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Author Topic: Rogue 12x12 Tile/Graphic Set  (Read 24381 times)

Hugo_The_Dwarf

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Re: 12x12 Tileset Work in Progress
« Reply #30 on: April 14, 2014, 09:19:15 am »

hmm I'm liking the new walls, however I prefer the "+" symbol from compared to your new one
Spoiler (click to show/hide)
It just idk how to explain it, it's cramps in with the wall? or bleeds in, I like contrast between my walls and floors. But that is my opinion, some may like it, I just think it's more where less would be best.

But I do like the slightly rounded walls/rail tiles. that you posted. just the floors bug me a bit somehow.
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Rogue Yun

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Re: 12x12 Tileset Work in Progress
« Reply #31 on: April 17, 2014, 12:09:39 am »

*Tileset Updated 2014 04 17*



Thank you Hugo for pointing that out. After a while of playing around with the wall I began to feel that any tile I used for the floor would be cramped so I changed all smoothed walls/tracks/engraved tiles. I like the results though they are much simpler.

I babble about the extensive changes I made:
Spoiler (click to show/hide)
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Hugo_The_Dwarf

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Re: 12x12 Tileset Work in Progress
« Reply #32 on: April 17, 2014, 10:37:46 am »

just looking at the bridge ends, chairs, table. Without even putting it into DF it looks amazing, The floor tile looks a bit iffy, but i'm sure once in game it will look just fine. I will test this out and let you know how it feels. But it looks nice from here.
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Taffer

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Re: 12x12 Tileset Work in Progress
« Reply #33 on: April 17, 2014, 03:51:18 pm »

More variety is always nice. It's good to see another graphical tileset. As you mentioned, the solid black colour looks odd on the colour schemes I use, but I like it otherwise. Thanks!
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Rogue Yun

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Re: 12x12 Tileset Work in Progress
« Reply #34 on: April 23, 2014, 11:35:11 am »

Thanks for your support Hugo! And thank you Taffer for the compliment! I fear I am creating this tileset for selfish reasons... I just want the game to look "right." And though what is "right" for this game is certainly subjective I feel I have created a useful 12x12 tileset so far for anyone that would like to look it over.

*Tileset Updated 2014 04 22*


Changes:
Spoiler (click to show/hide)

I'll try to upload more pictures later!

World Map:
http://s28.postimg.org/ch0lier63/world_map.png

Basic Icon Legend:
Spoiler (click to show/hide)

Smooth/Engraved/Rough Example:
Spoiler (click to show/hide)

Tracks:
Spoiler (click to show/hide)

Initial dwarves chilling by the wagon:
Spoiler (click to show/hide)
« Last Edit: April 24, 2014, 05:25:16 pm by Rogue Yun »
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Meph

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Re: 12x12 Tileset Work in Progress
« Reply #35 on: April 24, 2014, 08:54:40 am »

I like it..There are not many tilesets that small and it will look great on 10" netbooks.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rogue Yun

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Re: 12x12 Tileset Work in Progress
« Reply #36 on: April 24, 2014, 05:27:54 pm »

I like it..There are not many tilesets that small and it will look great on 10" netbooks.
Thank you Meph. I actually started designing this when I was playing on my laptop. Initially I just changed the appearance of some random object that didn't look quite right to me. So I can see this working well for smaller screened/lower res. computers.
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Hugo_The_Dwarf

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Re: 12x12 Tileset Work in Progress
« Reply #37 on: April 24, 2014, 06:21:13 pm »

Hands down <3
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Meph

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Re: 12x12 Tileset Work in Progress
« Reply #38 on: April 25, 2014, 08:34:28 am »

I think it would fit well into Accelerated Df. The mod is designed to help fasten up the game, especially good on laptops.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rogue Yun

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Re: 12x12 Tileset Work in Progress
« Reply #39 on: April 26, 2014, 09:05:03 am »

I think it would fit well into Accelerated Df. The mod is designed to help fasten up the game, especially good on laptops.

To think that my tileset could be included in a mod is VERY humbling to me! Ha ha! I was going to be surprised if anyone besides me used it at all! You are more than welcome to! I would love it! (And I would USE it!)

*Tileset Updated 2014 04 26*


*I'll upload the change log babble and maybe some pics later. I have a special event I have to run go attend.
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Rogue Yun

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Re: 12x12 Tileset Work in Progress
« Reply #40 on: May 06, 2014, 01:38:03 am »

*Tileset Updated 2014 05 06*


Sorry for skipping the change log. I just make so many small changes that I don't ever feel like mentioning them, but the main one is that I started dabbling in graphics tilesetting... I must be a masochist because 12x12 graphic tilesets are TORTURE!!! But I guess that is what dwarf fortress is all about.

I would NOT have been able to do this without using Mike Mayday's Tileset as a reference and a template... what an amazing and inspiring artist! I also used some images from this gentleman's Nethack Tileset.

