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Author Topic: Perplexicon RL  (Read 11615 times)

Angle

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Re: Perplexicon RL
« Reply #105 on: July 21, 2014, 03:42:29 pm »

I'm currently working on Agora right now, but I'll come back to this. though I suppose I could could get it to the point where it supports all the necessary mods to make it into a full game, if you like. It'd take a lot of mod work to get it the rest of the way, though...
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Angle

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Re: Perplexicon RL
« Reply #106 on: August 24, 2014, 06:29:00 pm »

I think I've lost interest in this project. I could release it as open source code, however. Would people be interested?
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mastahcheese

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Re: Perplexicon RL
« Reply #107 on: October 02, 2014, 03:11:50 pm »

I think I've lost interest in this project. I could release it as open source code, however. Would people be interested?
If I could code, I would.
But unfortunately, I cant.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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Parsely

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Re: Perplexicon RL
« Reply #108 on: October 02, 2014, 03:29:20 pm »

I'd be interested.
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Angle

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Re: Perplexicon RL
« Reply #109 on: October 02, 2014, 06:06:33 pm »

Alright - I'll see about putting it up on github. I'm probably going to be busy with Agora for a while yet, but I'll try to find tie to answer your questions. I don't think most of y code is very good, but it does work, for the most part.
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Angle

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Re: Perplexicon RL
« Reply #110 on: October 02, 2014, 07:15:16 pm »

« Last Edit: October 06, 2014, 08:47:53 pm by Angle »
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Angle

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Re: Perplexicon RL
« Reply #111 on: October 29, 2014, 06:56:51 pm »

I was playing around with random generation scripts, and I ended up with this. It's not a whole game, but you might find it interesting anyway.
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