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Author Topic: BM XLII - Game Over: Mafia Win!  (Read 71748 times)

Okami No Rei

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BM XLII - Game Over: Mafia Win!
« on: June 27, 2013, 12:20:18 am »

    Beginner's Mafia XLII
    Aquifer Cats

    Success!  Your goblin raiding party, cleverly disguised as dwarves, infiltrated the unsuspecting fortress under cover of midnight and made its way to the central stockpile.  You nabbed a whole bin full of ≡CAVE SPIDER SILK SOCKS≡.

    However, disaster struck as you attempted to make good your escape.  Somehow, the Overseer discovered the theft, and closed the primary drawbridge.  Thus far, no one has spotted you, and you've holed up in an abandoned room on the upper levels.  Now you must wait for the bridge to re-open.  In the meantime,
    somebody must have alerted the Overseer.  There are moles in your midst...



    Player List [7/7]:
    TheWetSheep GUNINANRUNIN TheWetSheep SailFlame webadict - Killed Night Two - Goblin Thief (Vanilla Town)
    griffinpup - Killed Night Three - Goblin Thief (Vanilla Town)
    Griffionday Squill - Lynched Day Three - Goblin Thief (Vanilla Town)
    Powder Miner Rolepgeek - Lynched Day Four - Goblin Thief (Vanilla Town)
    Imperial Guardsman - Lynched Day Two - Dwarven Manager (Mafia Rolecop) - Winner!
    DaveTheGrave - Lynched Day One - Goblin Thief (Vanilla Town)
    Boy Chink birdy51 - Undercover Dwarf (Vanilla Mafioso) - Winner!

    ICs [2/2]:
    Nerjin - Goblin Thief (Vanilla Town)
    notquitethere - Killed Night One - Goblin Sergeant (Cop)

    Scum IC:
    Deathsword

    Replacement List:
    No one around...


    Spoilspec:
    Tiruin
    Dariush

    Introduction

    Welcome to Beginner's Mafia XLII. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, you have one goal: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperience challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you cannot always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

    If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



    Gameplay and Concept

    The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

    Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

    Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

    Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

    Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

    Potential Roles

    Vanilla Townie - A member of the town with no special abilities.
    Mafioso - A member of the mafia with no special abilities.
    Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
    Doctor (Town) - A doctor may choose a single player to protect during the night, preventing that player from being nightkilled.
    *Jailkeeper (Town) - A combination of a Roleblocker and a Doctor, a Jailkeeper both protects and blocks the target from acting during the night.
    Roleblocker (Mafia) - A roleblocker may choose a single player to block, preventing that player from performing his action.
    Godfather (Mafia) - A godfather appears town to Cop inspections.
    *Role Cop (Mafia) - Much like the Town Cop counterpart, the Role Cop investigates a single other during the night to learn their role, instead of their alignment.

    * Experimental Roles

    The only role that receives the success of their results in this setup is the Cop and Rolecop. All other roles are not informed if they were successful or not.

    One of the following setups is used:
    1. 1 Mafioso, 1 Mafia Role Cop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
    2. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Sane Cop.
    3. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Jailkeeper.

    Spoiler: Role PMs (click to show/hide)

    Notes about the ICs

    The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

    The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



    Rules

    • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
      • Okami No Rei
      • Vote Okami No Rei
      • Okami No Rei is lying scum!
      • Vote Okami
      • Vote ONR
      Are all acceptable ways to cast a vote if the target is clear enough.
      • If you want to remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
    • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
    • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
      • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
    • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a train-wreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
    • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
      • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
      • If you stop playing altogether without notifying me, you will receive a warning after 48 hours, and a forced replace after 72 hours.
      • Please be active. The greatest killer of beginner games is poor activity.
    • Day/Night Length - Days will last 72 hours, excluding weekends. Nights will last 24 hours, or until all night actions are received. Neither of these include weekends.
    • MODIFIED RULE - Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There is no limit to the number of extensions that may be granted with one exception. If an extension goes through and players do not make use of it there will be no more extensions on that day. If you request an extension USE IT!
      • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten
      • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
      • NEW RULE - If the game is in a LYLO or MYLO situation, there will be no formal deadline.  >50% Players must vote to end the day, or votes must not change for 24-hours.  Votes to end the day may, at the voter's option, be contingent on the lynching of the player being voted on, and will be considered null should a different player gain the majority vote.
    • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
      • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.
    • Miscellaneous -  Use of cryptographic hashing is not permitted.  If you want to have hidden/obfuscated messages in your posts for later use, come up with them using your own wetware.



    Resources and Guides

    Our own Bay12 Mafia tutorial
    The Mafiascum wiki. Lots of theory, terminology, and game analysis.
    An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
    The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

    Spoiler: On D1 No-lynches (click to show/hide)

    « Last Edit: August 30, 2013, 12:22:59 am by Okami No Rei »
    Logged
    It is by the spice caffeine that thoughts acquire speed.
    ...start thinking that everything somebody does is scummy or that everything is part of some scummy plan to be incredibly devious and mislead the town...