Example Test Image of Domestic Critters at embark:
Spoiler (click to show/hide)

Second Example with the Animals Pastured:
Spoiler (click to show/hide)

If you feel inclined to install this here is the stuff you need to save to your raw/graphics folder.
Spoiler (click to show/hide)

I am pretty sure Meph or any other experienced modder can look at this and see all the mistakes I made. But all these things shall give me experience and will be for my good :)
« Last Edit: May 06, 2014, 08:48:32 am by Rogue Yun »
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Meph

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Re: 12x12 Tileset Work in Progress
« Reply #41 on: May 06, 2014, 04:31:37 am »

What errors do you mean?

Btw, your tileset needs a name. :) I cant just call it "super special 12x ascii like set" ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rogue Yun

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Re: 12x12 Tileset Work in Progress
« Reply #42 on: May 06, 2014, 08:53:20 am »

What errors do you mean?

Btw, your tileset needs a name. :) I cant just call it "super special 12x ascii like set" ;)

I just noticed that I had cut out the wardog and had all the other domestic creatures with "Hunting" tiles... I can just image a hunting Peafowl.  "Sick em' Guinea hen!"

I hadn't really given much thought to the name. I'm not really good with coming up with names. Maybe a good name would be "Rogue Yun's Super Special 12x ASCII-Like Tileset" And we can call it "SS12X" for short :)
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Hugo_The_Dwarf

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Re: 12x12 Tileset Work in Progress
« Reply #43 on: May 07, 2014, 10:16:27 am »


What happened to tile:10 and so on?


Or did you just cut out all the 'unused' tiles so you know what you can play with in the future? (or modders can add their own tiles to use in their mods?)
if the latter that is very thoughtful of you.

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Rogue Yun

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Re: 12x12 Tileset Work in Progress
« Reply #44 on: May 07, 2014, 04:09:02 pm »

Or did you just cut out all the 'unused' tiles so you know what you can play with in the future? (or modders can add their own tiles to use in their mods?)
if the latter that is very thoughtful of you.

I kind of did it on a whim. I'm sure I was thinking at the time that the space could be used by myself or others... but I realize now that I am not so familiar with the tileset to know if any of those tiles are used in adventure mode. I just took what it said in the wiki for granted :P

As some side notes/updates...
I have started some work on default race designs (which due to size limitations might be my ONLY race designs.. 12x12 is tough for me).. I find it difficult to keep it simple enough that it is legible yet at the same time detailed enough so that people can Identify it. It makes some things look too much alike or just an indescribable blob on the screen. I've also decided (for now) to let the game decide the color and to stick with my grayscale indexed colors from the tileset.

Here is what I have been working on:

A slightly blown up image of that.


I'm hoping you can guess what they are, but if you can't that is okay. From left to right its a dwarf, elf, goblin, and a kobold. I left out the human... I can't seem to figure out a good design for him that included eyes.... :(

*Edit 2014 05 07*

Slight changes:

Larger Version:

Dwarf:Military:Human:Elf:Goblin:Kobold

And *Tileset Updated 2014 05 07*


*Edit 2014 05 08*
If you want to see what these would look like in game place these in the raw/graphics folder:

Code: (graphics_test.txt) [Select]
graphics_test

[OBJECT:GRAPHICS]

[TILE_PAGE:RACE]
[FILE:race.png]
[TILE_DIM:12:12]
[PAGE_DIM:6:1]

[CREATURE_GRAPHICS:DWARF]
[DEFAULT:RACE:0:0:ADD_COLOR]
[CHAMPION:RACE:1:0:ADD_COLOR:DEFAULT]
[HAMMERMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_HAMMERMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[SPEARMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_SPEARMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[CROSSBOWMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_CROSSBOWMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[WRESTLER:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_WRESTLER:RACE:1:0:ADD_COLOR:DEFAULT]
[AXEMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_AXEMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[SWORDSMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_SWORDSMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MACEMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_MACEMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[PIKEMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_PIKEMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[BOWMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_BOWMAN:RACE:1:0:ADD_COLOR]
[BLOWGUNMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_BLOWGUNMAN:RACE:1:0:ADD_COLOR:DEFAULT]
[RECRUIT:RACE:1:0:ADD_COLOR:DEFAULT]
[LASHER:RACE:1:0:ADD_COLOR:DEFAULT]
[MASTER_LASHER:RACE:1:0:ADD_COLOR:DEFAULT]

[CREATURE_GRAPHICS:HUMAN]
[DEFAULT:RACE:2:0:ADD_COLOR]

[CREATURE_GRAPHICS:ELF]
[DEFAULT:RACE:3:0:ADD_COLOR]

[CREATURE_GRAPHICS:GOBLIN]
[DEFAULT:RACE:4:0:ADD_COLOR]

[CREATURE_GRAPHICS:KOBOLD]
[DEFAULT:RACE:5:0:ADD_COLOR]
« Last Edit: May 08, 2014, 11:17:30 pm by Rogue Yun »
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