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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 492670 times)

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1020 on: July 26, 2013, 11:01:52 pm »

They fall out of the sky when the gas bag is punctured, seriously injuring themselves.
EDIT:
And they explode in a cloud of lift gas when they die
« Last Edit: July 26, 2013, 11:04:12 pm by kopout »
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1021 on: July 27, 2013, 12:02:48 am »

Does their skin disintegrate? Because for some reason, I was having that issue with my air jellies. They'd take a hit to the gas sack and be enveloped in "dirigible jellyfish skin ash". The trail of it following a falling jelly was cool, but it left me perplexed.

Ah, whatever. I think I'll just use your stuff, since that works and (I'm assuming it) doesn't cause skin disintegration.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1022 on: July 27, 2013, 12:05:20 am »

Just one request: "dirigible antelope" sounds funnier :D
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sackhead

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1023 on: July 27, 2013, 12:47:27 am »

this is what i have been working on think of a leopleradon crossed with an elephant and make it the size of a giant sperm whale
Code: [Select]
[CREATURE:PLESIOPHINT_SKH]
[DESCRIPTION:An unimagably large marine Predatore with large tusks and a long sensitive trunk used to catch fish, it patrols the oceans in search of

pray.]
[NAME:plesiophint:plesiophint:plesiophint]
[CASTE_NAME:plesiophint:plesiophint:plesiophint]
[CREATURE_TILE:104][COLOR:4:0:0]
[PREFSTRING:share scale]
[AQUATIC][UNDERSWIM][IMMOBILE_LAND][BEACH_FREQUENCY:10]

[CLUSTER_NUMBER:2:3]

[CREATURE_CLASS:ALL][CREATURE_CLASS:QUADRUPED]
[CREATURE_CLASS:MAMMAL][CREATURE_CLASS:VERTEBRATE][CREATURE_CLASS:PACHYDERM]

[MUNDANE][TRAINABLE][PET_EXOTIC]
[PETVALUE:20000][LITTERSIZE:1:2][MAXAGE:400:800][NATURAL]
[LARGE_PREDATOR][CARNIVORE]
[BIOME:ANY_OCEAN]
[POPULATION_NUMBER:20:60]

[APPLY_CREATURE_VARIATION:CLEANS_SELF_DAILY_HLG]
[SPEED:400]
[HAS_NERVES][GETS_WOUND_INFECTIONS][GETS_INFECTIONS_FROM_ROT][BABY:1][HOMEOTHERM:10070]
[GENERAL_BABY_NAME:calf:calves]
[SWIMS_INNATE][SWIM_SPEED:400]
[BODY_SIZE:0:0:250000000]


[BODY:CORE_HLG:FLIPPERS_SKH:TUSKS_SKH:TEETH_HLG:TAIL_HLG]


[BODY_DETAIL_PLAN:DOG_ARMS_LAYERS_HLG]
[BODY_DETAIL_PLAN:CORE_MATERIALS_HLG]
[BODY_DETAIL_PLAN:CORE_TISSUES_HLG]
[BODY_DETAIL_PLAN:CORE_LAYERS_HLG]
[BODY_DETAIL_PLAN:TEETH_HLG]
[BODY_DETAIL_PLAN:BACK_LEGS_LAYERS_HLG]

[BODY_DETAIL_PLAN:TAIL_LAYERS_HLG]

[BODY_DETAIL_PLAN:TRUNK_MATERIALS_SKH]
[BODY_DETAIL_PLAN:TRUNK_TISSUES_SKH]
[BODY_DETAIL_PLAN:TRUNK_LAYERS_SKH]

[TENDONS:LOCAL_CREATURE_MAT:TENDON:400]
[LIGAMENTS:LOCAL_CREATURE_MAT:TENDON:400]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]


[CAN_LEARN]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]




[APPLY_CREATURE_VARIATION:OLI_SKH]



[BODYGLOSS:FOOTPAW_HLG]
[BODYGLOSS:ANKLEHOCK_HLG]

