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Author Topic: What's happening in your Fort.  (Read 185401 times)

Devin9

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Re: What's happening in your Fort.
« Reply #1470 on: February 20, 2016, 02:06:35 am »

Where does it say he is wearing the dice?

I think the "dice" item in Masterwork is just a renamed piece of jewelry, like rings or bracelets. From what I remember Journals are actually Earrings.
Finally, I find out why all my orcs have journals in their ears.
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c0mplex

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Re: What's happening in your Fort.
« Reply #1471 on: February 21, 2016, 12:50:22 am »

Started a new fort after abandoning the zombie and crocodile infesting location in exchange for a less Terrifying embark. Seems like the game doesn't want me to forget since my last two migrant waves have had dwarves who had seen things my new dwarves could not comprehend. In my first migrant wave I had dwarves who had lost their pet, been attacked by the dead, and had been in unnatural weather. The second had a dwarf who was completely insane and immediately began to run around babbling and continues to do so to this day.

Guess I should have waited for everyone to die rather than abandoning once everyone was trapped in the tantrum spiral.
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MrReks

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Re: What's happening in your Fort.
« Reply #1472 on: February 27, 2016, 12:08:02 am »

     My first Succubus City of Padaxealeus is coming on its 6th year with a population of 129 (including 21 cambions and 9 fiends). I'd like to have a higher proportion of converts but too many invaders tend to run off after their mounts get snagged by my cage traps...

     I think the site is my all time favorite- a deep ravine river confluence that cuts through a huge hill, with a waterfall in the middle of the split plateau that I've set up on. The plateau drops straight down 28 levels to the river on the east side and the south (after the waterfall). Bone and slag walls 3 z-levels high surround the north side; the fort. Fortifications and adjacent walkways on the 2nd level provide 360 degree firing positions for my fresh cambion archers.  On the south side of the river and drop is a simpler enclosure for most of the farming and for pasturing cauchemar grazers. An outcropping from the subterranean portion of the fort into the ravine serves as the pitting location for unwanted prisoners- thieves, war beasts and gnomes... especially the gnomes... Sometimes war beasts seem to survive the fall unhurt but they then wander back into my traps for another go at it.

     All of my mining so far has taken place above surface depth. The hill is honeycombed with mined out veins in the northeast and northwest sections where copper and tin are plentiful. The lack of iron was disappointing until I learned that succubi cannot produce steel and their trademark metal is Stygian Bronze (bronze+flux). This metal served well as the staple for my military, supplemented by the rare basiliskine made from the sheared horns of summoned basilisks. Stygian bronze crafts, I have learned, serve the dual purpose of trading material and the acquisition of nigh infinite souls from the attorney's stock workshop via the "Sell Stygian bronze hourglass" job.

    Searching through various incomplete and/or outdated online resources has left me with the impression that many other new metals (mithril, orichalcum, etc.) in Masterwork are superior to my current materials. So figuring out the properties (probably to the point of making my own spreadsheet!) of these metals is on my to-do list followed by:
  • Figure out what keeps scaring the Drow caravan
  • Capture more non-gnome prisoners
  • Determine exactly what "Gold Item" is needed for a particular Temple of Sin worker upgrade... not just any "gold item" will do it seems!
  • Make Fort walls bigger and more fearsome
Masterwork, Succubus mode, and this particular embark have been a lot of fun so far  :)
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Vellarain

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Re: What's happening in your Fort.
« Reply #1473 on: March 04, 2016, 07:30:26 pm »

I started your standard dwarf fortress with a bunch of the bearded drunks we all know and love. Warm climate, lots of trees and plants, Untamed Wilds. My previous forts were in the untamed lands, and they seemed well... rather tame. I was expecting excitement when I started in a location like that.

Well this new region did not disappoint one bit!

in my first year alone, which I must point out... was my most quiet year so far.

Large beasts were a constant threat, packs of roaming beastmen loved to stop by and say hi, sometimes the large predators would attack the beastmen for my entertainment.

The surface is a delightful natural war zone migrants coming in were faced with a death march to get into my fort!

A gnome caravan rolled in without an armed escort and they all were mauled by a giant tiger... free stuff!

To commemorate my survival of this first year I was rewarded with an artifact Iron Pike!

and oh boy, my second year was quite the wild ride as well!

Because of my more tame settlements, my military was slow to form so when winter came I was VERY unprepared for a Titan to wander in! I did what any rational player does in dwarf fortress, and turned my entire fortress into a militia and threw them at the big bugger!

After a long battle we had a new hill of flesh decorating the map, not just the titan but around 45 dead dwarves as well. 10 were reduced to cripples and 5 either went insane or slipped into a deep depression.

This moment alone made all the other hostilities that happen on my map seem tame by comparison.

Year two was very eventful, and it seems I am being allowed to catch my breath for now into year three with a large influx of new migrants. I am now starting to build up a military focused economy and I am training three full squads of fresh dwarves to earn their place in my bloody keep.
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Boltgun

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Re: What's happening in your Fort.
« Reply #1474 on: March 22, 2016, 05:07:31 am »

I'm currently testing on Vanilla but I might as well posting it here.

