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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 493226 times)

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #420 on: July 06, 2013, 12:56:08 pm »

Pretty sure we were working on a first come, first serve basis. You want to play, play! :)

Spider-Centaur progress...proceeding. They're at the same stage the vespulae were at on first playtest, which is to say Spiderling Uno fell over and suffocated. I can work with that.

What is your problem with creatures that breathe? XD Is it too loud for you? *ragged breathing* "STOP DAT!" *suffocates*

It's not the breathing that bothers me, it's those damn heads! So bulbous...and they have mouths...and can think...

*shudders*

It was the same issue as last time - I forgot to give them a functional head. They have them now and are working beautifully.

Code: [Select]
[CREATURE:SPIDER_CENTAUR_STL]
[NAME:spider-centaur:spider-centaurs:spider-centaur]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[DESCRIPTION:The horrifically deformed victims of the Gods' Arena, merged with spiders by the Entomologist. The damage wreaked by their almost-deaths has stripped them of their self control and sanity, reducing them to gibbering wrecks.]
[PREFSTRING:horrific visages][PREFSTRING:deadly accuracy with the bow]
[CAN_SPEAK][CAN_LEARN]
[NOFEAR][PRONE_TO_RAGE:20]
[BODY:SPIDER_CENTAUR_STL:ARMS_HLG:BOOK_LUNGS_STL:EXTERNAL_EARS_HLG]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:CORE_MATERIALS_HLG]
[BODY_DETAIL_PLAN:CORE_TISSUES_HLG]
[BODY_DETAIL_PLAN:SPIDERLING_LAYERS_STL]
[BODY_DETAIL_PLAN:ARMS_LAYERS_HLG]
[BODY_DETAIL_PLAN:EXTERNAL_EARS_LAYERS_HLG]
[BODY_DETAIL_PLAN:CORE_LAYERS_HLG]
[BODY_SIZE:46000]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:12000]
[BODY_SIZE:10:0:46000]
[EXTRAVISION]
[MANNERISM_LAUGH]
[MANNERISM_BREATH]
[MANNERISM_HANDS:hand]
[APPLY_CREATURE_VARIATION:PUNCH_HLG]
[APPLY_CREATURE_VARIATION:BITE_NO_LATCH_HLG]
[APPLY_CREATURE_VARIATION:IS_INSECT_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_BODYSIZE_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_SKIN_COLOR_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_SPIDERLING_COLOR_STL]
[CASTE:FEMALE]
[FEMALE]
[CASTE_NAME:spider-centauress:spider-centauresses:spider-centauress]
[LITTERSIZE:3:5]
[POP_RATIO:10]
[CASTE:MALE]
[MALE]
[CASTE_NAME:spider-centaur:spider-centaurs:spider-centaur]
[POP_RATIO:9]
[CASTE:BRUTE]Bigger, smarter, more violent, and altogether a tougher foe.
[CASTE_NAME:spider-centaur brute:spider-centaur brutes:spider-centaur brute]
[POP_RATIO:1]
[BODY_SIZE:57000]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:18000]
[BODY_SIZE:10:0:57000]
[TRANCES][PRONE_TO_RAGE:30]
[SKILL_LEARN_RATE:BOW:120]
[SKILL_LEARN_RATE:MACE:120]
[SKILL_LEARN_RATE:RANGED_COMBAT:120]
[SKILL_LEARN_RATE:MELEE_COMBAT:120]
[SKILL_LEARN_RATE:DODGING:120]

Say hello to the spider-centaur! They will be the first evil race - essentially, goblins. Combat testing, unarmed, has shown the average spiderling dies pretty easily to a Formic soldier...but the Spider-Centaur Brute squashes Formic troops like the bugs they are in one-on-one fisticuffs.

The relsizes for their bodies are slightly...uncanny, I'd think, if they were in real life. Imagine Slenderman with the body of a giant spider from the stomach down, and a mouth that wraps around to his ears. Then make him roughly 1.5X your size.

