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Author Topic: Star Citizen: The Old Thread Was Dead  (Read 61373 times)

Brons

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Re: Star Citizen: The Old Thread Was Dead
« Reply #60 on: July 09, 2013, 04:38:28 am »

Yep, someone having a superior ship because they paid a few k in a pvp game is definitely not a pay to win game...
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hermes

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Re: Star Citizen: The Old Thread Was Dead
« Reply #61 on: July 09, 2013, 07:01:47 am »

Hehehe, this is the number one reason I'm waiting on this game.  I really have little idea of how the final game will be run, but the message I've gotten so far is that Star Citizen is pay to win now, and shall continue to be when released.  Don't know if I'm right or not, but if I'm wrong, which I hope I am, then I can pick up the game at launch and be no worse off.  Or I could get the new Elite.  Whichever is less pay to win.

I do not like the "extended kickstarter" mentality.  Too much monetisation of games of whatever kind just makes me suspicious.
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BuriBuriZaemon

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Re: Star Citizen: The Old Thread Was Dead
« Reply #62 on: July 09, 2013, 07:18:49 am »

Yep, someone having a superior ship because they paid a few k in a pvp game is definitely not a pay to win game...

I don't see how a Life Time Insurance can help a pilot to win a dogfight? Life Time Insurance is only applicable to the hull and does not cover upgrades or cargo. There are other costs associated with running a ship, such as fuel, ammunition, and the likes. It doesn't make your laser do more damage or you ship become invulnerable.

Plus, this game is not just about fighting. This is not World of Tanks or Call of Duty. Think of EVE, in which trading, exploration, and mining are also significant parts of the economy. It's not about winning, it's about being part of a dynamic economy.

And the game is crowd-funded so it could be developed without the intervention of a publisher (remember EA Games, who killed Freelancer?). Each to his own, but it's sad people are having misconception about this game.
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Sharp

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Re: Star Citizen: The Old Thread Was Dead
« Reply #63 on: July 09, 2013, 08:30:14 am »

One thing I'm interested in is how superior a superior ship can be. Will it be like Freelancer where one high end fighter can just take out swarms of little fighters all game or will it be like starlancer where even the worst fighter can still put up a decent fight? I guess it also depends on weapons and shields if it's going to range from pea-shooter and paper shield to hyper-lazer beam and peta-capacitor-force-flux shields.
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BuriBuriZaemon

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Re: Star Citizen: The Old Thread Was Dead
« Reply #64 on: July 09, 2013, 08:55:05 am »

Each ship is designed to specialise in a thing or two. For example, Origin Jumpworks 350R is the fastest of the 300i series, but it comes at he cost of firepower and durability. Anvil Aerospace Hornet is a through-and-through military fighter, so it has a lot of firepower and is very manouverable, but it's not designed for long distance travel (i.e. exploration). Then there is the MISC Starfarer, which is the spaceship equivalent of a trailer truck. It's got a lot of cargo space and can have modules installed to harvest gas, but it has limited defensive armaments. You get the picture. :)
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Sharp

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Re: Star Citizen: The Old Thread Was Dead
« Reply #65 on: July 09, 2013, 09:16:47 am »

You get the picture. :)

Nope not really. It's good that there are specialisations of ships but I am wondering about the range of quality in each specialisation. Will one top-end fighter be able to beat a swarm of low-end fighters.

I'm not entirely rooting for one way or the other because there are balance implications on both sides but it's nice to know which side of the spectrum RSI are aiming for.
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BuriBuriZaemon

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Re: Star Citizen: The Old Thread Was Dead
« Reply #66 on: July 09, 2013, 09:55:14 am »

It will largely depend on how you customise the ship. But if you're asking about a full combat-spec RSI Aurora (starter all-rounder ship) versus an Anvil Aerospace Hornet, then the Hornet, being a dedicated military fighter, would win. It was mentioned that the RSI Constellation (imagine a Millenium Falcon equivalent) would be able take on two Hornets, implicitly indicating three or more would be too much to handle.

The game is not just about combat. There are logistics involved in operating a ship. The Hornet may be a better dogfighter, but if you'd like to do trading or exploration, there are other ships that fill in those roles.

