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Author Topic: Airship Combat: Rocket man.  (Read 68570 times)

syvarris

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Re: Airship Combat: Rocket man.
« Reply #765 on: August 19, 2013, 07:05:06 pm »

There's an error with your math there.  Since decorative stuff's second part is a three, you need to multiply all the things you compare it with by three.  Which means...

Wood/metal has a ratio of  30:3
Hrdnd metal has a ratio of  36:3
Decorations have a ratio of 20:3, making it weaker.

Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #766 on: August 19, 2013, 08:41:25 pm »

...

No.

You want the cost to be lower.

36 Cost Units for 3 Health is worse than
30 Cost Units for 3 Health which is worse than
20 Cost Units for 3 Health.

For 600 Cost Units, if I do Hardened Metal, I could get one unit, and 50 HP, weighing 20 Weight Units.
For 600 Cost Units, if I do Metal, I could get four units, and 60 HP, weighing 40 Weight Units.
For 600 Cost Units, if I do Wood, I could get twelve units, and 60 HP, weighing 60 Weight Units.
For 600 Cost Units, if I do Glass, I could get sixty units, and 60 HP, weighing 60 Weight Units.
For 600 Cost Units, if I do Decorations, I could get thirty units, and 90 HP, Weighing 120 Weight Units.

Like I said. For the Cost, Decorations are the best health.
Meanwhile, Hardened Metal is the best Health to Weight Ratio, Glass is the best Coverage to Weight/Cost Ratio, and Metal has decent everything except coverage; Wood has decent everything except Health:Weight.
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piecewise

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Re: Airship Combat: Rocket man.
« Reply #767 on: August 19, 2013, 09:16:04 pm »

Decorative reduced to 1 hp so we don't have people flying around in ships made entirely of gold leaf, mosaics and figure heads.

Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #768 on: August 19, 2013, 09:32:32 pm »

Aw. Now there's zero point to using Decorative at all.

It's only use will be on NPC ships or to represent valuable but fragile cargo.
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GreatWyrmGold

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Re: Airship Combat: Rocket man.
« Reply #769 on: August 19, 2013, 09:40:09 pm »

Or, you know, because it's cool.
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piecewise

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Re: Airship Combat: Rocket man.
« Reply #770 on: August 19, 2013, 10:14:39 pm »

Aw. Now there's zero point to using Decorative at all.

It's only use will be on NPC ships or to represent valuable but fragile cargo.
Decorative is there to be Decorative. We don't plate our tanks in oil paintings, do we?

GreatWyrmGold

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Re: Airship Combat: Rocket man.
« Reply #771 on: August 19, 2013, 10:15:46 pm »

Maybe if the oil was made out of carbon nanotubes...
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Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #772 on: August 19, 2013, 11:26:23 pm »

Well, if one wall of wood is 50, and one wall of decoration is 20...

I think it's more like it's made of chalk/other-soft-cheap-stone-thing.
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mastahcheese

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Re: Airship Combat: Rocket man.
« Reply #773 on: August 20, 2013, 12:06:51 am »

We don't plate our tanks in oil paintings, do we?
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Re: Airship Combat: Rocket man.
« Reply #774 on: August 20, 2013, 12:15:12 am »

Aw. Now there's zero point to using Decorative at all.

It's only use will be on NPC ships or to represent valuable but fragile cargo.
Decorative is there to be Decorative. We don't plate our tanks in oil paintings, do we?
On Bay12, we just might.
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miauw62

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Re: Airship Combat: Rocket man.
« Reply #775 on: August 20, 2013, 02:46:33 am »

Can harpoon cannons turn around?
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Re: Airship Combat: Rocket man.
« Reply #776 on: August 20, 2013, 07:01:45 am »

Aw. Now there's zero point to using Decorative at all.

It's only use will be on NPC ships or to represent valuable but fragile cargo.
Decorative is there to be Decorative. We don't plate our tanks in oil paintings, do we?
On Bay12, we just might.
On Bay12 we just might make our tanks OUT of oil. Actually, that's quite a good idea. Build out a section on the front of your ship, fill it with ammo dumps, coat it in DU, then detonate. 6m Depleted Uranim frag anyone? Works on the exact same principles as a real one, Just able to emit hundreds of several inch shards each capable of slicing into a tank and possibly out the other side.
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GreatWyrmGold

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Re: Airship Combat: Rocket man.
« Reply #777 on: August 20, 2013, 07:14:01 am »

First, the rules about exploding ships hurting nearby ones needs to be implemented.
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Rolepgeek

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Re: Airship Combat: Rocket man.
« Reply #779 on: August 20, 2013, 05:37:36 pm »

How many wing engines can be placed on one side?

How do portholes and the like affect armor and damage anyway?
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