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Author Topic: Dominions 4: Thrones of Ascension  (Read 521126 times)

PrimusRibbus

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Re: Dominions 4: Thrones of Ascension
« Reply #2040 on: March 08, 2016, 11:54:27 am »

FYI to folks playing on LlamaServer, this notice is now appearing at the top of the page:

Quote
8th March: The LlamaServer hard drive became full last night, leading to some confusing "no 2h file found" emails and to all the games briefly disappearing from the website. I think I've restored everything now, but if you still have any problems please drop me an e-mail.
It might be wise to double check the next hosting time for your game, as I just restored them from the last overnight backup and added 24 hours, which might or might not be appropriate.
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grammar is for essays and letters and second FREEDOM TO POST except obscene material
THE ONLY THING THAT'S GONNA GRIND IN THIS GAME IS YOUR ASS ON THE PAVEMENT

EuchreJack

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Re: Dominions 4: Thrones of Ascension
« Reply #2041 on: March 08, 2016, 12:12:07 pm »

Promised Nationgen guide, Glorious Kundorf!

Spoiler (click to show/hide)

Also:
Spoiler (click to show/hide)

PrimusRibbus

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Re: Dominions 4: Thrones of Ascension
« Reply #2042 on: March 08, 2016, 01:05:25 pm »

Promised Nationgen guide, Glorious Kundorf!

Spoiler (click to show/hide)

Also:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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grammar is for essays and letters and second FREEDOM TO POST except obscene material
THE ONLY THING THAT'S GONNA GRIND IN THIS GAME IS YOUR ASS ON THE PAVEMENT

EuchreJack

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Re: Dominions 4: Thrones of Ascension
« Reply #2043 on: March 08, 2016, 01:42:45 pm »

Promised Nationgen guide, Glorious Kundorf!

Spoiler (click to show/hide)

Also:
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #2044 on: March 08, 2016, 02:57:45 pm »

Great stuff thanks! You going to blog your next game by any chance?
Yep. There'll be posts ever Sunday starting with the upcoming, though the first turns aren't until the third post.

I'd start out with a generic human MA nation like Marignon and learn some basic magic like buffing, blowing things up, or spamming undead.
I would say the best choice of nation is whichever one seems cool to you. Games last months, so one of the worst things that can happen is you play your nation and get all read-up and settled, but in the back of your mind it's just a second-best as you prepare for that nation you really want to play. That kind of situation is how MA Ulm, which is commonly recommended as good to learn with, got a reputation for staling and going AI in the first year. Simplicity is nice if it's literally your first game and you're learning the ropes against AI, but when you get into multiplayer you'll find that complexity hinders you far less than you'd previously expected.

Quote
Also I'd focus on learning each spell school in vacuum, its simpler and while crosspaths are great most mages that know multiple paths aren't terribly cost efficient anyway.  Just knowing what you can do with, for example, 2 earth and nothing else, can get you pretty far into the midgame.
2 earth is especially great because it lets you cast earth power, which brings you to 3 earth and that has a lot of good spells in Alteration and also Blade Wind, which is a great evocation for shredding unarmored enemies (and is passable against lightly armored).
« Last Edit: March 08, 2016, 03:09:33 pm by Cruxador »
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Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #2045 on: March 08, 2016, 03:09:12 pm »

(double post)
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EuchreJack

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Re: Dominions 4: Thrones of Ascension
« Reply #2046 on: March 08, 2016, 03:23:41 pm »

Great stuff thanks! You going to blog your next game by any chance?
Yep. There'll be posts ever Sunday starting with the upcoming, though the first turns aren't until the third post.

I'd start out with a generic human MA nation like Marignon and learn some basic magic like buffing, blowing things up, or spamming undead.
I would say the best choice of nation is whichever one seems cool to you. Games last months, so one of the worst things that can happen is you play your nation and get all read-up and settled, but in the back of your mind it's just a second-best as you prepare for that nation you really want to play. That kind of situation is how MA Ulm, which is commonly recommended as good to learn with, got a reputation for staling and going AI in the first year. Simplicity is nice if it's literally your first game and you're learning the ropes against AI, but when you get into multiplayer you'll find that complexity hinders you far less than you'd previously expected.

Quote
Also I'd focus on learning each spell school in vacuum, its simpler and while crosspaths are great most mages that know multiple paths aren't terribly cost efficient anyway.  Just knowing what you can do with, for example, 2 earth and nothing else, can get you pretty far into the midgame.
2 earth is especially great because it lets you cast earth power, which brings you to 3 earth and that has a lot of good spells in Alteration and also Blade Wind, which is a great evocation for shredding unarmored enemies (and is passable against lightly armored).

I absolutely must disagree HARD with the strategy of learning anything in isolation.  You end up unable to comprehend how Blade Wind + Strength of Giants + Berserkers can win battles.  Just put it all together from the beginning and muddle through.  If I had seen that advice from the original poster, I would have said something then.  Multi-path mages are GREAT in multiplayer, as your opponent has a harder time figuring out what you're going to do, and you can change magic strategies without changing your mages.