The ships in Star Citizen are multi-dimensional, they're not just measured by the amount of weapons or engine power, but there are other aspects such as fuel economy, cargo space, living quarter (you need to sleep in long distance travel), upgrade potentials (i.e. ability to install fuel refiner or tractor beam), etc. Customisation is a big part of the game, they even have a strategic bomber that, with the right modification, can be converted into an armed cargo ship.
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Soralin

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Re: Star Citizen: The Old Thread Was Dead
« Reply #67 on: July 09, 2013, 10:52:43 am »

As far as customizing or specialization of ships goes, I recommend checking out:

https://robertsspaceindustries.com/comm-link/transmission/12936-Engineering-Ship-Components-Systems

Which goes into some detail on ship components and the sorts of things you can do.
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Brotato

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Re: Star Citizen: The Old Thread Was Dead
« Reply #68 on: July 09, 2013, 12:04:02 pm »

I'm curious, does this game have some sort of monthly cost, or is it a buy for life kind of thing?
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Re: Star Citizen: The Old Thread Was Dead
« Reply #69 on: July 09, 2013, 01:11:02 pm »

Buy to play with (otherwise accessible) hopefully reasonable microtransactions.
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Re: Star Citizen: The Old Thread Was Dead
« Reply #70 on: July 09, 2013, 01:18:58 pm »

Hehehe, this is the number one reason I'm waiting on this game.  I really have little idea of how the final game will be run, but the message I've gotten so far is that Star Citizen is pay to win now, and shall continue to be when released.  Don't know if I'm right or not, but if I'm wrong, which I hope I am, then I can pick up the game at launch and be no worse off.  Or I could get the new Elite.  Whichever is less pay to win.

I do not like the "extended kickstarter" mentality.  Too much monetisation of games of whatever kind just makes me suspicious.
Misinformed people everywhere. They have clearly stated when the game is released all you can purchase online is credits, like EvE online.

But at a limited amount.

Brons

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Re: Star Citizen: The Old Thread Was Dead
« Reply #71 on: July 09, 2013, 04:00:19 pm »

Yep, someone having a superior ship because they paid a few k in a pvp game is definitely not a pay to win game...

I don't see how a Life Time Insurance can help a pilot to win a dogfight? Life Time Insurance is only applicable to the hull and does not cover upgrades or cargo. There are other costs associated with running a ship, such as fuel, ammunition, and the likes. It doesn't make your laser do more damage or you ship become invulnerable.

Plus, this game is not just about fighting. This is not World of Tanks or Call of Duty. Think of EVE, in which trading, exploration, and mining are also significant parts of the economy. It's not about winning, it's about being part of a dynamic economy.

And the game is crowd-funded so it could be developed without the intervention of a publisher (remember EA Games, who killed Freelancer?). Each to his own, but it's sad people are having misconception about this game.
Why focus on the life time insurance only? If I get the cheapest account with the cheapest/no ship will I be able to fight and win (assuming equal skill and luck) a fight on day one against a guy with the best ship money can buy on day/minute one? If the answer is no the game is pay to win, if the answer is yes I wonder why people are buying these ships considering they're so terrible.
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Leyic

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Re: Star Citizen: The Old Thread Was Dead
« Reply #72 on: July 09, 2013, 04:29:15 pm »

People can host their own modded servers. There's bound to be at least one that shuts off the "p2w" stuff shortly after launch. Not that it's really p2w because 1.) Not having a pledge ship in no way hinders you from playing any of the content in the game, and 2.) After the game's been live for a few days there will be no way to tell a pledge ship from one earned in-game, other than cosmetic skins.

Neonivek

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Re: Star Citizen: The Old Thread Was Dead
« Reply #73 on: July 09, 2013, 06:40:04 pm »

Quote
If I get the cheapest account with the cheapest/no ship will I be able to fight and win (assuming equal skill and luck) a fight on day one against a guy with the best ship money can buy on day/minute one? If the answer is no the game is pay to win, if the answer is yes I wonder why people are buying these ships considering they're so terrible.

There are a few types of pay to win and some I am fine with and some I am annoyed with
1) People who pay have a measurable and immutable advantage over those who do not.
2) People who pay get things other players can get in game but which take an unreasonable time to obtain.
3) People who pay get a tangible advantage that players can reasonably overcome or eventually overcome.
4) People who pay get no advantage but instead get in game options earlier.

If it is the third or lower... It is the type of pay to win I can live with.

I do not care in the slightest if people get a starting ship advantage if I can eventually get a ship just as good within a reasonable amount of time.

Pay to win only matters if it is 2 or above.
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Capntastic

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Re: Star Citizen: The Old Thread Was Dead
« Reply #74 on: July 09, 2013, 08:45:32 pm »

I see nothing wrong with backers of the game's development two years before its release getting ships early.  The only 'unfair' thing people were able to pledge for was the LTI Vanduul Scythe, which won't be insurable by normal means in-game.  Everything else is attainable within the game.  Backer rewards are only "unfair" in the sense that someone who starts playing a year after the game's release is going to be behind the majority of people playing- and even they can still catch up.
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