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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 492669 times)

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1620 on: August 23, 2013, 04:17:58 pm »

Ah, memories...
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1621 on: August 23, 2013, 07:28:06 pm »

Well, I've resolved the sight and breathing issue, but my creature still cannot grasp, fly, or stand. I have added both a brain and the [NO_THOUGHT_CENTRAL_FOR_MOVEMENT] tag, but neither seem to be helping.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1622 on: August 23, 2013, 07:51:58 pm »

[NO_THOUGHT_CENTRAL_FOR_MOVEMENT]           should be

[NO_THOUGHT_CENTER_FOR_MOVEMENT]
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1623 on: August 23, 2013, 09:28:58 pm »

[NO_THOUGHT_CENTRAL_FOR_MOVEMENT]           should be

[NO_THOUGHT_CENTER_FOR_MOVEMENT]
Thank you, HugoLuman.

My creation is now fully functional in arena mode, but I cannot seem to find any mention of it in any of the three game modes. What tags are necessary to have the creature even spawn?
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1624 on: August 23, 2013, 09:30:29 pm »

You'll need a Biome token, for one. Oh, and a time of activity ( [NOCTURNAL], [DIURNAL], [ALL_ACTIVE], etc.)
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1625 on: August 23, 2013, 09:47:33 pm »

Tried that. I'll just give you the creature raw:
Spoiler (click to show/hide)
You'll probably know what to do with it.
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Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1626 on: August 23, 2013, 09:50:25 pm »

You may want to read your errorlog.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1627 on: August 23, 2013, 09:53:49 pm »

BTW, I propose 2 new creature classes for us to use:

[CREATURE_CLASS:SPIRIT]
and
[CREATURE_CLASS:SPIRIT_CORPOREAL]

So we can have certain mystical beings and things that effect only them. Our setting will likely feature both intangible ghost-like spirits and ones with solid or even fleshy physical forms.
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Dwarf Souls: Prepare to Mine
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Aseaheru

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1628 on: August 23, 2013, 10:12:19 pm »

If that is done than we need weapons that only effect them, and not solid beings.
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1629 on: August 23, 2013, 11:23:35 pm »

Progress! After checking the error log, I found out that the creatures were not spawning due to typos in my raws. Now I have a new problem: there is only ever one of the creature in the world, instead of many. Thoughts?
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Lost in Nowhere

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1630 on: August 24, 2013, 12:02:52 am »

Progress! After checking the error log, I found out that the creatures were not spawning due to typos in my raws. Now I have a new problem: there is only ever one of the creature in the world, instead of many. Thoughts?
Use [POPULATION_SIZE:number] and [CLUSTER_SIZE:number]. For example, [POPULATION_SIZE:20] [CLUSTER_SIZE:5] would make 20 groups of 5 creatures. (Feel free to correct me if I'm wrong)
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StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1631 on: August 24, 2013, 12:17:01 am »

The tokens are, I believe, [POPULATION_NUMBER:x:y] and [CLUSTER_NUMBER:x:y], where x and y are numbers. Population number controls how many of each are generated per worldgen tile, cluster number is how many show up in the groups that you encounter.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1632 on: August 24, 2013, 12:18:54 am »

And [FREQUENCY:X] is the weight for how often they get placed when a region is generated.
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Dwarf Souls: Prepare to Mine
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1633 on: August 24, 2013, 04:18:33 am »

Well, I've resolved the sight and breathing issue, but my creature still cannot grasp, fly, or stand. I have added both a brain and the [NO_THOUGHT_CENTRAL_FOR_MOVEMENT] tag, but neither seem to be helping.

Using NO_THOUGHT_CENTER_FOR_MOVEMENT should not be used as a permanent workaround for not having a functional brain though, because that makes the creature immune to having its brain smashed in - unless that's your intended result. In the long run, we will end up with a world that behaves very strangely under any nonstandard conditions (ie. the average df game) if we just care about making it work for a testing instance and not enough about making it work correctly.

If it works with that token, have correctly identified it's a brain issue. Make sure the brain is connected to something, is made of nervous tissue and has [THOUGHT] and try removing the token again.

Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1634 on: August 24, 2013, 12:33:05 pm »

Well, I've resolved the sight and breathing issue, but my creature still cannot grasp, fly, or stand. I have added both a brain and the [NO_THOUGHT_CENTRAL_FOR_MOVEMENT] tag, but neither seem to be helping.

Using NO_THOUGHT_CENTER_FOR_MOVEMENT should not be used as a permanent workaround for not having a functional brain though, because that makes the creature immune to having its brain smashed in - unless that's your intended result. In the long run, we will end up with a world that behaves very strangely under any nonstandard conditions (ie. the average df game) if we just care about making it work for a testing instance and not enough about making it work correctly.

If it works with that token, have correctly identified it's a brain issue. Make sure the brain is connected to something, is made of nervous tissue and has [THOUGHT] and try removing the token again.
I have actually managed to correct this issue. I had a [NERVOUS] tag, but not a [THOUGHT] one. My mistake.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.
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