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Author Topic: Domesticating sharks?  (Read 21619 times)

Thuellai

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Domesticating sharks?
« on: June 27, 2013, 01:07:13 am »

Okay so

Domestication can only occur with the second generation of a creature

Sharks can only survive in cages or water.

Creatures cannot breed in cages.

Now, I can get as far as cage sharks, train sharks, construct cages in pit, attach levers to cages, flood pit, pull lever, now you've got uncaged wild sharks who can breed (do they lay eggs?  Will an underwater nestbox be necessary?)

This being the case, can YOU devise a contraption to allow born-in-captivity sharks to be recaged, so that they can be fully trained and domesticated, for the good of the mountainhomes?

EDIT:  For bonus points, assume the sharks in question are [TRAINABLE]  Can you devise a way for an animal trainer to actually train them into WAR SHARKS?
« Last Edit: June 27, 2013, 01:10:25 am by Thuellai »
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Drazinononda

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Re: Domesticating sharks?
« Reply #1 on: June 27, 2013, 01:33:28 am »

1. Trap sharks

2. Wait for sharks to breed (check the raws first to make sure all the necessary components are there, of course)

3. Capture shark pups

4. Train shark pups
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Thuellai

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Re: Domesticating sharks?
« Reply #2 on: June 27, 2013, 01:37:31 am »

1. Trap sharks

2. Wait for sharks to breed (check the raws first to make sure all the necessary components are there, of course)

3. Capture shark pups

4. Train shark pups

How do I capture the shark pups?  Make the shark pit drainable, I guess, but...  I dunno, cage traps with levers so I can turn them off until the sharks breed?  Can cage traps catch trained animals and/or do wild animals born to wild creatures within the fortress count as 'born in captivity' enough to be domesticated?
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SRD

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Re: Domesticating sharks?
« Reply #3 on: June 27, 2013, 02:15:20 am »

I suppose you could just make two tanks right next to each other which are connected by a floodgate, open the gate, wait for a pup to go in there and close the gate, then you could also have yet ANOTHER tank connected to the tank, except this one is filled with cagetraps? Open the gate, shark swims around, gets caught, drain the pool, tada.
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Gargomaxthalus

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Re: Domesticating sharks?
« Reply #4 on: June 27, 2013, 02:17:59 am »

Ideas like this are probably one of the primary reasons why our community isn't at least three times the size that it is. These ideas are also the reason why none of us will ever leave, such a conundrum.
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Thuellai

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Re: Domesticating sharks?
« Reply #5 on: June 27, 2013, 02:29:28 am »

Ideas like this are probably one of the primary reasons why our community isn't at least three times the size that it is. These ideas are also the reason why none of us will ever leave, such a conundrum.

Are you trying to tell me you DON'T want trained war sharks guarding your moat?

ARMORED war sharks?

...I'm getting ahead of myself (and wishing there were ways to armor pets outside of transmuting interactions - I'd love 'barding' for animals)
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"So kids, what story do you want me to read to you tonight?"
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~LegacyCWAL

SRD

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Re: Domesticating sharks?
« Reply #6 on: June 27, 2013, 02:38:37 am »

Oh, that's as far as you were going to train them? I was hoping to mod it in so that you can train them into soldiers which would be rigged with crossbows to snipe the enemy from the moat.
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Matoro

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Re: Domesticating sharks?
« Reply #7 on: June 27, 2013, 02:58:42 am »

Next, war sharks with friggin' laser guns attached to their heads.

Or magma guns.

... is it possible to make a minecart shotgun that shoots sharks? Like, use sharks as a ammo.
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SRD

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Re: Domesticating sharks?
« Reply #8 on: June 27, 2013, 03:24:56 am »

If you put a caged animal in a minecart, when it crashes i believe the animal flies out, (i think i've seen this happen with cats)... So yeah you probably could, might experiment with a whale instead though, or... 10 whales in one cage.
« Last Edit: June 27, 2013, 03:26:28 am by SRD »
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Thuellai

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Re: Domesticating sharks?
« Reply #9 on: June 27, 2013, 03:35:49 am »

If you put a caged animal in a minecart, when it crashes i believe the animal flies out, (i think i've seen this happen with cats)... So yeah you probably could, might experiment with a whale instead though, or... 10 whales in one cage.

So what you're saying is, we should create a whalegun.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Loctavus

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Re: Domesticating sharks?
« Reply #10 on: June 27, 2013, 04:28:14 am »



So what you're saying is, we should create a whalegun.

Thanks. I nearly had to explain this to my (non DF) work collegues after collapsing into a giggle fit.
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SRD

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Re: Domesticating sharks?
« Reply #11 on: June 27, 2013, 04:43:32 am »

Basically what I'm saying is, to create something that would replicate what made the dinosaurs extinct.
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Re: Domesticating sharks?
« Reply #12 on: June 27, 2013, 07:11:21 am »

Next, war sharks with friggin' laser guns attached to their heads.

Or magma guns.

... is it possible to make a minecart shotgun that shoots sharks? Like, use sharks as a ammo.
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Gamerlord

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Re: Domesticating sharks?
« Reply #13 on: June 27, 2013, 07:23:24 am »

Basically what I'm saying is, to create something that would replicate what made the dinosaurs extinct.
Then let our work begin.

Button

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Re: Domesticating sharks?
« Reply #14 on: June 27, 2013, 08:38:37 am »

Welllll

Assuming you mod sharks to have children, and remember not to give them [LAYS_EGGS] because that won't work underweater

The first consideration is that dwarves will only train Wild animals in cages; and no creature which has ever been Wild can ever be Tame. So in order to train your pups up to Tame, they're going to need to be in a training zone. Since dwarves cancel jobs in 4/7 water, and sharks should air drown in 4/7 water or less, this should be impossible with living Animal Trainers unless you mod in some sort of "give a dwarf the [AMPHIBIOUS] tag" reaction.

However.

Sometimes, a dwarf who dies with points in Animal Training, and Animal Training enabled, will continue taking Train Animal tasks after death (though you can't assign them explicitly - you need to set your animals to "any trainer"). A ghostly animal trainer should have no problem training an animal underwater.

The exact circumstances needed to trigger this bug are not yet clear, but, if you are dead set on tame shark dorfy awesomeness, you could try training up a gaggle of peasants to Novice animal trainers, atom smashing them, and not memorializing them.

You know, for science.

Edit: clarified my egglaying comment
« Last Edit: June 27, 2013, 11:33:12 am by Button »
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