Code: [Select]
[ENTITY:CENTAUR]
[ADVENTURE_TIER:4]
[CREATURE:SPIDER_CENTAUR_STL]
[START_BIOME:NOT_FREEZING]
[BIOME_SUPPORT:ANY_WETLAND:5]
[BIOME_SUPPORT:ANY_TROPICAL_FOREST:3]
[BIOME_SUPPORT:TUNDRA:1]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:CITY]
[WORLD_CONSTRUCTION:TUNNEL]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:400]
[MAX_STARTING_CIV_NUMBER:4]
##JOBS##
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
##PHILOSOPHY (SUCH AS IT WERE)##
[RELIGION:PANTHEON]
[RELIGION_SPHERE:DEATH]
[RELIGION_SPHERE:DARKNESS]
[RELIGION_SPHERE:STARS]
[RELIGION_SPHERE:DEFORMITY]
[RELIGION_SPHERE:CHAOS]
[RELIGION_SPHERE:NIGHTMARES]
[RELIGION_SPHERE:TREACHERY]
[SPHERE_ALIGNMENT:DEFORMITY:1000]
[SPHERE_ALIGNMENT:DEATH:900]
[SPHERE_ALIGNMENT:DARKNESS:900]
[SPHERE_ALIGNMENT:CHAOS:800]
"Ethics? We have what, now?"
[ETHIC:ASSAULT:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:REQUIRED]
[ETHIC:OATH_BREAKING:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TREASON:PERSONAL_MATTER]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:VANDALISM:ACCEPTABLE]
[AMBUSHER]
[ACTIVE_SEASON:WINTER]
[ABUSE_BODIES]
[BEAST_HUNTER]
[SCOUT]
[ITEM_THIEF]
[LOCAL_BANDITRY]
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_TRADE:2]
[PROGRESS_TRIGGER_POP_SIEGE:2]
[PROGRESS_TRIGGER_TRADE_SIEGE:2]
[SIEGE]
##ARSENAL##
[WEAPON:ITEM_WEAPON_SPIKED_WHIP_STL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR_STL]
[WEAPON:SHORT_BOW_HLG]
[AMMO:SMALL_ARROW_HLG]
[WEAPON:SMALL_HATCHET_HLG]
[WEAPON:SMALL_HATCHET_METAL_HLG]
[HELM:HEADSCARF_STL:COMMON]
##Reactions##
[PERMITTED_REACTION:BREW_HONEYWINE_STL]
[PERMITTED_REACTION:CAST_CRUDE_ANVIL_HLG]
[USE_ANIMAL_PRODUCTS]
[USE_EVIL_ANIMALS]
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[INDOOR_FARMING]
[OUTDOOR_FARMING]
[METAL_PREF]
[STONE_PREF]
[WOOD_WEAPONS]
[OUTDOOR_WOOD]
[POSITION:WARLORD]
[NAME:warlord:warlords]
[ALLOWED_CREATURE:SPIDER_CENTAUR_STL:BRUTE]
[SUCCESSION:BY_HEIR]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[EXPORTED_IN_LEGENDS]
[DUTY_BOUND]
[FLASHES]
[PRECEDENCE:1]
[NUMBER:1]
[PUNISHMENT_EXEMPTION]
[MENIAL_WORK_EXEMPTION]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[POSITION:SPEAKER]
[NAME:speaker:speaker]
[APPOINTED_BY:WARLORD]
[DO_NOT_CULL]
[DUTY_BOUND]
[FLASHES]
[PRECEDENCE:2]
[NUMBER:5]
[PUNISHMENT_EXEMPTION]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]

And their entity. [PROGRESS:DONE]
Time to see what other fun things I can add.
« Last Edit: July 06, 2013, 01:51:02 pm by StLeibowitz »
Logged
Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #421 on: July 06, 2013, 01:56:43 pm »

Um...slight quirk.



You can cut off someone's face...and they'll survive. I'm going to assume this is not intended behavior; any ideas on how to fix this?
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #422 on: July 06, 2013, 04:29:31 pm »

No, it's a completely intentional feature. Face enables slashing to face but is non-essential and non brain damaging unlike entire head - look at real life facial reconstruction needing people.

Also, consider that play turn yours :) update when on my comp.

squiddwarf16

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #423 on: July 06, 2013, 04:54:45 pm »

How would you guys feel if someone made a video series playing this mod? I know a guy (me) who would like to do that.
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StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #424 on: July 06, 2013, 04:56:37 pm »

No, it's a completely intentional feature. Face enables slashing to face but is non-essential and non brain damaging unlike entire head - look at real life facial reconstruction needing people.

Well, it's odd, but it makes a kind of strange sense, I guess.



I did another...interesting playtest, to see that everything's working...and I learned at the worst possible time one particularly annoying, unplanned for thing that was removed: rock pots.

The poor hobbits of Aetherwild had nowhere to put their booze.

On top of that, I think the vaporization point of structural plant material might be a bit low to survive a scorching desert biome, as when I embarked not only did the wood hatchets vanish, the entire heartwood wagon disappeared. So, we had no way of storing booze, and no way of getting a way to store booze. The stagnant ponds became our sole source of water, and they evaporate very quickly, so I started digging basins next to the ponds, but underground, and linking them to the pond - the pond would flow into the basin and stay liquid long enough for us to drink. Unfortunately, the summer heat vaporized the water before it could collect underground, and everyone died of thirst and tantrumming - sometimes of thirst while tantrumming.