I also agree with the idea of picking a nation that seems cool.  After months of play, learning will occur, lol.

Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #2047 on: March 08, 2016, 03:35:32 pm »

I absolutely must disagree HARD with the strategy of learning anything in isolation.
There are stages to learning. Taking one thing at a time first and then putting them together is much easier than putting everything together at once.
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Multi-path mages are GREAT in multiplayer, as your opponent has a harder time figuring out what you're going to do, and you can change magic strategies without changing your mages.
This is true in the abstract but depends a lot on specifics of what's available to your nation. If you have mages with two levels* in one path for a good price, they can overwhelm your enemies with such volume that it doesn't matter that they're not as versatile, and be powerful in a quite narrow usage paradigm for the entire midgame. You do ALSO need bigger multi-path mages, but generally you're fine with only a couple of them per army, adding versatility and a wider array of key spells (mostly army buffs) to an otherwise less versatile setup.

*Or even just one, if it's Astral
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Kagus

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Re: Dominions 4: Thrones of Ascension
« Reply #2048 on: March 08, 2016, 04:15:34 pm »

I remember trying to play a solo match as EA Atlantis and thugging out the basalt kings.  Wound up doing most of my work with acid storm rather than any thuggery.

Also, losing a 400 gold cap-only StR commander hurts. I'm not doing that again.

symonthewise

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Re: Dominions 4: Thrones of Ascension
« Reply #2049 on: March 10, 2016, 03:44:45 pm »

Started an early age Ur game utilizing all the suggested resources here.

It's going pretty well! Have to figure out what to do about these bat guys that I'm adjacent too now...

Thanks to everyone who offered advice, the game seems to attract helpful people.

For anyone who is just getting started, I have enjoyed cruxadors blogs and also this guy https://www.youtube.com/watch?v=532t2cQ8gQk&list=PLM7yEwbhGUooISDlRy9rcQ0__senFxmHc&index=1

Kagus

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Re: Dominions 4: Thrones of Ascension
« Reply #2050 on: March 10, 2016, 05:28:22 pm »

Ur... I still haven't figured out Ur. From what little I've read, nobody really has.

Love 'em to bits though. The whole enkidu groove and their recruit-everywhere everythings is great.

USEC_OFFICER

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Re: Dominions 4: Thrones of Ascension
« Reply #2051 on: March 10, 2016, 05:45:38 pm »

Nah, Ur isn't that difficult to figure out. Your units are basically big bags of HP to lavish buffs upon and wade through damage, though besides the Hunter/Reaver/MaybeArcher you should recruit only your fort stuff since they get the best equipent. Your Shamans should be recruited sparingly since they're only useful fighting, while your priest-mages run support by researching, banishing, performing basic earth buffs and some evocations. Your Ensis lead troops around thanks to their great leadership while 25% of your Entus call down Rain of Stones. Your cap-mages aren't the heavy lifters in the nation, that's what the Shamans are for. Use them to throw down the big spells that you need out instead of the Enfoos. Get some good scales, a good mage bless and some nice path diversity and you'll do fine. EA Ur is kinda like Order Pangea but with giants instead of halfmen after all. I absolutely love them.
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ThtblovesDF

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Re: Dominions 4: Thrones of Ascension
« Reply #2052 on: March 11, 2016, 07:02:29 am »

So how do  story events work?
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AlStar

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Re: Dominions 4: Thrones of Ascension
« Reply #2053 on: March 11, 2016, 07:15:24 am »

So how do  story events work?
Have you ever thought "I need more chaos in my life," or "these independents just aren't causing enough trouble"?

Well, story events are a good way to accomplish both!

Basically, they're high-risk, high reward events/chains of events that are unleashed on your world. A lot of them are tied to thrones - for instance, when someone claims the throne of beasts, the entire world randomly gets groups of werewolves and giant dogs attacking it. Or the throne of death, which causes undead to attack everyone.

"But why would I want random indies causing chaos everywhere?" Well, first, it's fun, but secondly, if you're the one who actually set off the chain (or if you can capture the throne quickly enough) you'll get a bunch of free troops. I forget what the beast throne gives you (probably a bunch of werewolves), but the bones throne gives you some undead commanders and several hundred chaff undead troops.

Other events include unleashing a daemonic portal which will then throw demons at everything until someone manages to make it stop (if I remember correctly, if your mages discover a heavily runed, locked door - leave it alone), and getting a bunch of greater otherness' by sacrificing some population (was related to some fishing village who your mages discover is worshipping Cthulhu.)
« Last Edit: March 11, 2016, 07:20:30 am by AlStar »
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Kagus

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Re: Dominions 4: Thrones of Ascension
« Reply #2054 on: March 11, 2016, 09:00:07 am »

Basically, they're random events that are linked to each other over a certain amount of time/player interaction. A kind of "mega-event".

Which brings me back to Ur, and the special event they can get which says they're gearing up for a fertility festival, so they need a priest-king and priest-queen available in the capital for when it does happen.

If you don't have them both there when the time runs out, there's a big spike in unrest and you get a couple death scales for a while. Fun times!
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