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Author Topic: You are a Skeletal Dragon [ASG] - The Fifth Reckoning is Upon Us!  (Read 28825 times)

Gamerlord

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Re: You are a Skeletal Dragon [ASG]
« Reply #45 on: July 13, 2013, 06:15:32 am »

Take the bones from the coffin and attach it to our body. Freeze them in place. Attempt to make ourselves look larger and more intimidating.
+1

Scionox

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Re: You are a Skeletal Dragon [ASG]
« Reply #46 on: July 13, 2013, 06:17:58 am »

Yeah, check out coffins and maybe spontaneously learn necromantic spell!
After that check out other passage way.
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Rawr

Mesa

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Re: You are a Skeletal Dragon [ASG]
« Reply #47 on: July 13, 2013, 06:22:39 am »

Attempt to move as quietly as possible. Assess our chances of becoming a Ninja Skeletal Dragon.

// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
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Harbingerjm

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Re: You are a Skeletal Dragon [ASG]
« Reply #48 on: July 13, 2013, 06:28:33 am »

// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
It's perfect, no one will ever suspect us!

"For futu      tions,             , Harbi       f Cold"
"For future generations, Harbinger of Cold"?
Awww, they named us!
Well, we can't go turning down such a generous gift!
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Empiricist

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Re: You are a Skeletal Dragon [ASG]
« Reply #49 on: July 13, 2013, 06:39:48 am »

// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
I was thinking less along the lines of "sneak around" and more towards "fly above enemies at night and bodyslam them before they notice" :D
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Mesa

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Re: You are a Skeletal Dragon [ASG]
« Reply #50 on: July 13, 2013, 06:43:14 am »

// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
It's perfect, no one will ever suspect us!

"For futu      tions,             , Harbi       f Cold"
"For future generations, Harbinger of Cold"?
Awww, they named us!
Well, we can't go turning down such a generous gift!

They gave us a title, but we still have our proper name. (Helchistrasza, as suggested by LordBucket)

In the coffins you find perfect (or not) skeletons of fallen human, dwarf and elf alike, along with their armor and weapons, but nothing in particular caught your orbit.  (// Saying that nothing caught your eye would be inappropriate given our state.)

You take a few skeletons, since they don't seem to care, and dismantle them and after a bit of fiddling around you manage to make yourself pretty menacing with the following:

More spikes on your back.
An extra tail.
An ability to move your ribs. (therefore, opening and closing your ribcage)

After that, you proceed to the other room. Your new features don't seem to slow you down, at least not as much as you thought they would.

// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
I was thinking less along the lines of "sneak around" and more towards "fly above enemies at night and bodyslam them before they notice" :D

// If you think about flying, forget it. At least until you get something to put on those wing bones.


Spoiler: Spells (click to show/hide)

Spoiler: Inventory (click to show/hide)

// If you don't like those new bonestuffs, you can always change them. There's plenty of bone to pick from here.
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Empiricist

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Re: You are a Skeletal Dragon [ASG]
« Reply #51 on: July 13, 2013, 06:51:57 am »

((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.
« Last Edit: July 13, 2013, 06:54:43 am by Empiricist »
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Quote from: Caellath (on Discord)
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Mesa

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Re: You are a Skeletal Dragon [ASG]
« Reply #52 on: July 13, 2013, 06:55:43 am »

((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.

So basically a superficial form of necromancy?
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Harbingerjm

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Re: You are a Skeletal Dragon [ASG]
« Reply #53 on: July 13, 2013, 06:56:09 am »

"For futu      tions,             , Harbi       f Cold"
"For future generations, Harbinger of Cold"?
Awww, they named us!
Well, we can't go turning down such a generous gift!
They gave us a title, but we still have our proper name. (Helchistrasza, as suggested by LordBucket)
That was a joke. Look to the left to see why.

((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.
+1

So basically a superficial form of necromancy?
Not really, just bone manipulation. Kind of like the difference between being Magneto and being Skynet.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Empiricist

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Re: You are a Skeletal Dragon [ASG]
« Reply #54 on: July 13, 2013, 06:57:59 am »

((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.

