Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


Pages: [1] 2 3 ... 261

Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 484360 times)

Halfling

  • Bay Watcher
    • View Profile

DF from scratch- literally freezing hell over.
My first version of the Vespulae, intended to be a swarming predator...does not seem to be able to breathe. Or see. Or, for that matter, stand. I suspect I made an error somewhere...nobody ever said Creation would be this...annoying...at God College. But then, they were competent there.
I finally managed to read up on this thread a bit and I must say It's one of the most amusing things I have seen in some time. It's like watching a train wreck, but the train has chicken legs instead of wheels and instead of rolling off a track it's been flung into the sky which has inexplicably become a giant custard pie.
Don't build a lumberyard unless you go into my reactions and make prepare cave lemons not automatic. For some reason it accepts any log. This can cause infinite loops and produces incendiary lemons.  So not only dose it cause the lumberyard to be useless it also produces fire.

I didn't find this out till after I uploaded.

DF "from scratch". We start with a vanilla version of DF, delete all raws with their creatures and bodies and templates and materials, and build an entire new player-made universe by hand.

One full of player-made creatures and all-new mechanics, hand-built turn by turn from the body templates and language symbols up to entire new dwarf civilizations and untold realms of possibility. You've imposed your madness on the world in your forts, now make it part of the fabric of reality itself!

A modding (or more like world-building) succession with stories of an emerging reality in between.

Currently at 144.3 188 303 352 426 662 715 786 kB vs. vanilla's ~ 2.6 MB.

Github: (brought to you by vyznev)
https://github.com/vyznev/dfscratch
Latest raws download: https://github.com/vyznev/dfscratch/archive/release-latest.zip
Latest raws/development: https://github.com/vyznev/dfscratch/archive/master.zip
Installation instructions: https://github.com/vyznev/dfscratch/wiki

Wiki projects (work in progress - please contribute):
WikiAdmins
http://dfscratch.shoutwiki.com/wiki/Main_PageZanzetkuken, Gnorm
http://df-from-scratch.wikia.com/wiki/DF_from_Scratch_WikiZanzetkuken
http://dffs.wikia.com/wiki/DFFS_WikiGnorm
Whichever wiki gets the most contribution will be officially recommended later.

Downloads:

Starting point, minimal world: http://dffd.wimbli.com/file.php?id=7776 | player's guide
+ BFEL's modding turn: http://dffd.wimbli.com/file.php?id=7797
+ StLeibowitz's modding turn: http://dffd.wimbli.com/file.php?id=7811 | player's guide
+ laularukyrumo's modding turn: http://dffd.wimbli.com/file.php?id=7834
+ sackhead's http://www.mediafire.com/?n23ps889fojunx5 | Customized Obsidian graphics http://www.mediafire.com/?wj1f8gk7720z7ya
+ bugfixes for sackhead's turn: http://dffd.wimbli.com/file.php?id=7881
+ HugoLuman's turn: http://dffd.wimbli.com/file.php?id=7886 | Description: http://www.bay12forums.com/smf/index.php?topic=127552.msg4475810#msg4475810 | Obsidian graphics version (by sackhead) http://dffd.wimbli.com/file.php?id=7888
+ Zanzetkuken's turn: http://dffd.wimbli.com/file.php?id=7901 | Description http://www.bay12forums.com/smf/index.php?topic=127552.msg4501918#msg4501918
+ reemer30's turn: http://dffd.wimbli.com/file.php?id=7943
+ HugoLuman's bugfix pack for reemer30 + contribs http://dffd.wimbli.com/file.php?id=7984
+ Putnam's turn http://dffd.wimbli.com/file.php?id=8009
+ Gnorm's turn http://dffd.wimbli.com/file.php?id=8109 | Github download
Current: kopout's turn: http://dffd.wimbli.com/file.php?id=8158Github download
 
Download last package above to get the newest version of everything, or one of the earlier ones to experience features added by that turn and earlier only.


