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Poll

How should the districts adjacent to Whitecastle be zoned?

Agriculture
Housing
Parkland
Government
Industry
Natural resource harvesting
Religious
Utilities (Power, sewer, water, ect...)
Other (please post below)

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Author Topic: The luckiest tourist EVER (Update underway...)  (Read 84949 times)

Meph

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Re: The luckiest tourist EVER (Players wanted)
« Reply #75 on: August 01, 2013, 11:31:59 am »

I have similar issues with crashes when playing on the netbook, with paint and therapist and notepad++ and chrome open. Its simply the ram. Real crashes of the mod are luckily quite rare.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Timeless Bob

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Re: The luckiest tourist EVER (Players wanted)
« Reply #76 on: August 02, 2013, 10:47:55 am »

Aaaaaand done!

InsanityIncarnate has been notified.
« Last Edit: August 02, 2013, 10:53:54 am by Timeless Bob »
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Orange Wizard

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Re: The luckiest tourist EVER (Players wanted)
« Reply #77 on: August 03, 2013, 02:26:27 am »

I WILL DO STUFF AT SOME POINT.

ALSO CAPS LOCK.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Urist_McGamer

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Re: The luckiest tourist EVER (Players wanted)
« Reply #78 on: August 08, 2013, 12:11:21 pm »

Posting to Watch, this should be quite fun to read.
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But others might prefer to have the mess contained behind windows to avoid tracking blood all over the their nice, color coordinated floor patterns. Kind of the Ozzy Osborne vs. Martha Stewart debate.

Orange Wizard

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Re: The luckiest tourist EVER (Players wanted)
« Reply #79 on: August 09, 2013, 05:25:31 am »

Oh, whoops. I forgot about this. Sorry, guys.

I'll have to ask for my turn to be postponed indefinitely. I'm a bit too preoccupied for DF.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Timeless Bob

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Re: The luckiest tourist EVER (Players wanted)
« Reply #80 on: August 09, 2013, 02:27:06 pm »

...

Well then.  I'll just PM the next in line.
Thanks for the heads up, I.I.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Sappho

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Re: The luckiest tourist EVER (Players wanted)
« Reply #81 on: August 10, 2013, 01:10:29 am »

I'll try to get started later today.

Sappho

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Re: The luckiest tourist EVER (Players wanted)
« Reply #82 on: August 10, 2013, 05:40:41 am »

Question! I see a lot of confusing retroactively canceled turns... Where is the save file I need for my turn? I want to make sure I have it right...

sackhead

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Re: The luckiest tourist EVER (Players wanted)
« Reply #83 on: August 11, 2013, 02:53:00 am »

first post link called, most recent save
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Timeless Bob

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Re: The luckiest tourist EVER (Players wanted)
« Reply #84 on: August 11, 2013, 03:35:50 am »

I update "The Most Recent Save" in the first post each time a turn is done, that way all the landmarks stay in, even if Twoflower has done nothing but dream yet.  Always use the "The Most Recent Save" link.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Sappho

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Re: The luckiest tourist EVER (Players wanted)
« Reply #85 on: August 11, 2013, 03:44:30 pm »

Okay, I see it now. I'll get started tomorrow. To be clear, when it comes time to adventure away with Twoflower, when you say I should go to the first destination the companion mentions, does that mean any location? Only player-built sites? Only sites (towns, towers, caves, etc.)? Or does it include entire regions (a forest, plains, etc.)?

Timeless Bob

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Re: The luckiest tourist EVER (Players wanted)
« Reply #86 on: August 11, 2013, 11:00:39 pm »

When you recruit the companion, begin a conversation with them.
On the list of topics, choose "Surroundings".
The first thing that the companion replies with, you go and see.  If they mention that some kind of wild animal is there, the wild animal is the target.  If they say that a specific person is there, that person is the target.  Otherwise, the place is the target.  Journey there, describing the journey and keeping Twoflower alive and whole, get a screenshot of the target, then go retire in a village somewhere.

As an example, I asked my companion "Bobbi" about Surroundings and she replied with this place where a Titan was, so that Titan was the target.  I credited another person with saying it, because it was better for the story, but that's the raw mechanics of it.

Twoflower has no fame whatsoever right now, so he may have to go hire a military type outside his starting point or use DFhack to force someone to be his companion instead.  Both are viable options.

If the companion mentions a region, then that's a viable target.  Remember: the focus of this is to get a good set of stories together about "The Luckiest Tourist EVER", so take whatever creative license you need to make it a good tale.
« Last Edit: August 11, 2013, 11:09:28 pm by Timeless Bob »
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Sappho

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Re: The luckiest tourist EVER (Players wanted)
« Reply #87 on: August 12, 2013, 02:03:47 am »

OK. Doesn't seem too likely that he'll end up at very many player-built areas that way though. Or are we supposed to take him to side-trips on the way there or back, so he can see the player sites?

Timeless Bob

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Re: The luckiest tourist EVER (Players wanted)
« Reply #88 on: August 12, 2013, 04:02:40 am »

The idea is that Twoflower will perform a sort of random set of journeys, which may include player made landmarks as either the focus or along the way, much like the scenic detours people on holiday often take on their way to some other destination.

Having an NPC determine a journey's focus makes predicting where the Tourist will journey next a bit more difficult.

Regardless, I plan to use Jappa's Isoworld utility to make a full map of the entire island once the game is completed, labeling all the Player made structures as well as all the major towns and posting a link to that in this group as well, so you all have a map of the world everyone has helped fill with awesomeness.
« Last Edit: August 12, 2013, 04:09:47 am by Timeless Bob »
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Sappho

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Re: The luckiest tourist EVER (Players wanted)
« Reply #89 on: August 12, 2013, 05:14:05 am »

OK. One last question and I'll get started: are we permitted to cheat with DFHack while building our sites, or do we have to do it slow and just get done as much as possible before the 5 years is up? ie Can I use fastdwarf and autodump to make sure I get my stuff done before my time limit is up?

Sorry if these questions have already been answered. I've been really brainfogged and it's really helpful to have all the answers right here in one spot rather than trying to dig through the thread without forgetting what my question was. Thanks.
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