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Author Topic: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]  (Read 14443 times)

Dwarvinator

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #75 on: August 23, 2013, 02:27:56 pm »

I've been reviewing the town. Found this building quite interesting...
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W0lfBane

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #76 on: August 23, 2013, 03:20:15 pm »

I've been reviewing the town. Found this building quite interesting...
Spoiler (click to show/hide)

Oh yeah the barracks or I thinks that's the barracks. I have no idea what is up with that building. People just stand there and be miserable.
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Dwarvinator

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #77 on: August 23, 2013, 04:13:52 pm »

Oh yeah the barracks or I thinks that's the barracks. I have no idea what is up with that building. People just stand there and be miserable.
What's up with this building is that  a few of these heavily armed dorfs are on the point of going berserk  :) Their comrades are well on the way, too. Seems I arrived in the nick of time, because I have mad skillz when it comes to military re-organisation.
Weapons aside, the armour situation is in a real pickle, I'm afraid to say. No worries, I'm going to make good use of the weaponsmith/armoursmith and sort all that out.
As for the makeup of the squads, I'm going to do a major re-shuffle of personnel - I'll make sure the Dragonslayer keeps the spear etc...can't forsee any major hiccups there. Certainly, everyone will be relieved of duty, temporarily at least. Hollibobs...yay  :)

Moving on to architectural musings...I'm presuming that (1) is the stump of a tower that can be used as an alternative entrance to (2), in time of trouble. 
Spoiler (click to show/hide)
I can see how that might work...funneling invaders through a guardroom, cute. I can definitely make use of that anyway.

As to minecarts, I kno nuffin. However, I think TheDarkStar's magnificent magma minecart megaproject definitely deserves finishing off.

Soooo...my objectives are these:
  • Rationalise the military.
  • Sort out the textile industry.
  • Do some work finishing buildings...I thought pitched roofs might be nice.
  • Finish Darkstar's megaproject.

That should take up a year, but I think I can definitely help with the town's long term life expectancy.
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Lightningfalcon

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #78 on: August 23, 2013, 08:28:18 pm »

2 was actually a section of wall I took out so that a markdorf position could fire into the flank of an invading army.  I also started construction on some bridges near that place so that it could close up some of the routes under there. 
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Timeless Bob

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #79 on: August 23, 2013, 08:32:34 pm »

Out of curiosity, I downloaded the year 134 save and retired the fort.  By spawning a "human outsider" hero, I may have solved the mystery of why no-one's been sieging you:
Spoiler (click to show/hide)

The next shop over, are goblin and dwarven leatherworkers working quite cheerfully together.

It was originally the capitol of a goblin civ called "The Tactical Horror", but The Bodices of Paint began attacking them in 51, joined soon after by the humans of The Geared Empires in 94.  Unitespider fell in 105 and was annexed by The Bodices of Paint.  The governor installed there instituted a massive digging project called "The Mansion of Mining" and had built the "Cathedral of Starvation" to remind the goblins what happened to those who tried to rebel.  A former slave of the humans from Savedtrees journeyed to Unitespider in 106 and was hired as both cultural liaison and General of their combined dwarven/goblin forces.

The Geared Empires continued to persecute a "War of Skinning" against the goblins, pillaging Unitespider several times more in their zeal, which led to some dwarven conflict with the governor there as well.  Any adventurer wishing to hire a mercenary from either the dwarven or human camps within the city should be aware that tensions are still fresh from the constant pillaging and enslavement of any goblin, dwarf or human that makes Unitespider their home...

It's interesting to note that all goblin resistance had pretty much ended by 113.  A militant camp far to the southwest of Unitespider called "Witcharrows" attempted to maintain their independence from outside rule, but frequent attacks by humans bearing skinning knives and elves bearing murderous bows contested that attempt quite strenuously until by the winter of 113, the elven assaults met no resistance whatsoever. Succeeding sweeps by human and elven forces mopped up any stragglers until by 121, they'd successfully destroyed that camp, the Geared Empire annexing a couple of the free-gob hamlets nearby into the Empire.

Stokershoots may indeed be ahead of its time trying to be more human-like.  If The Geared Empire has its way, it'll try to annex everyone else before too long.
« Last Edit: August 24, 2013, 11:17:36 pm by Timeless Bob »
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Lightningfalcon

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #80 on: August 23, 2013, 08:45:12 pm »

Out of curiosity, I downloaded the year 134 save and retired the fort.  By spawning a "human outsider" hero, I may have solved the mystery of why no-one's been seiging you:
Spoiler (click to show/hide)

The next shop over, are goblin and dwarven leatherworkers working quite cheerfully together.
...what.  I've never had that happen.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Kolnukbyne

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #81 on: August 23, 2013, 08:49:00 pm »

Dwarves have conquered the goblins. It all makes sense now. With nothing better to do they decide to try to imitate humans and sneak their way into human society to bring them into the fold too.

Dwarvinator

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #82 on: August 24, 2013, 06:15:22 am »

...If The Geared Empire has its way, it'll try to annex everyone else before too long.
Perhaps the human caravans are not really traders at all...but SPIES!
I'm thinking maybe I should massacre thoroughly investigate the next one that arrives.
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W0lfBane

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #83 on: August 24, 2013, 05:16:19 pm »

...If The Geared Empire has its way, it'll try to annex everyone else before too long.
Perhaps the human caravans are not really traders at all...but SPIES!
I'm thinking maybe I should massacre thoroughly investigate the next one that arrives.

Or perhaps stokershoots itself is a hidden military base of dwarves trying to pretend to take on the human way of life but instead acting as spies for our dwarven counterattack
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Dwarvinator

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #84 on: August 24, 2013, 09:10:25 pm »

Spring 134

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Timeless Bob

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #85 on: August 24, 2013, 11:22:59 pm »

Why not stick a big red cross up on the roof of the hospital for the eventual "emergency-airlift" dragons?
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

Dwarvinator

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #86 on: August 25, 2013, 02:25:34 pm »

Summer 134

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Edit: further musings and typos.
« Last Edit: August 25, 2013, 03:02:41 pm by Dwarvinator »
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Dwarvinator

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #87 on: August 26, 2013, 04:59:59 pm »

Autumn

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« Last Edit: August 26, 2013, 05:01:52 pm by Dwarvinator »
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Dwarvinator

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #88 on: August 27, 2013, 11:15:22 am »

Winter

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Save file here:

http://dffd.wimbli.com/file.php?id=7938
« Last Edit: August 27, 2013, 11:52:44 am by Dwarvinator »
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Dwarvinator

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Re: Stokershoots: The Human Succession Fortress! [PLAYERS WANTED]
« Reply #89 on: August 28, 2013, 07:58:11 pm »

Stokershoots Tourist Map

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Yeah, I've probably got too much time on my hands...
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