Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Human settlement.  (Read 820 times)

wagonman

  • Bay Watcher
    • View Profile
Human settlement.
« on: October 29, 2007, 10:11:00 pm »

Why hello everyone. I'm looking to build my fortress near humans (Like next to them.), but how do I do it?

The z-axis is killing me.

Logged

Mephisto

  • Bay Watcher
    • View Profile
Re: Human settlement.
« Reply #1 on: October 29, 2007, 10:13:00 pm »

You can build it right on top of them if you want. Just go to the site location screen. Find a tile with a settlement, and use u, m, h, and k to move your actual site. Notice the lower case letters. Upper case letters resize your site. I couldn't do it with caves or dwarf settlements, though.

Although in the game I just started, the humans weren't officially "there" at the beginning. They were walking around and the buildings were all there, but a few minutes in, I got a message stating that "A group of human migrants, The Messianic Council of Deer, has decided to stay."

[ October 29, 2007: Message edited by: Mephisto ]

Logged

wagonman

  • Bay Watcher
    • View Profile
Re: Human settlement.
« Reply #2 on: October 29, 2007, 10:17:00 pm »

thanks! I want to build under the humans, so I could worry less about defense.
Logged

SirAkbar

  • Bay Watcher
    • View Profile
Re: Human settlement.
« Reply #3 on: October 29, 2007, 10:35:00 pm »

What do human settlement tiles look like?
Logged

Mephisto

  • Bay Watcher
    • View Profile
Re: Human settlement.
« Reply #4 on: October 29, 2007, 10:37:00 pm »

Sorry, I forget. In the local view, you should see a square of pound signs.
###
###
###
Logged

anonymousphrase

  • Escaped Lunatic
    • View Profile
Re: Human settlement.
« Reply #5 on: October 30, 2007, 12:50:00 am »

Human settlements are grey asterisks (*) on the Region View.  Not visible on the World Map.
Logged
his sig has been deprecated.