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Author Topic: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)  (Read 500752 times)

LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #285 on: June 01, 2015, 10:30:30 am »

Spoiler: Long quote (click to show/hide)

I think V with IV's ear but one pixel higher in height (not any lower but just give it another pixel or 2 in height to make it pointier, albeit that is in 16x not 48x  :P), though IV would work well enough. I'm kinda surprised that 5th image with the 4th ear actually goes down to 16x16 and doesn't lose it's clarity.

I'd like if the kobolds had a lizard like head, but they aren't likely to be a included race in the forts so it doesn't really matter much.
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #286 on: June 03, 2015, 05:20:58 pm »

Some days without being able to check the internets :)

This is how the goblins would look like with the "new" and modified... well, goblin :D





Do you like 'em?
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #287 on: June 03, 2015, 05:58:33 pm »

Looks pretty good to me.
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Max™

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #288 on: June 03, 2015, 07:16:52 pm »

Same.
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Button

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #289 on: June 05, 2015, 07:03:52 pm »

Oh my gosh the baby goblin is adorable.
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #290 on: June 05, 2015, 07:26:47 pm »

Haha,  I can't take all the credit for that as he is based upon the baby goblin I saw on spacefox tiles 
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fricy

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #291 on: July 04, 2015, 09:46:07 am »

Well, here I present you my attempt at spacefox domestic animals.
Better late, than never: Pets are in. Thank you!

RoguelikeRazuka

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #292 on: August 02, 2015, 06:38:38 am »

Hey where can I download it for the actual DF version? Does it even exist?
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #293 on: August 04, 2015, 11:10:14 am »

Hey where can I download it for the actual DF version? Does it even exist?

https://github.com/fricy/Spacefox. If you clicked on the post above yours and did a few clicks you could have got it easily.
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #294 on: August 06, 2015, 11:24:23 am »

Well, here I present you my attempt at spacefox domestic animals.
Better late, than never: Pets are in. Thank you!

Hey there!. Thanks to you and Leocean for including them :)
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #295 on: August 10, 2015, 03:23:24 pm »

Well, here I present you my attempt at spacefox domestic animals.
Better late, than never: Pets are in. Thank you!

Hey there!. Thanks to you and Leocean for including them :)

It wasn't really an option, the old ones were phoebus and now they have a unique imagery which makes them stand out more and they are nicer to look at, theres really only pluses from including it. Besides the cats he included :P, the other cat that is a edited version I like though.  8)
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #296 on: August 12, 2015, 08:15:16 am »

It wasn't really an option, the old ones were phoebus and now they have a unique imagery which makes them stand out more and they are nicer to look at, theres really only pluses from including it. Besides the cats he included :P, the other cat that is a edited version I like though.  8)

 :D :P
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TheBloke

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #297 on: October 17, 2015, 04:50:31 am »

This is my first post here.  I started playing DF a week ago and I absolutely love it- an astonishing game!

First I wanted to thank you for Starfox!  I'm using PyLNP and I've been through all the graphics sets it provides, and also I tried a few more I found on Github, and yours is my favourite by a long way.  In fact it's not even close.  Starfox is so sharp and clear, easy to follow, and the only one, to me, that looks graphical the whole way through.  But the most important part is the clarity - I play zoomed far out and am always able to see what everything is, understand every icon, in a way I found harder with the others, which all seemed quite dark and a bit murky.

So thank you, Starfox is making DF much more enjoyable for me to play!

I also wanted to ask about a minor problem: I recently noticed that there seems to be a missing over ground tile, for "Taro/Taro leaves/Taro flowers". 

It took me a while to notice because it's only outside, and for a while I thought the black was where I'd marked some trees for cutting! :)

Spoiler: Here's a screenshot (click to show/hide)

I guess this is just a missing configuration and/or tile for this particular type of grass?  Is there an easy way I can edit it to use a grass tile that does exist?   I don't care if this Taro grass/plant looks the same as some other kind of grass/plant.

Also shown is a bunch of discarded worn clothing which really stand out because of the black background.   I was wondering if there's any (easy) way to change the background colour on these, because the black background really stands out against other tiles.  Or would I have to manually edit the actual tiles to change the colour?  I don't know if the background is a part of the image, or configuration?  It's not a big deal at all, I'd just thought I'd ask while I'm here!   (I guess there's no way for it to show a transparent background over the top of whatever it's sitting on, right?  DF doesn't support that?)

Thanks again for this wonderful tileset!
« Last Edit: October 17, 2015, 04:53:10 am by TheBloke »
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fricy

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #298 on: October 17, 2015, 06:50:14 am »

I guess this is just a missing configuration and/or tile for this particular type of grass?  Is there an easy way I can edit it to use a grass tile that does exist?   I don't care if this Taro grass/plant looks the same as some other kind of grass/plant.
As far as I can see it's configured properly/as Toady intended it to be.
If you want to edit it you need to open data/save/regionX/object/plant_garden.txt (for existing worlds), find the section for Taro (line 1670-1701) and edit the corresponding tags. AFAIK that would be:
Code: [Select]
[USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[DISPLAY_COLOR:2:0:0]
or
Code: [Select]
[GROWTH:LEAVES]
[GROWTH_NAME:taro leaf:taro leaves]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]
[GROWTH_DENSITY:1000]
[GROWTH_PRINT:0:6:2:0:0:ALL:1]
The problem is, it seems to be configured correctly, both color tokens are [2:0:0] meaning dark green foreground with dark gray background, I'm not an expert though. For more information browse the wiki for raw tokens:
Plant modding guide
Plant tokens
Color modding

Also shown is a bunch of discarded worn clothing which really stand out because of the black background.   I was wondering if there's any (easy) way to change the background colour on these, because the black background really stands out against other tiles.  Or would I have to manually edit the actual tiles to change the colour?  I don't know if the background is a part of the image, or configuration?  It's not a big deal at all, I'd just thought I'd ask while I'm here!   (I guess there's no way for it to show a transparent background over the top of whatever it's sitting on , right? DF doesn't support that?)

TheBloke

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #299 on: October 17, 2015, 06:59:03 am »

Thanks so much for the fast reply, fricy.

And OK I see what you mean.  I just opened it in Photoshop and used the eyedropper tool on one of those tiles, and also zoomed way way in.  I saw that a) it's not actually black as I thought, but, as you said, a very dark green; b) if I zoom in about 20 times I can see the vaguest outline of a flower there.

I had thought it was just showing a black square but obviously not. 

I'll have a look at editing it as you said.  Thanks again!
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