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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 493327 times)

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1335 on: August 06, 2013, 01:53:39 pm »

I would be interested to see what happens when a palanquin arrives at your fort as a forgotten beast.

@Meph: body_RCP raws were replaced with blank raws of the same name to silence error messages, and one (RCP_GLOSS_PAW) was removed entirely - this disables random creature generation completely until we have enough material to make our own. But I am not convinced it is using the first creatures in the raws as there's a variety of "normal" creatures it sends roaming the underground now, like Hugo listed.

@Hugo - by the way, did you ever watch The Future is Wild? Because there's this.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1336 on: August 06, 2013, 02:17:43 pm »

What the actual F*ck

Squid gibbons? Hmm.....
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1337 on: August 06, 2013, 02:25:29 pm »

Well, if you want lots of ideas for creatures, watch that documentary series. I didn't now... just coming here to check back occasionally between doing other things... but IIRC the scientists suggest i.a. birds could in hundreds of millions of years lose in the evolutionary struggle to flying fish that would develop into various land-dwelling "flish". All with a realistic description of their life and ecology. I was wondering from the start whether the idea of land squids could have come from there since that's the theme of this episode, but apparently it was just a happy coincidence.

Feel free to make them a tree-dwelling civilization if it inspires your fancy :D

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1338 on: August 06, 2013, 02:47:41 pm »

Sadly, no tree-dwelling civilizations until the next release  :-[

Well it is inspiring but now I feel somewhat unoriginal. Anyway, I notice they didn't do any land nautiloids, so that's still good.

Gave the Mactopus a pummel attack so they don't use the bite except as a last resort. It should realistically be very hard for such a large cephalopod to bite mid-struggle as the beak is beneath the body. Also, it was somewhat overpowered at their size. Anyway, should you tame them, they will fill their pastures with dead bank voles :D

With that, moving on to third cephalopod.
« Last Edit: August 06, 2013, 02:51:16 pm by HugoLuman »
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1339 on: August 06, 2013, 03:00:39 pm »

Sadly, no tree-dwelling civilizations until the next release  :-[

Not as sites, but it would be pretty hilarious to have a giant octopus demand you cut fewer trees. :P Incidentally those diplomats should work for us even though they're bugged in vanilla, without any dfhacking, if done right (http://dwarffortresswiki.org/index.php/DF2012:Diplomat)

Also thing is, with every idea, it's been done before regardless of whether you know about it or not. Take it as inspiration while making what you think is cool.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1340 on: August 06, 2013, 03:33:29 pm »

What if there were some gargantuan, demonic Anteater megabeast that was the ancestral enemy of Formics and Zerg?
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sackhead

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1341 on: August 06, 2013, 05:05:39 pm »

well i have made me patch just pop it into your objects folder and replace any folders. it wont brake saves.
i have added the [SPECIAL] tag to the alchemical raws. as well as fixing the anvil and apple tree reactions.
link is here
i have no idea how to fix the other bugs but this should work on those ones.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1342 on: August 06, 2013, 05:19:02 pm »

Just a note:
It would seem that eye tissue has WAY too much bleed associated with it. Arena testing shows that any injury to the eye causes bleedout lightning fast. To remedy this, I have removed [MAJOR_ARTERIES] from the eye tissue template. The only arteries in real eyes are relatively small, and should not even come close to the bleedout caused by puncturing the heart if punctured.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1343 on: August 06, 2013, 05:43:23 pm »

Got a problem. I've made an armored herbivore, but the armor isn't working quite right. It seems to turn away almost every attack (a bit too strong), but the attacks that damage just seem to ignore it. They don't chip or fracture the armor layer, they just tear the skin and muscle underneath and leave the armor layer untouched!

It seems like the weapons cannot penetrate the armor layer, but sometimes they just ignore it and damage the creature as if the armor didn't exist.

Spoiler: creature (click to show/hide)

Spoiler: body detail plans (click to show/hide)

Spoiler: armor tissue (click to show/hide)

Spoiler: armor material (click to show/hide)
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1344 on: August 06, 2013, 05:48:19 pm »

maybe think of it as finding chinks in otherwise impenetrable armour?

Hmm. What's the error log look like? The body raws?
« Last Edit: August 06, 2013, 05:53:13 pm by kopout »
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1345 on: August 06, 2013, 05:56:16 pm »

No error log at all, it's just unwanted behavior. I don't want attacks to ignore the armor, I want them to break through it.

