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Author Topic: reproductive research project **NOW UNDERWAY!**  (Read 16658 times)

wierd

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #75 on: July 02, 2013, 03:11:07 am »

No no, Not Hitler, Goebbels. Goebbels was the originator of the "master race" rhetoric, being the head of the propaganda department for the Nazi party. Hitler was just the furor who gave it the go ahead.

This is more a combination of Mengele and Goebbels though. Perhaps with a little taste of SS and Stazi thrown in later, once the military training begins.

« Last Edit: July 02, 2013, 03:19:47 am by wierd »
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Grim Portent

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #76 on: July 02, 2013, 03:53:25 am »

Current observations are indicative that dwarfs do inherit traits correct?

I have a mind to establish a research facility to carry out the tests as well, I'm between forts and have a lot of free time at the moment.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

wierd

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #77 on: July 02, 2013, 04:06:40 am »

Hard to tell. I have been noticing a LOT of spontaneous trait generation. That's why I would LOVE to see the raw numbers.

Take for instance, Group K.

They JUST had a darling baby boy that is the epitome of eugenic purity.  His older sister however? Inspiration for birth control. Here, observe:

<--Cull
<--KEEP!

I would REALLY like to see the raw score numbers.
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Deepblade

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #78 on: July 02, 2013, 09:51:43 am »

Dwarf Therapist will show you. I hovered over the attribute in question on a dwarf and it showed me a current/maximum layout. I am using the unofficial 20.4 version though.
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Deepblade's Standardized Creature Parts, for when you're pissed about all the different types of animal products there are.

Repseki

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #79 on: July 02, 2013, 10:46:06 am »

"Her upper body is gone".

I assume that is your doing?
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Button

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #80 on: July 02, 2013, 11:42:14 am »

The branch with the exact numbers for attributes can be found here.
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Sort of back maybe?

BAMM! lets you switch up your graphics without destroying your mods. Currently in v0.1: The Graphicsenating.

Worship!

Sutremaine

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #81 on: July 02, 2013, 12:25:28 pm »

I also have custom grid views set up. Windows -> Docks -> Grid Views opens the grid views box. You can't edit the default ones, so you have to make new ones. The existing views are comprehensive enough to copy and subsequently modify, a process which is fairly easy but involves perusing a lot of different lists.

The one I use for XP / attribute numbers shows all combat-relevant skills, plus Strength, Agility, Toughness, Endurance, Disease Resistance, Recuperation, and Willpower. I could add more, but selecting military based on stats is complicated enough with just those seven.

PS. Please stay away from the Nazi talk. Going down that road has gotten topics closed.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Grim Portent

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #82 on: July 02, 2013, 01:28:50 pm »

<--Cull

That is truly a pathetic specimen. The durability is desirable but if it's clumsy it won't be great at dodging I think so it can't even be used as a meatshield, and oh dear lord look at it's mental traits. Both of these are the offspring of the same parents? Odd.  ???

Perhaps there's recessive traits in the game.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Saraias

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #83 on: July 02, 2013, 03:26:54 pm »

From the transcript of DF Talk #21:

Quote
Threetoe:   Ok, the next question comes from Connor: Is there a set period where the dwarfette is pregnant, how random is it? how similar is the baby to the parents? If two master blacksmiths have a child will it be born a master blacksmith or will the parents teach it the trade as it grows up? What if the baby just wants to be a dancer?
Toady:   (chuckles) So right now I think the pregnancy period is kind of goofy. I think it's always, and I could be wrong about the exact numbers, but it's always three seasons for a civilised critter, and less for an animal, which is of course completely goofy. It's not randomised at all, and that's just got to be put in the raws. Just one number, goes to the raws, everything's better for everybody, but it just hasn't happened yet for whatever reason. The baby does have a fake little genome thing that makes the baby similar to their parents just physically, in terms of their appearance, but there's no kind of skill proclivities or talents or anything passed down, aside from however much attributes capture that. There are some attribute numbers that are, if I remember correctly, have a genetic link to them, although I don't 100 % remember that. Until we get more stuff like that, and we do anything with child rearing or education or anything that the child is free to be a dancer and has no sort of blacksmithiness to it. That'll change over time, probably, but we haven't really planned out a course for that.

This answer doesn't really enlighten us about the nuance and details of the "fake little genome thing," but it's topical. I'm interested in the trend results from your test population, wierd. Thanks for taking on the effort, creepy process narrative aside.