    Okami No Rei

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    Re: BM XLII - In Signups! [0/9]
    « Reply #1 on: June 27, 2013, 12:21:47 am »

    Game will start after completion of BMXLI.
    Logged
    It is by the spice caffeine that thoughts acquire speed.
    ...start thinking that everything somebody does is scummy or that everything is part of some scummy plan to be incredibly devious and mislead the town...

    Dariush

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    Re: BM XLII - In Signups! [0/9]
    « Reply #2 on: June 27, 2013, 01:26:45 am »

    Uh, so which setup are you using? The standard one (cop/doctor/godfather/roleblocker) or the experimental one (cop/jailer/rolecop)?

    Okami No Rei

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    Re: BM XLII - In Signups! [0/9]
    « Reply #3 on: June 27, 2013, 07:12:18 am »

    I'm planning on doing the experimental one, but I'm holding off on the final decision until Tir's game is over.  I'd like to see some feedback on it before I commit to it, but I see no reason why we shouldn't have multiple samples for the experiment.
    Logged
    It is by the spice caffeine that thoughts acquire speed.
    ...start thinking that everything somebody does is scummy or that everything is part of some scummy plan to be incredibly devious and mislead the town...

    Leafsnail

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    Re: BM XLII - In Signups! [0/9]
    « Reply #4 on: June 27, 2013, 08:13:03 am »

    I'd suggest not using the old one because we know that a) it's a lot more mafia sided than a bunch of setups that were abandoned due to being mafia sided and b) it's been shown historically to be mafia sided, with a roughly 85% mafia win rate.  We can try making up a new setup or modifying the old one, but I really don't think the old one is fit for purpose at all.

    e: or just steal mafiascum's new setup, that seems pretty balanced
    « Last Edit: June 27, 2013, 08:14:48 am by Leafsnail »
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    Dariush

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    Re: BM XLII - In Signups! [0/9]
    « Reply #5 on: June 27, 2013, 08:40:29 am »

    Oh, and by the way, please do something with eleventh hour votejumps like GD did in XLI. I'll go into detail once Tiruin unlocks the thread, but this problem seriously must be solved somehow (my proposal - extend the day by (12-hours_remaining_before_day_end) hours if a vote switch that happened less then 12 hours before the day end causes the voting majority to change).
    « Last Edit: June 27, 2013, 08:42:46 am by Dariush »
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    Leafsnail

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    Re: BM XLII - In Signups! [0/9]
    « Reply #6 on: June 27, 2013, 08:46:43 am »

    He would've won under a hammers ruleset anyway.  That said, it's silly because it depends on who lives in what timezone - we should switch to hammers for lylo at least, so that there's a slight chance that town might have enough time to hit scum at lylo.

    e: To be honest the way you have to keep asking for extensions on a ridiculously short deadline is pretty silly in the first place.
    « Last Edit: June 27, 2013, 08:48:15 am by Leafsnail »
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    nightcrafter27

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    Re: BM XLII - In Signups! [0/9]
    « Reply #7 on: June 27, 2013, 09:15:34 am »

    Posting to watch. I'd love to get in on this one, but an upcoming camping trip does not allow it.
    Logged

    Dariush

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    Re: BM XLII - In Signups! [0/9]
    « Reply #8 on: June 27, 2013, 09:32:20 am »

    Hammers at LYLO is an atrociously terrible idea. Did at least one townie vote another townie? Cue scum coordinating in the scumchat and hammering him. Sorry town, but your win is in another game.

    Leafsnail

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    Re: BM XLII - In Signups! [0/9]
    « Reply #9 on: June 27, 2013, 09:37:23 am »

    And that's exactly what happened last game.  Only at least with hammers it's clear that you do not vote at lylo unless you are sure the person you're voting is scum.
    Logged

    Dariush

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    Re: BM XLII - In Signups! [0/9]
    « Reply #10 on: June 27, 2013, 09:44:01 am »

    Nope, this way town at least had plenty of time to think on their cases. With hammers, literally a single misvote, however temporary, by a single townie, is enough to cost the game. This is not a solution, this is an anti-solution.

    Leafsnail

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    Re: BM XLII - In Signups! [0/9]
    « Reply #11 on: June 27, 2013, 09:48:01 am »

    Yes Dariush that is what lylo is meant to be.  You have as much time as you like but you have to make the right decision.
    Logged

    Lenglon

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    Re: BM XLII - In Signups! [0/9]
    « Reply #12 on: June 27, 2013, 09:51:05 am »

    so rather than a (totally unnecessary) 11th hour votejump winning us the game, Nightcrafter's vote on sheep near the start of the day (before you even posted) should have won us the game? I agree with Dariush, hammers isn't a solution.
    Logged
    ((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

    TheWetSheep

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    Re: BM XLII - In Signups! [0/9]
    « Reply #13 on: June 27, 2013, 10:03:55 am »

    Uh, yeah, I think having one misvote being an instant loss is pretty unbalanced too. In, anyway.

    Leafsnail

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    Re: BM XLII - In Signups! [0/9]
    « Reply #14 on: June 27, 2013, 10:23:37 am »

    That's the case in basically every place that plays mafia that isn't Bay 12, but ok (the idea is, once again, to not vote at lylo unless you are sure).  I think we need to sort out our deadline rules in some way though because it's silly having to ask for extensions again and again and again in order to have any chance of finding scum.
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