[TENDONS:LOCAL_CREATURE_MAT:TENDON:400]
[LIGAMENTS:LOCAL_CREATURE_MAT:TENDON:400]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]



[CASTE:FEMALE][FEMALE]
[CASTE:MALE][MALE]
and here are its atacks
Code: [Select]
[CV_NEW_TAG:ATTACK:STOMP:BODYPART:BY_TYPE:STANCE]
[CV_NEW_TAG:ATTACK_SKILL:STANCE_STRIKE]
[CV_NEW_TAG:ATTACK_VERB:strike:stikes]
[CV_NEW_TAG:ATTACK_CONTACT_PERC:100]
[CV_NEW_TAG:ATTACK_PRIORITY:SECOND]
[CV_NEW_TAG:ATTACK_FLAG_WITH]
[CV_NEW_TAG:ATTACK_VELOCITY_MODIFIER:600]

[CV_NEW_TAG:ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[CV_NEW_TAG:ATTACK_SKILL:STANCE_STRIKE]
[CV_NEW_TAG:ATTACK_VERB:gore:gores]
[CV_NEW_TAG:ATTACK_CONTACT_PERC:10]
[CV_NEW_TAG:ATTACK_PENETRATION_PERC:150]
[CV_NEW_TAG:ATTACK_PRIORITY:MAIN]
[CV_NEW_TAG:ATTACK_FLAG_WITH]
[CV_NEW_TAG:ATTACK_FLAG_EDGE]
[CV_NEW_TAG:ATTACK_VELOCITY_MODIFIER:1100]

and ivory
Code: [Select]
[MATERIAL_TEMPLATE:IVORY_TEMPLATE_SKH]
[STATE_COLOR:ALL_SOLID:WHITE]
[MATERIAL_VALUE:10][STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:ivory slurry]
[STATE_ADJ:LIQUID:ivory slurry]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:ivory ashes]
[STATE_ADJ:GAS:ivory ash]
[DISPLAY_COLOR:7:0:1]
[SPEC_HEAT:1000]
[IGNITE_POINT:10300]
[MELTING_POINT:11000]
[BOILING_POINT:12000]
[HEATDAM_POINT:10200]
[COLDDAM_POINT:9950]
[SOLID_DENSITY:3000]
[LIQUID_DENSITY:1000]
[IMPACT_YIELD:600000]
[IMPACT_FRACTURE:600000]
[COMPRESSIVE_YIELD:600000]
[COMPRESSIVE_FRACTURE:600000]
[TENSILE_YIELD:300000]
[TENSILE_FRACTURE:300000]
[TORSION_YIELD:300000]
[TORSION_FRACTURE:300000]
[SHEAR_YIELD:300000]
[SHEAR_FRACTURE:300000]
[BENDING_YIELD:300000]
[BENDING_FRACTURE:300000]
[MAX_EDGE:10000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[TOOTH]
[ITEMS_HARD]
[ITEMS_AMMO]


however in combat test it did not seem to be very effective against see scorpions (its attacks glanced off) it could not even kill one and they are only the size of people, anyone have any ideas why?
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Orange Wizard

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1024 on: July 27, 2013, 04:41:09 am »

Does their skin disintegrate? Because for some reason, I was having that issue with my air jellies. They'd take a hit to the gas sack and be enveloped in "dirigible jellyfish skin ash". The trail of it following a falling jelly was cool, but it left me perplexed.

Ah, whatever. I think I'll just use your stuff, since that works and (I'm assuming it) doesn't cause skin disintegration.
This, if nothing else, is why this game (and by extension, this mod) is the most amazing thing in the world.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1025 on: July 27, 2013, 05:59:54 am »

Okay. Nice stuff, all.

Counting that sackhead started a bit late, now it's been about a week (actually slightly over). So, it's time for an upload and for HugoLuman to take his turn.

