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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 492895 times)

Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1575 on: August 20, 2013, 07:47:25 pm »

Gotta try to think of a week's worth of ideas, any suggestions you got I will try to implement.

As I said, you can create the dragonkin entity.  The creature is done, I just never got the time to create their militaristic society.
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Timeless Bob

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1576 on: August 21, 2013, 06:52:53 am »

Somebody should build a small avian creature (perhaps named a swallow) that specifically steals coconuts.  It would be interesting to see exactly what the airspeed velocity of an unladen swallow would be in the game, as well as distribute coconut trees to a wide variety of biomes.
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Aseaheru

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1577 on: August 21, 2013, 08:47:45 am »

Only if there are two sorts, one that is always in the area of the nuts and the other in colder areas as well, but smaller.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1578 on: August 21, 2013, 02:34:16 pm »

Somebody should build a small avian creature (perhaps named a swallow) that specifically steals coconuts.  It would be interesting to see exactly what the airspeed velocity of an unladen swallow would be in the game, as well as distribute coconut trees to a wide variety of biomes.
I think we should start making flora for specific regions. Right now, pretty much all plants are found everywhere, every biome is coated with apple trees and "moss" grass. Sometimes you see some "tall grass", but most everywhere there are apple trees, like some kindergartener's painting.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1579 on: August 21, 2013, 02:40:45 pm »

Somebody should build a small avian creature (perhaps named a swallow) that specifically steals coconuts.  It would be interesting to see exactly what the airspeed velocity of an unladen swallow would be in the game, as well as distribute coconut trees to a wide variety of biomes.
I think we should start making flora for specific regions. Right now, pretty much all plants are found everywhere, every biome is coated with apple trees and "moss" grass. Sometimes you see some "tall grass", but most everywhere there are apple trees, like some kindergartener's painting.

If kindergarteners had a thing for giant spiders, horse-sized insects and now dragons, and painted them under every tree and in every river. But yes... feel free to make apple trees less than omnipresent like with the hounds :P

We actually do have other trees in already, and there's potentially more. Kopout, are those other fruit trees ready for addition?

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1580 on: August 21, 2013, 02:42:52 pm »

We do have other trees, yes, but they too seem omnipresent (in that buildings of their wood are in all regions). Plus, the apple trees drown them out in terms of actual trees seen.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1581 on: August 21, 2013, 02:50:52 pm »

Isn't what buildings are made of based on what a civilization has access to rather than what is in a particular region?

> Plus, the apple trees drown them out in terms of actual trees seen.

As they should, their frequency is 100 while STL's trees have no set frequency (resulting in 50). Just a matter of turning it down, you have my permission but don't even need it; adjustments like this should happen naturally as we get more creatures and plants to populate biomes.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1582 on: August 21, 2013, 03:50:12 pm »

And what I'm saying is, time for those adjustments. Whoever has the files right now should probably do them, though.
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Aseaheru

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1583 on: August 21, 2013, 03:54:22 pm »

Hey, is it possible for, say, a race having a thing about not eating a certain animal?
because if there where cats I would see halflings not wanting to eat them or hounds.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1584 on: August 21, 2013, 03:56:17 pm »

Nope. Either all non-sentient animals are meat, or none of them are.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1585 on: August 21, 2013, 04:06:51 pm »

Been working on a new Civ. They'll be floating robe people with immense Psychic powers. Storywise, they're supposed to be a group of people who sacrificed their physical bodies in exchange for great mental power. They all originally had the physical bodies of other races, so they'll use spouse abduction tokens to recruit people to their cult.

Them and their converts, lacking real bodies, will be very squishy but have powerful mental and telekinetic interactions.

For this to work, though, we'll have to add [SPOUSE_CONVERSION_TARGET] to a few other civ races.
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Aseaheru

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1586 on: August 21, 2013, 04:11:04 pm »

I like the idea. Whoknows, perhaps it will lower the number of vamps.

also: awww. Thats a pain.
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1587 on: August 21, 2013, 06:32:44 pm »

Are there any boogeymen in this mod as of now?
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1588 on: August 21, 2013, 07:04:54 pm »

Oh god. I'm not sure about them, they will make testing hard. As bad as our world is, at least it doesn't have them. Can we live like that a little longer?
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reemer30

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1589 on: August 21, 2013, 07:52:34 pm »

Gotta try to think of a week's worth of ideas, any suggestions you got I will try to implement.

As I said, you can create the dragonkin entity.  The creature is done, I just never got the time to create their militaristic society.

Can do.

As far as my turn so far, I'm Working on some biome specific plants now. But so far, I got some desert stuff ready to be tested. I may move on to animals, but I am not too proficient with bodies and detail plans and the such. I do have an idea for a civilization, kinda nomadic like. Probably just use that one for a private pack I am working on.
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