New succubus fort for testing purposes. The succubi dug farms and basic rooms quickly and found gold. Nice. So I prepared a large metallurgy area by channeling magma canals towards the future smelters and forge. As you need to make a cauldron for the magma well first, I prepare the construction of a forge... except that I have no anvil.

The caravan do not have anvils, neither does the goblins. Both civs never found iron during world generation. Argh!

Anyway, the no-forge challenge is accepted. I ordered a cauldron from the envoy to see if I can get one next year. Until then, the succubi are trading barrels of prepared foods for bronze armor, silver whips and fill the gaps with shell pieces. At least glass is still an option so the succubi are making plenty of leather bags for the sand and started making glass everything, from doors to traps.

Since clay is also available, the next step is to build brick walls and a pillbox for bowsuccubi, because I lost a few gals against the most horrible foe this game could throw at you.

Spoiler (click to show/hide)
« Last Edit: March 22, 2016, 05:09:27 am by Boltgun »
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123nick

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Re: What's happening in your Fort.
« Reply #1475 on: April 16, 2016, 02:49:37 am »

they say a picture is worth a thousand words, soo...





sorry for the big pictures! dont know spoilers yet :(
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LMeire

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Re: What's happening in your Fort.
« Reply #1476 on: April 16, 2016, 03:12:51 am »

they say a picture is worth a thousand words, soo...
Spoiler (click to show/hide)
sorry for the big pictures! dont know spoilers yet :(

Highlight everything you want in the spoiler and select the icon that looks like a radioactivity symbol.
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"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

Boltgun

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Re: What's happening in your Fort.
« Reply #1477 on: April 16, 2016, 04:40:03 am »

That was the goriest version of The More You Know ever.
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123nick

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Re: What's happening in your Fort.
« Reply #1478 on: April 17, 2016, 12:14:00 am »

they say a picture is worth a thousand words, soo...
Spoiler (click to show/hide)
sorry for the big pictures! dont know spoilers yet :(

ah ok thanks :)

Highlight everything you want in the spoiler and select the icon that looks like a radioactivity symbol.
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SpiritArmor

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Re: What's happening in your Fort.
« Reply #1479 on: May 03, 2016, 04:35:51 am »

Playing Orc mode on landlocked, water-less embarks is always fun. Whenever I build a Raider's Drydock, I can't help but imagine that all longboat raids go as follows:

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endlessblaze

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Re: What's happening in your Fort.
« Reply #1480 on: May 04, 2016, 06:26:02 am »

That pretty funny.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

LMeire

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Re: What's happening in your Fort.
« Reply #1481 on: May 06, 2016, 11:48:47 am »

First fortress on the new version, decided to make as Dwarven of a Dwarven Fortress as I can. Found an awesome site consisting of two tall, conical mountains surrounded by jungle.
Spoiler (click to show/hide)

I'm ignoring the wood for now in favor of setting up living areas and my defenses- which is a winding path that goes through the southern cone before approaching the raising bridge linking it to the northern cone. From the outside it looks fairly straight forward, but I'll eventually fill that thing with ☼steel pointy bits☼.

Not much has really happened beyond getting established, but I was recently reminded of why I love the random name generator, the beards of BoltUnion actually named their tavern "The Laconic Lunch" on the first try! Alliterative, descriptive, and thematic; I can only hope I get similar results for the library and temples.
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"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

jimboo

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Re: What's happening in your Fort.
« Reply #1482 on: May 13, 2016, 09:21:46 am »

First, just finished the 40 or so engraved marker slabs from that last Titan visit, a venomous web-spinner that was both fast and tough, incredibly so.  Meph said the web-spinners were nerfed; any chance that meant only the generic spiders?

Next, now trying to integrate the Masterwork library with the new DF release.  Either there are conflicts or I’m just confused, time will tell.
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Good walls make for good neighbors. -- Urist Frost
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Meph

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Re: What's happening in your Fort.
« Reply #1483 on: May 13, 2016, 09:44:18 am »

First, just finished the 40 or so engraved marker slabs from that last Titan visit, a venomous web-spinner that was both fast and tough, incredibly so.  Meph said the web-spinners were nerfed; any chance that meant only the generic spiders?

Next, now trying to integrate the Masterwork library with the new DF release.  Either there are conflicts or I’m just confused, time will tell.
If its a "the titan X has come", its a original DF titan. No nerfed. I only did the ones in the civs.
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jimboo

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Re: What's happening in your Fort.
« Reply #1484 on: May 15, 2016, 09:28:29 pm »

Still working on understanding the changes in the latest releases, both ☼Masterwork☼ and vanilla, slow to catch on since I was never a Reborn fan.

Checking ‘book bindings’ on the Wiki, seems they’re available from a craftsdwarf shop, metalwork shop, glassworks or, for $4.99 , from Laminator.com .  Free shipping.

Spoiler (click to show/hide)
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Good walls make for good neighbors. -- Urist Frost
Avatar photo credit: NomeDaBoy@Worth1000.com, reposted from BoingBoing.net (great site)
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