2013, 03:41:49 am »

I'd say Middle Era Ulm. They've got very good province defence so you can feel reasonably safe from attacks; rely on pretty straightforward tactics and battle magic; and thanks to the combination of cheap item forging and nice Iron Angel summons can play a bit like an RPG.
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ChairmanPoo

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Re: Dominions 4: Thrones of Ascension
« Reply #172 on: September 23, 2013, 05:43:27 am »

Ok, I'll bite. After I get my shift-pay this month I'll consider going for it. 25€ is still pricey though...
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #173 on: September 29, 2013, 10:13:58 pm »

Desura is still listing a 5 October official release date, but the new patch they pushed out tonight replaced the beta-labeled executable with one labeled as full game. So further delays seem unlikely...
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gman8181

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Re: Dominions 4: Thrones of Ascension
« Reply #174 on: September 29, 2013, 10:23:30 pm »

Interestingly enough, it still gives the beta warning at the title screen.
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Akhier the Dragon hearted

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Re: Dominions 4: Thrones of Ascension
« Reply #175 on: October 03, 2013, 03:38:03 pm »

   You all might find this interesting. The podcast Three Moves Ahead did an interview with the makers of Dominions and talked about the Dominons games. You can find the episode here.
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Mrhappyface

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Re: Dominions 4: Thrones of Ascension
« Reply #176 on: October 27, 2013, 11:51:44 am »

Has anyone got any mod battlespells to work?
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deoloth

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Re: Dominions 4: Thrones of Ascension
« Reply #177 on: December 06, 2013, 04:28:16 am »

It is on Steam!

Link Here!

(Edit: Normal Price $35, Discount $29.75)
15% off till the 12th.

Loved Dom 3, though never got on the online scene. I'll likely give it a try on dom 4 when I get it, though that likely wont be till January as I am broke this month.

I am rather curious...

All the same empires make it?

Anyone get cut or any additions?

As far as I know I kept up with the patches when I last played (6-7 months ago?)

« Last Edit: December 06, 2013, 04:29:48 am by deoloth »
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #178 on: December 06, 2013, 04:58:56 am »

LA
-Ermor has been changed a bit. Now it's called "Lemuria", and is full of ghosts(some immortal), basically.

MA
-There's another water nation called "Pelagia", but it seems similar to Oceania, as far as I can tell.
-The Carrion Woods path of Pangea has been split into a separate nation called "Asphodel".
-Dom3 MA Ermor is now called "Sceleria", while the old LA Ermor has been moved to MA.

EA
-Machaka now has also an EA variety. Elephants, lions etc, rather than spiders.
-Phoenicians-inspired "Berytos", mixing a bit of Hinnom and the new Machaka, plus sailing.
-and Pelagia again.
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deoloth

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Re: Dominions 4: Thrones of Ascension
« Reply #179 on: December 06, 2013, 05:10:19 am »

I never actually touched Ermor, but it sounds interesting that it sounds like it goes predominately incorporeal undead.

I think I like the idea of more water happenings... How is Oceania now? I only tried them once or twice, however from reading fourms I got the feeling that people considered them underpowered in Dom 3.

I tended to play mostly in the MA, I think I only have a few games in LA, maybe several in EA. I was always fond of Tien and Man, though Ryleth and C'tis were sometimes fun to play, and I had at least a few dozen games played. Not sure how my skills would compare to others, but my games typically had all A.I.s set to difficult with 3 or 4 set to mighty.


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