One thing that I've often contemplated is a series of savescums starting right before a birth, to note the characteristics of child outcomes. The actual traits of the child only manifest at the time of birth. (sex, skin/hair/eye color, preferences, etc. will vary to some extent or another each time any given pregnancy concludes) Done enough times, it could generate a reasonable sample of which traits from the same parents in the same pregnancy occur at what frequency. Questions of recessives may be testable similarly with generations where grand- or great-grand-parents were fortress residents or otherwise have available information.

WRT behavior, rather than inheritance: I expect that your findings on relational closeness when forming "lover" relationships will match our current assumptions expressed in other related threads, but am definitely interested in any data you preserve for couples that advance more quickly or slowly through relationship phases than the average, or for what factors come into play with grudges.
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wierd

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #84 on: July 02, 2013, 03:50:24 pm »

"Her upper body is gone".

I assume that is your doing?

What!? I am SHOCKED! SHOCKED I say! Why, to imagine such a completely unfounded accusation against the character of my personage!

Most certainly not! I would never dirty my hands with the base act of murdering dwarven children! (I just pull the perfectly clean and sanitized lever that drops them into the zombie infested pit of death. The filthy zombies do all the dirty work! I'm an administrator!)

*lol!
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krenshala

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #85 on: July 02, 2013, 05:11:36 pm »

One thing that I've often contemplated is a series of savescums starting right before a birth, to note the characteristics of child outcomes. The actual traits of the child only manifest at the time of birth. (sex, skin/hair/eye color, preferences, etc. will vary to some extent or another each time any given pregnancy concludes) Done enough times, it could generate a reasonable sample of which traits from the same parents in the same pregnancy occur at what frequency. Questions of recessives may be testable similarly with generations where grand- or great-grand-parents were fortress residents or otherwise have available information.

You know, this sounds like something that could be done pretty easily if you have a VM set up with DF installed and saved at the point in question.  You just load up the VM, start DF, note the attributes of the child, nuke the VM, reload it from your backup and repeat as needed.  Way faster than traditional savescumming, anyway.

This, of course, assumes you have a system cable of running your OS in a VM on your OS, and the virtual system still has enough draltha-power to run DF. ;)

I guess I should document the relationships of my dwarves starting now, since there are only six (one just died, but you can read about that in the thread I posted last night, re tantrums).  I'll have plenty of opportunity to note who gets grunges and such when the goblin army shows up (at war with them at embark), gets massacred by the undead horde (necro tower about 5 world tiles away), and hangs around outside my front gate preventing me from foraging the surface for trees and other useful stuff.
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

wierd

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #86 on: July 02, 2013, 05:26:35 pm »

I have a 3.2 ghz i7, with 12gb of ram. It dual boots linux (debian) and win7.

I could set up a kqemu install on the debian side, and simulate another debian install inside that, with minimal issues.

However, the current set of research materials on my plate are sufficient to keep me busy for quite some time. I won't discourage others from taking the plunge though.

Using a VM with virtualization support and multicore awareness would let you concievably run a for-fun game of DF outside the sandbox, and a resettable research instance inside at the same time, with resources divvied up sanely.

(Even with LAA enabled for DF, it can only allocate 3gb of ram, and one processor. So, a 12gb system with 3 cores can set the affinities so that system software runs on core 1, DF (native) runs on core 2, and the VM runs on cores 3 and 4, allowing the virtual system to have "system" running on virtualized cpu 1, and DF running on virtualized cpu 2), with 4gb of ram allocated for each.)

The usual culprit with DF unresponsiveness is IO saturation or cpu core saturation. Usually core saturation.

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skyte100

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Re: reproductive research project ready to begin
« Reply #87 on: July 02, 2013, 05:37:36 pm »

I don't see a migration cap. Just a population cap (which institutes birth control), and a child percentage cap.

At the risk of repeating what someone else said, the population cap controls immigrants, not births.
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wierd

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #88 on: July 02, 2013, 05:40:14 pm »

I have it set up properly now. No new migrants for 2 years. Several births.

Lots and lots of culls. Only a handful of Gen1 offspring. I really am going to have to set baby:0 and child:0, so that I get adult dwarves I think.
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Halceon

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Re: reproductive research project **NOW UNDERWAY!**
« Reply #89 on: July 03, 2013, 02:47:17 am »

I'm enjoying this project
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