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Author Topic: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)  (Read 499047 times)

Nopal

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #420 on: May 06, 2016, 02:14:50 pm »

<Deleted>
« Last Edit: June 30, 2018, 09:27:30 pm by Nopal »
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JCL

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #421 on: May 11, 2016, 02:53:08 am »

Thanks Nopal, good work! Can you put for download spacefox version with already added elves and kobolds ?
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Nopal

  • Guest
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #422 on: May 12, 2016, 11:18:33 am »

<Deleted>
« Last Edit: June 30, 2018, 08:04:53 pm by Nopal »
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jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #423 on: May 30, 2016, 07:29:42 pm »

Is it intentional that your commit from earlier today made all the objects files in the SpaceFox pack identical to the vanilla versions of those files?
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Nopal

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #424 on: May 30, 2016, 11:39:44 pm »

<Deleted>
« Last Edit: June 30, 2018, 08:06:42 pm by Nopal »
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jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #425 on: May 31, 2016, 02:35:50 am »

It's okay. Thanks for keeping it updated.
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jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #426 on: June 04, 2016, 12:12:44 pm »

I know that Spacefox already gave us permission to use his graphics, but I was wondering, Nopal, is it okay to continue to include your updated versions of Spacefox in Lazy Newb Packs?
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Nopal

  • Guest
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #427 on: June 05, 2016, 08:40:07 pm »

Of course mate!
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jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #428 on: June 22, 2016, 01:38:15 am »

Nopal, is it hard keeping track of all the creature graphics? It seems kind of confusing having art from several different authors, especially when multiple artists have art drawn for the same creature, and they all organize their art differently. Do you find it confusing too? You don't have any tricks for keeping track of it all do you?
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Nopal

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #429 on: June 22, 2016, 12:40:00 pm »

<Deleted>
« Last Edit: June 30, 2018, 08:07:25 pm by Nopal »
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #430 on: June 25, 2016, 12:11:19 pm »

Or if you have all of the files open in notepad++ you can search in all open documents to see if such issue shows up.
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jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #431 on: August 26, 2016, 08:16:26 pm »

Nopal, I was curious about all your most May 30th edits to the /raw/objects/ files. Specifically, to these files:
  • inorganic_stone_gem.txt
  • inorganic_stone_layer.txt
  • inorganic_stone_mineral.txt
  • inorganic_stone_soil.txt
  • language_DWARF.txt
  • language_ELF.txt
  • language_GOBLIN.txt
  • language_HUMAN.txt
  • plant_garden.txt
  • plant_grasses.txt
  • plant_standard.txt
Were those changed intentional? Someone was complaining about the changes in PE's thread:

Personal note... I do not like the edits to spacefox.... the raws are jacked up something awful... I copied and pasted r4 of those over too.   They made more sense.  The r5 version has floor grates for gypsum and a few other rock layer walls... and bauxite looks like a constructed floor.  And that's just the start of it.... r4 raws were better.  Otherwise this has been the best build yet.  I've had 0 crashes and very little for lag at 100+citizens 50+ critters, an invasion of 50+ undead with a dozen or so necros...
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jecowa

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #432 on: September 11, 2016, 05:15:09 pm »

Nopal, I was curious about all your most May 30th edits to the /raw/objects/ files. Specifically, to these files:

Were those changed intentional?

Just an update to this, the changes to the files listed below were likely unintentional. It looks like they were accidentally replaced with their vanilla counterparts, so they have been reverted on the GitHub.
  • inorganic_stone_gem.txt
  • inorganic_stone_layer.txt
  • inorganic_stone_mineral.txt
  • inorganic_stone_soil.txt
  • language_DWARF.txt
  • language_ELF.txt
  • language_GOBLIN.txt
  • language_HUMAN.txt

I'm still not sure about the changes to "plant_standard.txt", though.

-----------------

Also, I've been working on a new TWBT text tilesheet.

Current text:
Spoiler (click to show/hide)


New text:
Spoiler (click to show/hide)

This change reduces the space between text, which makes it a bit easier to read, imo. Spacefox users, does this new text seem like an improvement?
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PeridexisErrant

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  • Dai stihó, Hrasht.
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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #433 on: September 11, 2016, 06:56:33 pm »

Yes, certainly an improvement!
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daagar

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #434 on: September 12, 2016, 10:15:15 pm »

That's more than just an improvement. That's almost night and day. I love it.


EDIT: I'm still clicking the pictures, but I can't download the awesome! Rectify this!
« Last Edit: September 13, 2016, 09:53:32 pm by daagar »
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