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Author Topic: reproductive research project **NOW UNDERWAY!**  (Read 17389 times)

Burckhart

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #105 on: July 04, 2013, 10:44:28 pm »

So Toady said:

Quote
There are some attribute numbers that are, if I remember correctly, have a genetic link to them, although I don't 100 % remember that.

What kind of "genetic link" could that be? I don't think it's some kind of recessive gene (since it would be more logical to put some basic attribute inheritance in first), but maybe some attributes add up from generation to generation? Jurojin00's data shows obviosly only one generation, and there is no hint towards some attribute being different. But maybe with the same experiment done in a much smaller scale but for several generations, one or more attributes would stand out? Or maybe the OP will find something by eliminating the weak, since the random negative attributes are out of the way? I don't know, but I can't wait for more results. And for Toady coding some genetics, for that matter - that would go great with new different dwarven populations.

On a related note, any new details hair color etc.? I'd really like some copper dwarves.
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PDF urist master

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #106 on: July 08, 2013, 09:10:19 pm »

i don't know much about recessive genes, but i do know that breeding partners that have certain traits are more likely to pass those traits on.

all of my female ruthurers are gigantic and most of their children are too. this suggests that traits have a high chance to be passed on, but not always.

i'm sure the males also factor into this. one of my males is skinny and i am seeing some children with skinny on it.
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Halceon

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #107 on: July 09, 2013, 03:16:37 am »

It could be that genetics currently only affect the appearance traits and whatever depends on those.
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kero42

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #108 on: July 19, 2013, 04:30:09 am »

Well this is a rather interesting read, and I hope that you are at least able to learn something about appearance traits and attributes. Regardless of whether there is any connection between parent traits and child traits, it'll be good to see the results of this rather rigorous and well presented experiment.  PTW
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EvilBob22

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #109 on: July 19, 2013, 04:38:18 pm »

I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
This, sir, is a beautiful quote in a beautiful thread, I have to sig it...
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I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
EDIT: I just remembered that dwarves can't equip halberds. That might explain why the squads that use them always die.

wierd

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #110 on: July 19, 2013, 04:44:01 pm »

LOL!

Sadly, I haven't had the time to properly invest in the experiment lately. This weekend too will be a bust, as I have been conned into doing MOAR family discount IT work.  Oh well, at least I *am* being paid for it.

Still, I want a fortress filled with quality dwarves, without cheating. That means disposal of the undesirables. (Evil laughter)
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wierd

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #111 on: August 04, 2013, 05:06:33 pm »

Picked up more playtime today.

Amusing fact#1:  Necromancer tower is DIRECTLY above a magma lake, several Z down. Theoretically possible to drop the ENTIRE tower inside.
Amusing Fact#2: Said magma lake leads directly to the magma sea.

Contemplating the addition of a "Jettison!" lever...
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wierd

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #112 on: August 05, 2013, 12:35:26 am »

Culled 6 children today!

Started the military training machine. One of the 4 squads is inactive, while its members whoop it up in the dining halls. (mommy, daddy, and friends of the dearly departed, and all. Very unhappy. they need it to avoid going tantrumy!)

They seem to be recovering from their loss, so with any luck, this frequent and relentless baby murder will make them numb to all worldly pains in short order.  We'll see.
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Tevish Szat

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #113 on: August 05, 2013, 01:10:46 am »

Increasing litter size so dwarves often have twins/triplets would seem to be useful, getting you more survivors (assuming multiple births are rolled separately, which would be interesting on its own) to seed the next generation.
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flameaway

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #114 on: August 05, 2013, 11:25:41 am »

I really need to stop reading the forum and actually go play DF...
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Button

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #115 on: August 05, 2013, 11:46:27 am »

Amusing fact#1:  Necromancer tower is DIRECTLY above a magma lake, several Z down. Theoretically possible to drop the ENTIRE tower inside.
Amusing Fact#2: Said magma lake leads directly to the magma sea.

Contemplating the addition of a "Jettison!" lever...

DOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOIT
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kero42

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #116 on: August 05, 2013, 07:18:41 pm »

DOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOIT

Lol, I was going to say exactly that, but as you beat me to the punch I'll just have to say that I concur with your suggestion. Seriously, with the necros out of the way, that lava could be useful for garbage/corpse disposal, though then I suppose you'd have to engrave slabs for the dead instead. Decisions, decisions.

Increasing litter size so dwarves often have twins/triplets would seem to be useful, getting you more survivors (assuming multiple births are rolled separately, which would be interesting on its own) to seed the next generation.

I also agree with this. I suppose it could make family lines more convoluted to track though, which may or may not be a problem.
« Last Edit: August 05, 2013, 07:22:20 pm by kero42 »
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wierd

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #117 on: August 05, 2013, 07:31:46 pm »

Considering that I am culling over 50% of children born, that might be necessary actually, at least at first.


The jettison lever will require a considerable redesign of the fortress layout, as 6 floors of fortress will have to be vacated and relocated to accommodate the ejection chute.

Also, because natural floors are involved, it will act like a magma piston, requiring additional safety systems to be installed.

I will give it some thought... just one of those things an adventurer exploring the ruins can get to have fun with!
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Snaake

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #118 on: August 06, 2013, 03:16:05 pm »

I really need to stop reading the forum and actually go play DF...

Likewise.
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kero42

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #119 on: August 12, 2013, 05:39:42 pm »

Lol, I completely forgot about this thread until you mentioned it in that thread about minecart baby killings. How are things going so far?
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Something I find interesting and thought I should share: DF from scratch: http://www.bay12forums.com/smf/index.php?topic=127552.0
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