I'm going to genetically engineer a water worm species that we can milk for pure water to solve this problem. Rock pots are for dwarves.
« Last Edit: July 06, 2013, 05:04:23 pm by StLeibowitz »
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #425 on: July 06, 2013, 05:20:01 pm »

Ok, I need some help here, I made an interaction that currently does nothing (since it's a test) other than give someone a title, and an ability to transfer that same interaction to another person. However, when ever I try the interaction in the Arena, it automatically uses it on itself, instead of allowing me to target someone else. I already gave it the tag that it won't work if they already have it, but it still does it. Any advice?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #426 on: July 06, 2013, 05:26:01 pm »

How does one define water in a creature raw? This:
Code: [Select]
[MILKABLE:INORGANIC:WATER:9600]evidently does not work.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

laularukyrumo

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #427 on: July 06, 2013, 05:31:00 pm »

That would be because there is no material defined in the inorganics with name "water".

You want [MILKABLE:WATER:9600]
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #428 on: July 06, 2013, 05:53:19 pm »

That works! Thanks.

We now have Water Grubs.
Code: [Select]
[CREATURE:WATER_GRUB_STL]
[NAME:water grub:water grubs:water grub]
[CASTE_NAME:water grub:water grubs:water grub]
[CREATURE_TILE:'w'][COLOR:1:0:0]
[DESCRIPTION:A small grubworm prized by desert-dwellers for its ability to absorb and concentrate moisture in the air.]
[PREFSTRING:ability to secrete water]
[BODY:WORMY_BODY_STL:CYCLOPS_STL:MAW_STL:BRAIN_STL]
[BODY_SIZE:1000]
[BODY_SIZE:0:0:100]
[BODY_SIZE:2:0:1000]
[CHILD:1]
[LARGE_ROAMING][PET][ALL_ACTIVE][BENIGN][PETVALUE:70]
[CREATURE_CLASS:ALL][CREATURE_CLASS:ARTHROPOD][CREATURE_CLASS:INVERTEBRATE]
[BIOME:ANY_DESERT][MUNDANE][NATURAL][COMMON_DOMESTIC]
[CLUSTER_NUMBER:1:3][POPULATION_NUMBER:4000:7000]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[APPLY_CREATURE_VARIATION:BITE_MAW_STL]
[APPLY_CREATURE_VARIATION:IS_INSECT_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_BODYSIZE_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[MILKABLE:WATER:9600]

They can be milked for one bucket of water every 8 days, and can be killed quite easily. Unless you somehow breed a small army of these and sequester them in a fortified chamber deep in the halfling fort/Formic hive (which would actually be in-character for Formics, I guess), they shouldn't be a viable source of water for a large settlement, but they should be able to help a small population survive the unforgiving desert early on, or tide a fort over during a siege if its reservoir gets captured, poisoned by future critters, or otherwise made an even less viable source of water.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #429 on: July 06, 2013, 05:55:12 pm »

I did another...interesting playtest, to see that everything's working...and I learned at the worst possible time one particularly annoying, unplanned for thing that was removed: rock pots.

The poor hobbits of Aetherwild had nowhere to put their booze.

On top of that, I think the vaporization point of structural plant material might be a bit low to survive a scorching desert biome, as when I embarked not only did the wood hatchets vanish, the entire heartwood wagon disappeared.

snip

My material templates define a significantly lower temperature damage value and higher cold damage value (at -33 degrees Celsius) for materials by default because I felt like temperature was mostly insignificant in vanilla unless you're on fire, and this should be more interesting. Is it a feature or an issue? Changeable if latter. :P

Ok, I need some help here, I made an interaction that currently does nothing (since it's a test) other than give someone a title, and an ability to transfer that same interaction to another person. However, when ever I try the interaction in the Arena, it automatically uses it on itself, instead of allowing me to target someone else. I already gave it the tag that it won't work if they already have it, but it still does it. Any advice?

That shouldn't be, the design will work. Post raws!
Incidentally, I may not know much, but interactions are the thing I feel like I do know after making disease mod, interaction-based romance (for self only), demon quasispecies and some other things.

EDIT: I actually need to get offline for now and will take a look at it later, but did you have a [IT_MANUAL_INPUT:target] and [CDI:TARGET: line?

