Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 38

Author Topic: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)  (Read 500415 times)

Lurker28

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #90 on: July 07, 2014, 06:13:18 pm »

Is spacefox ever going to comeback and continue working on the tileset? This is by far my favorite tileset.
Logged

Lurker28

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #91 on: July 07, 2014, 11:06:10 pm »

Ended up having some fun and making a dog in the same style as spacefox: https://www.dropbox.com/s/fo5wp249mv2gwyo/Dwarves.png
Logged

cryzed

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #92 on: July 08, 2014, 04:43:00 pm »

Is there anyone capable of updating this for the new Dwarf Fortress version? I'd absolutely love to use this, but Spacefox seems to be inactive.
Logged

Lurker28

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #93 on: July 08, 2014, 05:02:37 pm »

I'm currently using this with the new version. I even implemented the spacefox goblins into my tileset, I'm still working on adding more of where he left off.



*None of this is my own work. I'm just copying what spacefox has already done and making minor (personal) tweaks along the way.
« Last Edit: July 08, 2014, 07:11:58 pm by Lurker28 »
Logged

cryzed

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #94 on: July 08, 2014, 05:57:25 pm »

That's great to know! If at all possible, could you share it and possibly release the finished version (assuming you plan to) when you are done? I'm sure I and many others would greatly appreciate that. Good luck!
Logged

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #95 on: July 08, 2014, 06:15:30 pm »

That's great to know! If at all possible, could you share it and possibly release the finished version (assuming you plan to) when you are done? I'm sure I and many others would greatly appreciate that. Good luck!

Here's what I was able to manage lastnight.  I'm not very experienced with this, but I compared the raw files for Spacefox and DF2014 and merged the Spacefox's tileset info into the DF2014 raws wherever I was able to identify it.  I've loaded up a fort and it seems to work, but consider it barely tested.

The multi-tile trees are the one glaring loophole in this manner of update.  They look like crap.  But here you go!  Hope no one minds me doing this without permission.  Also be aware that this includes my own preferred init settings, so you might want to check into them.

Mediafire link
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #96 on: July 08, 2014, 08:35:45 pm »

I'm currently using this with the new version. I even implemented the spacefox goblins into my tileset, I'm still working on adding more of where he left off.



*None of this is my own work. I'm just copying what spacefox has already done and making minor (personal) tweaks along the way.

Keep it up, looks awesome!
Logged

Lurker28

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #97 on: July 09, 2014, 12:23:30 am »



Some additional progression from this evening.
Logged

urpokarhu

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #98 on: July 09, 2014, 04:16:33 am »

Awesome, I really like the graphical style (reminds me of the heroes the loot which is nice android game)
Logged
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #99 on: July 09, 2014, 08:02:09 pm »

Lurker: Think you could make leaf, root, flower, and movement/attack arrow bits? That's really all I've seen that was new in terms of tiles.
Logged

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #100 on: July 10, 2014, 07:51:53 pm »

The package I linked to earlier has been quickly updated to .40.02.

I see that 57 people downloaded the last one.  Anyone noticed any problems?
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #101 on: July 10, 2014, 08:07:39 pm »

What's involved in the update?  I ask because the starter pack is going up with 40_02 and five graphics packs for 40_01, which seemed to work OK in quick testing...
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

int_ua

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #102 on: July 11, 2014, 01:40:10 pm »

The package I linked to earlier has been quickly updated to .40.02.
... Anyone noticed any problems?

Thanks, but there are two major problems.
1. Had to manually pick relevant parts to move them to Linux version. Didn't like placing the whole game in the archive. It makes life easier for some, that's true, but still. Plus this way you've got more chances to spread malware. I don't believe you want it, but it may be even unintentional.
2. The tileset not really consistent in 40.02, needs modifications. Somehow even "," on the ground were not working right (easily fixed by disabling them).

EDIT: second one is fixed by regenerating the world, sorry.
« Last Edit: July 13, 2014, 07:20:18 am by int_ua »
Logged

int_ua

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #103 on: July 11, 2014, 01:47:55 pm »

And there also were three problems with old 34.11 version that I've had to fix myself:
1. Superior quality was hardly distinguashable from Masterwork, copied the smaller asterisk from Phoebus.
2. It was really uncomfortable with a coffin instead of zero, I had to drew it back.
3. The sand tiles were hard to notice, I've repainted them by placing several (~10) single pixels on random places over clear tile.

Spoiler (click to show/hide)

I hope they will be taken care of by whoever will take care of this marvelous set.
« Last Edit: July 13, 2014, 08:43:47 am by int_ua »
Logged
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #104 on: July 11, 2014, 05:04:19 pm »

The package I linked to earlier has been quickly updated to .40.02.

I see that 57 people downloaded the last one.  Anyone noticed any problems?

The only problems I have noticed are the directional indicators not being the correct tile. They show up as minecart tracks for diagonals and stairs for N/S/E/W, but the vanilla graphics use what look like ramp tiles for all directions.
« Last Edit: July 11, 2014, 05:57:52 pm by TheCoolSideofthePIllow »
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 38