Here's all the body parts in the creature, though I doubt the problem stems from them:

Code: [Select]
[BODY:CEPHALOPOD_MANTLE]
[BP:MANTLE:mantle:STP][UPPERBODY][CATEGORY:TORSO]
[DEFAULT_RELSIZE:1200]
[BP:HEART:heart:STP][CON:MANTLE][CIRCULATION][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:100]
[BP:LUNGS:respiratory sack:NP][CON:MANTLE][BREATHE][INTERNAL][SMALL][CATEGORY:LUNG]
[DEFAULT_RELSIZE:400]
[BP:GUT:digestive tract:NP][CON:MANTLE][GUTS][INTERNAL][UNDER_PRESSURE][SMALL][CATEGORY:GUT]
[DEFAULT_RELSIZE:300]

[BODY:CEPHALOPOD_8ARMS_STANCE]
[BP:LBASE1:first arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:LBASE2:second arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:LBASE3:third arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:LBASE4:fourth arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE1:fifth arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE2:sixth arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE3:seventh arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE4:eight arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]

[BP:LARM1:first arm:STP][LEFT][LIMB][GRASP][STANCE][CATEGORY:ARM][CON:LBASE1]
[DEFAULT_RELSIZE:800]
[BP:LARM2:second arm:STP][LEFT][LIMB][GRASP][STANCE][CATEGORY:ARM][CON:LBASE2]
[DEFAULT_RELSIZE:800]
[BP:LARM3:third arm:STP][LEFT][LIMB][GRASP][STANCE][CATEGORY:ARM][CON:LBASE3]
[DEFAULT_RELSIZE:800]
[BP:LARM4:fourth arm:STP][LEFT][LIMB][GRASP][STANCE][CATEGORY:ARM][CON:LBASE4]
[DEFAULT_RELSIZE:800]
[BP:RARM1:fifth arm:STP][RIGHT][LIMB][GRASP][STANCE][CATEGORY:ARM][CON:RBASE1]
[DEFAULT_RELSIZE:800]
[BP:RARM2:sixth arm:STP][RIGHT][LIMB][GRASP][STANCE][CATEGORY:ARM][CON:RBASE2]
[DEFAULT_RELSIZE:800]
[BP:RARM3:seventh arm:STP][RIGHT][LIMB][GRASP][STANCE][CATEGORY:ARM][CON:RBASE3]
[DEFAULT_RELSIZE:800]
[BP:RARM4:eighth arm:STP][RIGHT][LIMB][GRASP][STANCE][CATEGORY:ARM][CON:RBASE4]
[DEFAULT_RELSIZE:800]

[BODY:CEPHALOPOD_BRAINS]
[BP:BRAIN:brain segment:STP][CON_CAT:ARMBASE][INTERNAL][SMALL][THOUGHT][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:90]

[BODY:CEPHALOPOD_FACE]
[BP:REYE:right eye:STP][CON:MANTLE][SIGHT][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:30]
[BP:LEYE:left eye:STP][CON:MANTLE][SIGHT][EMBEDDED][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:30]
[BP:MOUTH:beak:STP][CON:MANTLE][MOUTH][INTERNAL][SMALL][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:40]
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1346 on: August 06, 2013, 06:20:33 pm »

Well, I'm not an expert but I think maybe the problem is that you trying to add layers above the body part instead of above the skin. Try instead [BP_LAYERS_OVER:BY_CATEGORY:SKIN:SHELL:50] see if that helps. What happens when you butcher one in the arena?
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1347 on: August 06, 2013, 06:34:30 pm »

It does drop shell when butchered, amongst all the usual stuff.

I'm don't your fix will work, but I'll try it. Problem is, body detail plans add layers relative to body parts, not tissues. Wiki says BP_LAYERS_OVER adds the layers on top of the existing ones.

Tested, I was right. Didn't work.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1348 on: August 06, 2013, 07:08:50 pm »

Putnam informs me it's just a display issue, and checking the wounds screen confirms it. So, an annoying bug, but doesn't really effect mechanics.
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1349 on: August 06, 2013, 08:06:03 pm »

Ah, ok. It was just a shot in the dark any way. Sorry I couldn't be more help
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"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.
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