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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 492676 times)

sackhead

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1515 on: August 11, 2013, 02:51:13 am »

I think i found out what was causing the exploading traders. it is my coal.
i have added [SPECIAL] in my bug fixes but it is not in the newest version
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The Urist

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1516 on: August 11, 2013, 04:18:16 am »

Does anyone know why my hydromancers wont work?(They DO work in arena, but won't appear in worldgen or build towers)
The secret:
Spoiler (click to show/hide)
Elemental summoning interaction:
Spoiler (click to show/hide)
secret_hydro_zap.txt
Spoiler (click to show/hide)
« Last Edit: August 11, 2013, 04:25:15 am by The Urist »
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1517 on: August 11, 2013, 04:30:28 am »

Oh...

Making coal [SPECIAL] should be an urgent bugfix for the newest version as well. Exploding caravans are kind of funny but not really. Maybe that also fixes the random forest fires - did you know that the flammable version of coal actually currently has a fixed temperature of 32000 U, that is, about 12000C, twice as hot as the surface of the sun? (10000U=0C and 22000F T-difference =~ 12000C) If that does not cause the world to occasionally burn if you embark with something made of coal (the flammable version, too, can be used by civs to produce items in worldgen since it is IS_STONE, which it maybe shouldn't be), I don't know what would.

However, there's a bit of a problem. It is already tagged [SPECIAL] in the newest version. So either there's another explanation or that token does not work like we think it does. Could the fact that it has IS_STONE result in merchants bringing crafts made of it even though it is SPECIAL?



Does anyone know why my hydromancers wont work?(They DO work in arena, but won't appear in worldgen or build towers)
The secret:
Spoiler (click to show/hide)
Elemental summoning interaction:
Spoiler (click to show/hide)
secret_hydro_zap.txt
Spoiler (click to show/hide)

Note unrelated to the question: since your water elementals ANIMATE instead of RESURRECT, they will be always hostile regardless of who made them, so "peaceful" may be the wrong choice of words. One thing to also note is that your mancer syndrome does not have an affected class which sometimes leads to bugs (specifically on save and reload - I don't know enough about how secrets work in worldgen to know if it could be a cause, probably not if it's not in the vanilla sample, but should be fixed anyway).

The Urist

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1518 on: August 11, 2013, 05:32:31 am »

Oh...

Making coal [SPECIAL] should be an urgent bugfix for the newest version as well. Exploding caravans are kind of funny but not really. Maybe that also fixes the random forest fires - did you know that the flammable version of coal actually currently has a fixed temperature of 32000 U, that is, about 12000C, twice as hot as the surface of the sun? (10000U=0C and 22000F T-difference =~ 12000C) If that does not cause the world to occasionally burn if you embark with something made of coal (the flammable version, too, can be used by civs to produce items in worldgen since it is IS_STONE, which it maybe shouldn't be), I don't know what would.

However, there's a bit of a problem. It is already tagged [SPECIAL] in the newest version. So either there's another explanation or that token does not work like we think it does. Could the fact that it has IS_STONE result in merchants bringing crafts made of it even though it is SPECIAL?



Does anyone know why my hydromancers wont work?(They DO work in arena, but won't appear in worldgen or build towers)
The secret:
Spoiler (click to show/hide)
Elemental summoning interaction:
Spoiler (click to show/hide)
secret_hydro_zap.txt
Spoiler (click to show/hide)

Note unrelated to the question: since your water elementals ANIMATE instead of RESURRECT, they will be always hostile regardless of who made them, so "peaceful" may be the wrong choice of words. One thing to also note is that your mancer syndrome does not have an affected class which sometimes leads to bugs (specifically on save and reload - I don't know enough about how secrets work in worldgen to know if it could be a cause, probably not if it's not in the vanilla sample, but should be fixed anyway).

I mean, they are peaceful as wild animals, not when enthralled by hydromancers.