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #430 on: July 06, 2013, 06:36:49 pm »

What I'm trying to do is make "Wizards", in such a way in that they wander your fortress, and every month or so, they can "infect" a new person with magic.

Spoiler (click to show/hide)

This just a test, obviously, the interaction doesn't let them throw fireballs or anything, and the cooldown of the power is shortened so I can test it in the arena.


In an unrelated note, I had to make an alcohol template because there wasn't one first.
Also, we now have a booze making plant that I will now be testing.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

JacenHanLovesLegos

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #431 on: July 06, 2013, 06:41:58 pm »

Here is the Spring of my play turn:

Spoiler (click to show/hide)

Here is a map as of the end of Spring:

Spoiler (click to show/hide)

The river is a few tiles to the north. As for the vampire thing, I am unsure of what happened, but it probably has something to do with the new vampire syndrome.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #432 on: July 06, 2013, 06:50:29 pm »

Wow, I just genned my first world of this to test my stuff, and laughed so hard when I looked at the Legends.

First off, never seen the Age of Fairy Tales before, world started in it.

In 1, the Halfling Idiot Mightyflirty became the exalted stupidity of The Zealous Elder.
There is also mention of "The Darling of Dirts" and "The Halfwit of Past"
I like these languages.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #433 on: July 06, 2013, 07:39:56 pm »

Wow, I just genned my first world of this to test my stuff, and laughed so hard when I looked at the Legends.

First off, never seen the Age of Fairy Tales before, world started in it.

In 1, the Halfling Idiot Mightyflirty became the exalted stupidity of The Zealous Elder.
There is also mention of "The Darling of Dirts" and "The Halfwit of Past"
I like these languages.

OH. MY. GOD. DASH HIRARIOUS
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #434 on: July 06, 2013, 08:13:02 pm »

Made another metal. It may not be the most...exceptional metal (I averaged the stats of nickel and copper to get its stats) but it's green.

Code: [Select]
[INORGANIC:PROMETHIUM_ORE_STL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE_HLG]
[DISPLAY_COLOR:2:7:0][TILE:'*']
[STATE_NAME_ADJ:ALL_SOLID:kazbekite]
[STATE_NAME_ADJ:LIQUID:molten kazbekite]
[STATE_NAME_ADJ:GAS:dust]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:80]
[ITEM_SYMBOL:'*']
[TILE:156]
[METAL_ORE:PROMETHIUM_METAL_STL:100]
[SOLID_DENSITY:6000]
[MATERIAL_VALUE:15]
[IS_STONE]
[MELTING_POINT:12570]

[INORGANIC:PROMETHIUM_METAL_STL] Averaged stats of nickel and copper.
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE_HLG]
[STATE_NAME_ADJ:ALL_SOLID:promethium]
[STATE_NAME_ADJ:LIQUID:molten promethium]
[STATE_NAME_ADJ:GAS:boiling promethium]
[DISPLAY_COLOR:2:0:0]
[BUILD_COLOR:0:2:0]
[MATERIAL_VALUE:15]
[SPEC_HEAT:435]
[MELTING_POINT:12286]
[BOILING_POINT:14927]
[ITEMS_ARMOR]
[SOLID_DENSITY:8865]
[LIQUID_DENSITY:7915]
[MOLAR_MASS:61120]
[IMPACT_YIELD:157500]
[IMPACT_FRACTURE:665000]
[IMPACT_STRAIN_AT_YIELD:107]
[COMPRESSIVE_YIELD:157500]
[COMPRESSIVE_FRACTURE:665000]
[COMPRESSIVE_STRAIN_AT_YIELD:107]
[TENSILE_YIELD:45000]
[TENSILE_FRACTURE:190000]
[TENSILE_STRAIN_AT_YIELD:34]
[TORSION_YIELD:45000]
[TORSION_FRACTURE:190000]
[TORSION_STRAIN_AT_YIELD:86]
[SHEAR_YIELD:45000]
[SHEAR_FRACTURE:190000]
[SHEAR_STRAIN_AT_YIELD:86]
[BENDING_YIELD:45000]
[BENDING_FRACTURE:190000]
[BENDING_STRAIN_AT_YIELD:34]
[MAX_EDGE:1000]
[IS_METAL]
[ITEMS_HARD][ITEMS_METAL][ITEMS_BARRED][ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:GREEN]

On names: My most recent world generated the delightful deity of balance "Halfwit the Tea of Brains". The current languages amuse me.

At JacenHanLovesLegoes (Star Wars much? :) ) : I feel an odd mix of irritation and embarrassment that I've been using halflings as test embarks and never once thought to call their delvings "hobbit holes".
Logged
Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.
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