Turns:
#   Modder   Player
0Halflinglaularukyrumo 1 2 3
1BFELvarious
2StLeibowitzA Spoony Bard 1 2 3
3laularukyrumoStLeibowitz 1 2 3 4
4sackheadGnorm 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
5HugoLumanno endorsed report
6ZanzetkukenZMC1
7CrustypeanutTBA
8reemer30Xieg1 2
9bulborbishTBA
10mastahcheeseTBA
11mocmanTBA
bugfixHugoLumanHugoLuman
Xieg
Gnorm
1 2 3 4 5 6 7 8 9
1
1
12PutnamTBA
13GodlysockpuppetTBA
14Lost in NowhereTBA
15The UristTBA
15Gnormvyznev
Zanzetkuken
Xyon
Gnorm
1 2
1 2
1 2
1 2 3 4
16kopoutGnorm1 2 3
17XiegTBA
18vyznevTBA

Spoiler: old player pool (click to show/hide)

How to play:
- First of all, feel free to just enjoy the mod without having anything to do with this thread. If you like to contribute:
- You may sign up for a modding turn, share a player story, or just contribute from the sidelines. Modding turns consist of developing the world, adding any creatures, materials, entities and so on that you see fit.
- Modding turns take one week (plus 1 week of bugfixing duty for modding turn). Player stories can be as long or as short as you like.
- Feel free to start a player report anytime after the mod is uploaded, and please give feedback. Your contribution is as important as the modding turns. If it's a detailed report with some play time, I will add it to this first post. If there are several I'll edit the table to contain them all. Reports from older versions are welcome too and may help us improve the new version still.
- Mod turns go in order. First, you have 1 week to make your additions. Then, upload your work. Your bugfixing turn starts immediately. At the same time, the next modder may start adding on his work. Please only sign up for a full modding turn if you are relatively competent at this and can contribute more than just a little content in one week.



Spoiler: Mod turn proceedings (click to show/hide)


Spoiler: Contribution advice (click to show/hide)

"Scratch" guides, info and accessories
Compatibility, assuming all goes well: http://www.bay12forums.com/smf/index.php?topic=127552.msg4343299#msg4343299
Halfling play guide: http://www.bay12forums.com/smf/index.php?topic=127552.msg4343668#msg4343668
Background creature theme music script: http://www.bay12forums.com/smf/index.php?topic=127552.msg4379467#msg4379467
Play guide to the formics: http://www.bay12forums.com/smf/index.php?topic=127552.msg4384001#msg4384001
Lizardfolk play guide: http://www.bay12forums.com/smf/index.php?topic=127552.msg4541936#msg4541936

Fanart
1 2 3 4 5 6 7

Aseaheru's Youtube series: https://www.youtube.com/watch?v=sum1QxzpoX0

Things we found useful/Modding resource collection
Perl scripts for editing DF data files: http://www.bay12forums.com/smf/index.php?topic=127552.msg4641172#msg4641172
Wiki rip reference of modding tokens: http://dffd.wimbli.com/file.php?id=6588
Workshop graphics utility: http://dffd.wimbli.com/file.php?id=2068 (honorable mention for providing source)
Language generator: http://dffd.wimbli.com/file.php?id=7174



To take either kind of turn, just post in this thread. First come, first serve! Have fun!

Matoro

  • Bay Watcher
  • if you drive alone you drive with hitler
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #1 on: June 21, 2013, 09:50:06 am »

This is horrible.

Normally the community just builds insane fortresses and bring the death and madness to everyone visiting their fort. Now the same for the whole world.

In other words, this is awesome.

We will probably get a world with everything exploding into dlood and gore with wagon and giant sponge civs fighting about their ethics in the world gen. And candy man megabeasts killing everything and dwarves eating slade boulders and elves that combust upon contact with wood and so on.... Man this is going to be so goddamn awesome. Especially in the next release, since we can retire the fortresses and history goes on.

I see this totally possible. I think we should start by making the civs and creatures, just by "everyone can post their creatures and entities to this thread" way. Someone glues all those chaotic things into the objects floder and generates a world. Then reactions and other stuff. We could make stories from its legends or adventure mode while the main succession fortress in being played. This is just crazy. It's going to be the most fucked-up universe ever. Even Armok couldn't make weirder.
Logged

zubb2

  • Bay Watcher
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #2 on: June 21, 2013, 10:34:21 am »

This sounds neat and I might watch.

