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Author Topic: Perplexicon RL  (Read 11502 times)

Angle

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Re: Perplexicon RL
« Reply #90 on: June 30, 2014, 04:13:41 pm »

Again, it's not quadratic, at most it's linear, when you have a script for each material (Which I don't, I have most of them share scripts.)
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Sergarr

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Re: Perplexicon RL
« Reply #91 on: June 30, 2014, 04:28:49 pm »

Oh. Right. I though you were talking about material-material interactions here. This is not that advanced. Whoops.
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Angle

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Re: Perplexicon RL
« Reply #92 on: June 30, 2014, 04:32:34 pm »

Yeah, it happens. Though I do have a lot of scripts. I have scripts for determining attacks- Right now there's just one that handles all melee weapon attacks, but later I might add more, for things like chainsaws and such. I also might use that same kinda thing for guns, or for whips or other odd weapons. Then I have the damagescripts, three total, one for each class of materials. Then I'm adding ItemScripts. these are for items that have activated uses. I haven't actually added any of these yet, but the code is there to support them. And finally I have BiologyScripts. There's only the one for humans right now, and it's vastly simplified, but there'll be more later.
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Angle

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Re: Perplexicon RL
« Reply #93 on: July 01, 2014, 03:33:12 pm »

Alright, here's another demo. There's not much in it, but it'll show off what I've got right now. You can create items by pressing s and typing the material the item is to be made out of and the type of Item you want, E.G. "Gold Bar", "Steel Longsword", "Bone Wand".
« Last Edit: July 01, 2014, 04:09:33 pm by Angle »
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Angle

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Re: Perplexicon RL
« Reply #94 on: July 04, 2014, 05:42:45 pm »

I'm having trouble motivating myself to continue working on this. Is anyone else interested in the project?
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Re: Perplexicon RL
« Reply #95 on: July 04, 2014, 06:09:49 pm »

Besides Sergarr, Parisbre, and myself?
Probably.
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Angle

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Re: Perplexicon RL
« Reply #96 on: July 04, 2014, 06:15:42 pm »

Mmm, fair enough. Sorry, I'm getting all depressed and angsty. :P
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Sergarr

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Re: Perplexicon RL
« Reply #97 on: July 05, 2014, 05:19:36 am »

At least you have a somewhat working program. On java. I can write pascal only D:
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Re: Perplexicon RL
« Reply #98 on: July 05, 2014, 09:57:42 am »

Add another name to that list. I really want to see this happen.
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Arx

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Re: Perplexicon RL
« Reply #99 on: July 05, 2014, 01:06:06 pm »

I'm interested. This is the next-best thing to having time to actually play forum games!
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Re: Perplexicon RL
« Reply #100 on: July 06, 2014, 03:36:34 pm »

This sounds way interesting. Don't give up.
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Angle

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Re: Perplexicon RL
« Reply #101 on: July 06, 2014, 03:49:25 pm »

Mmm, fair enough. Right now I mostly need to figure out what to add next. Really, I should write up a proper roadmap or something.
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Sergarr

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Re: Perplexicon RL
« Reply #102 on: July 06, 2014, 04:00:14 pm »

Mmm, fair enough. Right now I mostly need to figure out what to add next. Really, I should write up a proper roadmap or something.
Add time travel.
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Angle

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Re: Perplexicon RL
« Reply #103 on: July 06, 2014, 04:14:15 pm »

...I'll consider it. Though space warping is already in, so I guess time travel is a logical follow up...
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Re: Perplexicon RL
« Reply #104 on: July 21, 2014, 03:08:52 pm »

I'm still interested!
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