So basically a superficial form of necromancy?
((Yeah, just to save us the hassle of physically attaching bones to ourselves. Also in case we want to start a marionette show that features skeletal puppets suspended by chords of spinal bone. If it works we can then step up the experimentation and usage. Or you know, if we find the right apparatus, we could create a skeletal hand-puppet that uses a system of air pumping mechanisms, thin leather and chords to simulate speech so that we'd be able to communicate via reverse ventriloquy. After all, we might have to narrate our skeletal puppet shows.))
« Last Edit: July 13, 2013, 07:02:56 am by Empiricist »
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Quote from: Caellath (on Discord)
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Mesa

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Re: You are a Skeletal Dragon [ASG]
« Reply #55 on: July 13, 2013, 07:17:11 am »

Your "research" on bone manipulation proves to be fruitless, as you find yourself unable to move any object not directly conjoined with your already existing body, but then your mind gets struck with yet another spell formula! Vitaglacia, The Living Ice was a spell you once used to manipulate ice and its shape and form and creating entire armies of ice golems at the peak of your glory. Until they melted, of course.

A quick peek at the other hallway reveals a glorious sight - the treasury. Piles of gold and jewelry leave a bright shine thorough the entire room. You could easily buy out an entire city with that amount of wealth accumulated. If only you could find a way to move it.
You begin to wonder whether this was all your loot or a sacrifice left by the people that downed you ages ago.

// I know this thing isn't symmetrical, but whatever, it wasn't meant to be.


Spoiler: Spells (click to show/hide)
Spoiler: Inventory (click to show/hide)

// Deus ex machina of sorts.
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GreatWyrmGold

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Re: You are a Skeletal Dragon [ASG]
« Reply #56 on: July 13, 2013, 07:21:30 am »

// Are you done with your little discussion about morality and roles of humans and dragons in fiction?
Actually, the humans were only brought in to disprove the validity of Xantalos's reasoning.

"For futu      tions,             , Harbi       f Cold"
"For future generations, Harbinger of Cold"?
Awww, they named us!
Well, we can't go turning down such a generous gift!
There's another word in the middle.

((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.

So basically a superficial form of necromancy?
((Yeah, just to save us the hassle of physically attaching bones to ourselves. Also in case we want to start a marionette show that features skeletal puppets suspended by chords of spinal bone. If it works we can then step up the experimentation and usage. Or you know, if we find the right apparatus, we could create a skeletal hand-puppet that uses a system of air pumping mechanisms, thin leather and chords to simulate speech so that we'd be able to communicate via reverse ventriloquy. After all, we might have to narrate our skeletal puppet shows.))
You intend to use necromancy and complicated mechanisms driven by bones brought back to life to put on puppet shows? That's insane!
We don't even have an audience!

Ninja update!

Head out the front door.
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Empiricist

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Re: You are a Skeletal Dragon [ASG] - Deus ex magus
« Reply #57 on: July 13, 2013, 07:24:12 am »

((GWG: Well now it'll have to be ice. Or bone-insulated ice.))
Practice using Vitaglacia. Attempt to create marionettes that can be remotely operated and a golem that induces vibrations in a voicebox-like structure to simulate speech. Use Kavush to conceal ourselves. Then, put on a marionette show using the ice constructs and narrate it via reverse-ventriloquy through the use of the speech golem.
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Quote from: Caellath (on Discord)
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Cheesecake

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Re: You are a Skeletal Dragon [ASG] - Deus ex magus
« Reply #58 on: July 13, 2013, 07:58:12 am »

Create Ice scouts to patrol the other areas of the dungeons and a possible exit. Also create small, minion icelings to live inside our bone structure as a sort of hive to be used as expendable meatshields. Allow them to shoot small rocks(?) of ice while we fly over enemies as extra fire support.

((My god... we're going to be the Lich King of Dragons))
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Dying of pure unbridled hatred, actually.

LordBucket

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Re: You are a Skeletal Dragon [ASG] - Deus ex magus
« Reply #59 on: July 13, 2013, 08:47:36 am »

Make ice. Create ice golems to protect out treasure hoard. Then dig out the rubble sufficiently for us to make our exit.
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