Edit: I found ''lunanium small bucklers'' from the arena - not ''small lunanium bucklers'' is this intended? (note that i dont have the newest version)
« Last Edit: August 11, 2013, 05:48:12 am by The Urist »
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1519 on: August 11, 2013, 06:29:21 am »

Just a bit of strangeness. The name of the buckler is a "small buckler" while the name for small hatchet is "hatchet" with the adjective "small". This is because at least according to the wiki you can't define adjectives for armor. If it's not just an oversight or mistake on the wiki's part the reasoning may be that that information should be reserved to communicate other information about the armor (so you don't have a "small small flax skirt" rather than a "small flax small skirt") but honestly the former would actually still be better IMHO.

Aseaheru

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1520 on: August 11, 2013, 08:25:15 am »

Heres a random question: Why is the rarest metal in the game selling for 200* for a stack of bars?
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1521 on: August 11, 2013, 09:02:07 am »

Mm. Actually since iridium is supposed to be unobtainable without special means yet all civs have access to it and can trade for it, that IS a bit of a contradiction, nevermind the price. Consider making it [SPECIAL]?

By the way, is the apple tree reaction working for you at the lumber yard?

Your criticism is very welcome. Here's a summary of what might be good, simple fixes to add at this point that have come up so far and are unimplemented
1. Remove IS_STONE from the variety of coal that is supposed to explode, so civilizations don't even have a chance of making their goods out of it. Should not affect layering.
2. Add [SPECIAL] to iridium
3. Formics should have access nest boxes (StL will probably provide the exact code)
4. Mamaphint naming fixes so they don't have visible civilian professions

-- unless the author objects. It's pretty hard to tell who is idling and who's gone at this point so let's just make it a policy to fix what seems like an obvious bug ASAP and discuss later if needed? Let me know if I forgot something.

Also yeah, as that implies, once you stop reading this thread your content may be bugfixed freely, because that's the only way it could be bugfixed if you do. Common sense since there's no intellectual property legal issues here. :P

I'm also roughly calling language and spelling fixes and balance fixes bugfixes because a game does not need to be glitchy to be broken.

Aseaheru

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1522 on: August 11, 2013, 09:06:11 am »

Its not working at all.

oh, and anyone think this would work for a plant?
Spoiler (click to show/hide)
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1523 on: August 11, 2013, 09:29:49 am »

A tea would be nice but that plant won't work since we don't have those vanilla templates.

Anyone confirm that the lumberyard reaction is actually not working anymore?
Specifically: You have apple trees on your map and have cut one. You have built a lumber yard. You cannot use the process apple tree reaction.

There seems to be nothing immediately wrong with the raws and I tested it myself last version. One possible issue: "plant_kopout.txt" is now named "plant_koput.txt" but the header for reading the file still reads plant_kopout... -> fixes



I added a set of new "Post-turn content editing rules" because bugfixing needs to be getting done. It's currently not going at all.

Summary: after your turn, modder/bugfixer may bugfix (remove seemingly unintended behavior), rebalance and spellcheck your content and apply the edit immediately, with the restriction that it respects your stated intended behavior. You may veto it and tell us that you actually want it to be that way if you care. If you feel like this is going too far, let me know and let's figure out some other scheme instead.

Aseaheru

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1524 on: August 11, 2013, 10:20:14 am »

Ah heck. This will be harder than I thought... Ah well. To the wiki!
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Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1525 on: August 11, 2013, 12:49:25 pm »

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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1526 on: August 11, 2013, 01:54:47 pm »

I'm just going to add a new section of "things to help you mod" to the first post despite how bloated it already is, and put that there. Alternatively if someone makes a list of "modder's resources" that can be helpful, that'll go in right away.

Things on the lookout for:
1. General information and resources that help you learn to/mod or work as a reference
2. "Scratch" specific stuff such as descriptions of our new bodies and body plans, material templates, etc (but generally speaking, you can either read them from the raws already and see what a PLANT_STRUCTURE template is getting at, or you're in for a hard modding turn)

Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1527 on: August 11, 2013, 02:21:41 pm »

This is giving me the error of 'Tissue SCALE was not found, using first tissue instead'.

I see it right in the first line after the BODY_DETAIL_PLAN begins to be defined.  Please tell me what is going on.  It is causing a 2 megabyte errorlog.