I have a creature but its not on this computer, so later for that.

This will be very FUN to watch. :)


ITS BEEN A FEW POSTS EDIT: Here is my small contribution, I won't feel bad if nobody uses it.
Spoiler (click to show/hide)
« Last Edit: June 21, 2013, 08:40:17 pm by zubb2 »
Logged
(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)

Halfling

  • Bay Watcher
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #3 on: June 21, 2013, 10:49:40 am »

Thanks for your trust ;D

I was thinking I would first create a very, very simple world which only has one type of rock, one ore, one type of wood, a few plants, one type of intelligent creature (primitive man) and four unintelligent creatures: primitive dog, primitive bird, primitive hamster and tyrannosaurus (first megabeast), but would include all the things DF requires to run and make working creatures, such as a basic language and several minimalist material and body templates. Then, on top of that, everybody could add their stuff, including new templates, new languages, creatures, civilizations etc etc.

But come to think of it, if we want to include everyone, which is a good idea, how would the turns go? I'm drawing kind of a blank here. It would be good if we could have players who don't need to know about modding who could take turns playing this brave new world, and it would also be very good if everyone could just toss homebrewn creatures and items in. But to make this work, there should be some step where raws are read, bugtested, and collected into packs too, by which I mean that they basically work and don't ruin your game instantly such as send a berserk adamantine colossus caravan to your fort the first summer, nor knock each other out and destroy part of the world. But there probably wouldn't be many takers for a bugfixing turn?

That's why I originally suggested that everyone first develops and then plays their own creation on top of previous turns, but if there's a way to make something more interesting work...

darklord92

  • Bay Watcher
  • [CREATURE:SERGALNORTH]
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #4 on: June 21, 2013, 11:52:29 am »

Well i'm sure we need some basic materials to start with and form our world out of, so here are some insane materials to begin forming our world with~

https://www.dropbox.com/s/1z74o2uh4xfk2bk/inorganic_stone_crazyworld.zip

Spoiler: contents of zip (click to show/hide)
Logged
Form walking potato man out of corpse. Absorb anyone else in the house.
We have a successful derail.
The Vilous Mod - Jingle berries!

Matoro

  • Bay Watcher
  • if you drive alone you drive with hitler
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #5 on: June 21, 2013, 01:41:41 pm »

But come to think of it, if we want to include everyone, which is a good idea, how would the turns go? I'm drawing kind of a blank here. It would be good if we could have players who don't need to know about modding who could take turns playing this brave new world, and it would also be very good if everyone could just toss homebrewn creatures and items in. But to make this work, there should be some step where raws are read, bugtested, and collected into packs too, by which I mean that they basically work and don't ruin your game instantly such as send a berserk adamantine colossus caravan to your fort the first summer, nor knock each other out and destroy part of the world. But there probably wouldn't be many takers for a bugfixing turn?

Since civs cannot be created without creating a new world, I suggest making them (with basic materials etc.) first - everything that needs world regeneration would be made first (well there could be a test worlds) so we would have just one playing world, where we could to start adding things during the game.

I don't really see the public reading of the raws necessary. Everyone who adds something has to test it out by himself in a different save/arena. Minor bugs aren't bad, they are hilarious/weaponizable. It would be a good surprise for the next player to see what creatures and building the former overseer added.
Logged

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #6 on: June 21, 2013, 02:17:40 pm »

...
This is the most epic idea I've heard all week.

I would love to see this, but I could not personally partake in it due to my appaling modding skills (although, If I begin practicing....)


"minimalist" universe which would probably be something like humans mining "rock", forging "metal", waging wars and farming cabbages wheat.
Sounds like Minecraft DF mod to me.  :P
Logged

Halfling

  • Bay Watcher
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #7 on: June 21, 2013, 02:37:37 pm »

@darklord92, thanks, but we haven't started yet. ;D but there's something that could happen, all...

snip

Since civs cannot be created without creating a new world, I suggest making them (with basic materials etc.) first - everything that needs world regeneration would be made first (well there could be a test worlds) so we would have just one playing world, where we could to start adding things during the game.