The procedure is
1. Integrate newest versions of old packs, as well as any suggestions
2. Make sure it doesn't leave an errorlog
3. Upload and I'll put it up on the first page

Since you included compatibility with obsidian tiles, requesting both obsidian and ascii version.

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1026 on: July 27, 2013, 06:42:26 am »

this is what i have been working on think of a leopleradon crossed with an elephant and make it the size of a giant sperm whale

*snippety*

A few more spelling errors - "unimaginably" instead of "unimagably", "predator" instead of "Predatore", maybe "that" instead of "it" after the comma in the description to make it flow a bit better, and "prey" instead of "pray" there at the end.

however in combat test it did not seem to be very effective against see scorpions (its attacks glanced off) it could not even kill one and they are only the size of people, anyone have any ideas why?

I'm thinking its either that the sea scorpion chitin is too much for them (very unlikely, it's merely light chitin after all), or you may have inadvertently deployed the Giant Sea Scorpion variant against them...which are also the size of Giant Sperm Whales :) The oceans are worse than the land in terms of wildlife-that-doesn't-want-you-dead, at this point.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1027 on: July 27, 2013, 11:51:28 am »

Okay. Nice stuff, all.

Counting that sackhead started a bit late, now it's been about a week (actually slightly over). So, it's time for an upload and for HugoLuman to take his turn.

The procedure is
1. Integrate newest versions of old packs, as well as any suggestions
2. Make sure it doesn't leave an errorlog
3. Upload and I'll put it up on the first page

Since you included compatibility with obsidian tiles, requesting both obsidian and ascii version.

Already? Crap, I barely know what's going on... kopout, may I finish the Dirigizelle raws?
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1028 on: July 27, 2013, 06:10:09 pm »

Okay. Nice stuff, all.

Counting that sackhead started a bit late, now it's been about a week (actually slightly over). So, it's time for an upload and for HugoLuman to take his turn.

The procedure is
1. Integrate newest versions of old packs, as well as any suggestions
2. Make sure it doesn't leave an errorlog
3. Upload and I'll put it up on the first page

Since you included compatibility with obsidian tiles, requesting both obsidian and ascii version.

Already? Crap, I barely know what's going on... kopout, may I finish the Dirigizelle raws?
I was kind of hoping to finish them myself if that's alright.


Does their skin disintegrate? Because for some reason, I was having that issue with my air jellies. They'd take a hit to the gas sack and be enveloped in "dirigible jellyfish skin ash". The trail of it following a falling jelly was cool, but it left me perplexed.

Ah, whatever. I think I'll just use your stuff, since that works and (I'm assuming it) doesn't cause skin disintegration.
No skin disintegration. It looks like your stuff causes the skin around it to sublimate. I kinda wish my did, that sounds more like an unintended feature than a bug  :P
« Last Edit: July 27, 2013, 06:12:58 pm by kopout »
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Timeless Bob

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1029 on: July 27, 2013, 07:03:29 pm »

Prey, not Pray.  The second is usually found in religions, (although the former sometimes is found with particularly zealous missionaries.)
« Last Edit: July 27, 2013, 07:05:34 pm by Timeless Bob »
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1030 on: July 27, 2013, 07:47:53 pm »

all my stuff seems to be broken. you can feel free to do what you want
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

sackhead

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1031 on: July 27, 2013, 08:24:28 pm »

have compiled and am uploading now.
if i have missed your stuff i am sorry there are likely to be mistakes and if you find any tel me. Stuff may look weird in either version as i haven't tested everything.


also i would like to request a play turn
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1032 on: July 27, 2013, 08:30:16 pm »

It kind of looks like they lose gas no matter were they get injured.
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1034 on: July 27, 2013, 08:51:09 pm »

do you have it on dffd?

EDIT: removed fixed tem from lift gas and gave it the flashpoint of hydrogen (low end). they now burst into flame if they get to close to magma
« Last Edit: July 27, 2013, 09:37:29 pm by kopout »
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.
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