Code: [Select]
[BODY_DETAIL_PLAN:REPTILE_ZTG]
[ADD_TISSUE:SCALE:SCALE_TEMPLATE_ZTG]
[ADD_TISSUE:CLAW:BONE_TEMPLATE_HLG]
[ADD_TISSUE:SINEW:SINEW_ZTG]
[ADD_TISSUE:HORN:BONE_TEMPLATE_HLG]
[ADD_TISSUE:FIN:SCALES_ZTG]
[ADD_TISSUE:MUSCLE:MUSCLE_TEMPLATE_HLG]
[ADD_TISSUE:BONE:BONE_TEMPLATE_HLG]
[ADD_TISSUE:FAT:FAT_TEMPLATE_HLG]
[ADD_TISSUE:CARTILAGE:CARTILAGE_TEMPLATE_HLG]
[ADD_TISSUE:NERVE_TISSUE:NERVE_TISSUE_TEMPLATE_HLG]
[ADD_TISSUE:ORGAN_TISSUE:ORGAN_TISSUE_TEMPLATE_HLG]
[ADD_TISSUE:BLOOD:BLOOD_TEMPLATE_HLG]
[ADD_TISSUE:TOOTH:TOOTH_TEMPLATE_HLG]
[ADD_MATERIAL:SCALE:SCALE_TEMPLATE_ZTG]
[ADD_MATERIAL:CLAW:BONE_TEMPLATE_HLG]
[ADD_MATERIAL:SINEW:SINEW_ZTG]
[ADD_MATERIAL:HORN:BONE_TEMPLATE_HLG]
[ADD_MATERIAL:FIN:SCALES_ZTG]
[ADD_MATERIAL:MUSCLE:MUSCLE_TEMPLATE_HLG]
[ADD_MATERIAL:BONE:BONE_TEMPLATE_HLG]
[ADD_MATERIAL:FAT:FAT_TEMPLATE_HLG]
[ADD_MATERIAL:CARTILAGE:CARTILAGE_TEMPLATE_HLG]
[ADD_MATERIAL:NERVE_TISSUE:NERVE_TISSUE_TEMPLATE_HLG]
[ADD_MATERIAL:ORGAN_TISSUE:ORGAN_TISSUE_TEMPLATE_HLG]
[ADD_MATERIAL:BLOOD:BLOOD_TEMPLATE_HLG]
[ADD_MATERIAL:TOOTH:TOOTH_TEMPLATE_HLG]
[BP_LAYERS:BY_CATEGORY:CLAW:CLAW:100]
[BP_LAYERS:BY_CATEGORY:FIN:FIN:100]
[BP_LAYERS:BY_CATEGORY:TORSO:MUSCLE:100:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:UPPER_BONY_SPINE:BONE:20]
[BP_LAYERS:BY_CATEGORY:RIBS:BONE:30:CARTILAGE:25]
[BP_LAYERS:BY_CATEGORY:HEART:MUSCLE:25:FAT:10]
[BP_LAYERS:BY_CATEGORY:LUNG:ORGAN_TISSUE:100]
[BP_LAYERS:BY_CATEGORY:ABDOMEN:MUSCLE:100:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:LOWER_BONY_SPINE:BONE:20]
[BP_LAYERS:BY_CATEGORY:GUT:ORGAN_TISSUE:100]
[BP_LAYERS:BY_CATEGORY:NECK:BONE:20:ORGAN_TISSUE:5:MUSCLE:10:FAT:10:SCALE:1]
[BP_RELATION:BY_CATEGORY:RIBS:AROUND:BY_CATEGORY:HEART:100]
[BP_RELATION:BY_CATEGORY:RIBS:AROUND:BY_CATEGORY:LUNG:100]
[BP_LAYERS:BY_CATEGORY:HEAD:MUSCLE:30:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:SKULL:BONE:30]
[BP_LAYERS:BY_CATEGORY:BRAIN:NERVE_TISSUE:100]
[BP_LAYERS:BY_CATEGORY:FACE:MUSCLE:10:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:EYE:EYE:20]
[BP_LAYERS:BY_CATEGORY:MOUTH:MUSCLE:25:SCALE:1]
[BP_LAYERS:BY_CATEGORY:NOSE:CARTILAGE:10:MUSCLE:5:FAT:1:SCALE:1]
[BP_POSITION:BY_CATEGORY:FACE:FRONT]
[BP_POSITION:BY_CATEGORY:EYE:FRONT]
[BP_POSITION:BY_CATEGORY:NOSE:FRONT]
[BP_POSITION:BY_CATEGORY:MOUTH:FRONT]
[BP_RELATION:BY_CATEGORY:SKULL:AROUND:BY_CATEGORY:BRAIN:100]
[BP_LAYERS:BY_CATEGORY:UPPER_NERVOUS_SPINE:NERVE_TISSUE:20]
[BP_LAYERS:BY_CATEGORY:LOWER_NERVOUS_SPINE:NERVE_TISSUE:20]
[BP_RELATION:BY_CATEGORY:UPPER_BONY_SPINE:AROUND:BY_CATEGORY:UPPER_NERVOUS_SPINE:90]