I don't really see the public reading of the raws necessary. Everyone who adds something has to test it out by himself in a different save/arena. Minor bugs aren't bad, they are hilarious/weaponizable. It would be a good surprise for the next player to see what creatures and building the former overseer added.

Can't add in new creatures, reactions or interactions either without regenning, so the "succession" will have to be more like a spiritual succession where previous features are kept and new ones are added.

I got some ideas for how this just might work now. Here's what I'm thinking:

* You may sign up for a "mod" turn or a "play" turn, which run on separate lists and all take one week.

* Mod turns and play turns may occur simultaneously, but every mod turn's result must be followed by a play turn. If there are no players, you must demonstrate your own mod. The minimum playtime is one fort surviving two years.

* The following rules apply during play turn:
Spoiler: player turn rules (click to show/hide)

* The following rules apply during mod turn:
Spoiler: mod turn rules (click to show/hide)

* Everyone watching is invited to share their own contributions (in raw format), but again, to make this work more smoothly they must be accompanied by a screenshot and a short description of the result. Sorry, nasty surprises are only for modders.

* Because we can't have dwarfings, we'll have creaturings (objectings?). Players may request a creaturing and modders may name a creature or a non-layer individual material after a player and one after themselves (Halfling lizard, Halflingite).

One major obstacle here is I'm going to be really busy with studies again momentarily. So I'll be able to maintain the thread and turn list but definitely not bugfix other than my own mod turn.

Tell me what you think.

EDIT: I think there should also be something about preventing "cheating" reactions, but I don't know how exactly to define "cheating". Is magically turning your dwarves into pet dragons cheating or awesome? Maybe there should be something about realism, but on the other hand maybe not so it's not boring.

Krevsin

  • Bay Watcher
  • [RAINBOWS:REQUIRED]
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #8 on: June 21, 2013, 03:06:25 pm »

I like it. sounds nice and manageable.
Logged

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #9 on: June 21, 2013, 03:16:10 pm »

This looks like a really awesome idea. Unfortunately, I have no modding skills whatsoever, so I'll just watch.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #10 on: June 21, 2013, 05:38:30 pm »

I VOLUNTEER.
I VOLUNTEER HARDER THEN ANY MAN, DWARF, ELF, CARP, SPONGE, OR AMPERSAND HAS EVER VOLUNTEERED BEFORE.

THE IDEAS! THE WONDERFUL, HORRIBLE IDEAS ;)


Ok so first off, I will make a Halfling race (based on the creator of this thread) that will be the "main" race, thus very dwarf like.

So quick poll, should they require alcohol or not?
« Last Edit: June 21, 2013, 05:50:46 pm by BFEL »
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Halfling

  • Bay Watcher
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #11 on: June 21, 2013, 06:33:44 pm »

Halfling:

Bodysize: 40000
Not alcohol dependent
Use all plants
Only weapons allowed: wooden club, short bow
No armor except clothes
Can do interaction: throw rock, usage hint:attack, 1x/day
Neither siegers nor ambushers, nor counted among the very wise
Active seasons: spring, summer, autumn
[INSTRUMENT:ITEM_INSTRUMENT_FIDDLE]
[TOOL:ITEM_TOOL_PIPE_SMOKING]

In fact now that it's out there I could make it the first playable race of the "minimal" world if this gets going. Or shall I rather make the uber-vanilla generic humans and give the first "modding" turn to you?

There seems to be a lot of interest, so if everyone is fine with the rules above, then I'll be now taking "modding" and "playing" turn sign-ups. I'll get to work on the minimal world tomorrow, I actually have to figure out exactly what DF minimally needs to work.

sackhead

  • Bay Watcher
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #12 on: June 21, 2013, 06:46:51 pm »

i would like to sign up for a modding turn.
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #13 on: June 21, 2013, 09:37:52 pm »

I called first modding turn. (unless Halfling wants it)
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

squiddwarf16

  • Bay Watcher
    • View Profile
Re: Idea: DF from scratch: The succession player-made world
« Reply #14 on: June 22, 2013, 01:35:00 am »

I have no idea how to mod and create new creatures... the most i can do is make animals playable and make squids amphibians... but I am willing to help in any way I can! bug testing maybe?
Logged
Pages: [1] 2 3 ... 261