[BP_RELATION:BY_CATEGORY:LOWER_BONY_SPINE:AROUND:BY_CATEGORY:LOWER_NERVOUS_SPINE:90]
[BP_LAYERS:BY_CATEGORY:THIGH:BONE:30:MUSCLE:10:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:KNEE:BONE:20:CARTILAGE:5:MUSCLE:10:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:SHIN:BONE:30:MUSCLE:10:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:ANKLE:BONE:20:CARTILAGE:5:MUSCLE:10:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:FOOT:BONE:30:MUSCLE:10:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:TOE:BONE:10:MUSCLE:5:SKIN:1:KERATIN:1]
[BP_LAYERS:BY_CATEGORY:ARM:BONE:20:MUSCLE:10:FAT:1:SCALE:1]
[BP_LAYERS:BY_CATEGORY:ELBOW:BONE:10:CARTILAGE:5:MUSCLE:10:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:FOREARM:BONE:20:MUSCLE:10:FAT:1:SCALE:1]
[BP_LAYERS:BY_CATEGORY:WRIST:BONE:20:CARTILAGE:5:MUSCLE:10:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:FOOT:BONE:20:MUSCLE:10:FAT:1:SCALE:1]
[BP_LAYERS:BY_CATEGORY:TOE:BONE:10:MUSCLE:5:SKIN:1:KERATIN:1]
[BP_LAYERS:BY_CATEGORY:WING:BONE:20:MUSCLE:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:WRIST:BONE:10:CARTILAGE:5:MUSCLE:10:FAT:10:SCALE:1]
[BP_LAYERS:BY_CATEGORY:TAIL:BONE:20:MUSCLE:5:SCALE:1]
[BP_LAYERS:BY_CATEGORY:TOOTH:TOOTH:30]
[BP_RELATION:BY_CATEGORY:MOUTH:AROUND:BY_CATEGORY:TOOTH:100]
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1528 on: August 11, 2013, 02:24:15 pm »

Post the file SCALE_TEMPLATE_ZTG is in and any other files that template references such as the material templates.

How do you get 2 megabytes of 1 message? :P

Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1529 on: August 11, 2013, 02:27:27 pm »

Post the file SCALE_TEMPLATE_ZTG is in and any other files that template references such as the material templates.

How do you get 2 megabytes of 1 message? :P

Code: [Select]
[TISSUE_TEMPLATE:SCALES_ZTG]
[TISSUE_NAME:scale:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SCALE]
[SCARS]
[RELATIVE_THICKNESS:5]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:SCALES]

To answer your question: All of the body parts of every caste of every species gets the error, and I have 17 species with 8 castes of both genders for the dragons alone...



Edit1:
Modding utilities
utility to simplify creating workshop graphics
a language fenerator created by Talvieno



Edit2:
Sonofa...
I see what is wrong, now.  I forgot to remove 'template', when I was shortening things.
« Last Edit: August 11, 2013, 02:31:30 pm by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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